fixed stupid bug of snap-to-screen
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								event.c
								
								
								
								
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			@ -48,13 +48,13 @@ movemouse(Client *c) {
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			XSync(dpy, False);
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			c->x = ocx + (ev.xmotion.x - x1);
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			c->y = ocy + (ev.xmotion.y - y1);
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			if(abs(c->x) < sx + SNAP)
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			if(abs(c->x) < SNAP)
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				c->x = sx;
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			else if(c->x + c->w > sx + sw - SNAP)
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			else if(abs((sx + sw) - (c->x + c->w)) < SNAP)
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				c->x = sw - c->w - 2 * BORDERPX;
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			if(abs(c->y) < sy + bh + SNAP)
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			if(abs((sy + bh) - c->y) < SNAP)
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				c->y = sy + bh;
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			else if(c->y + c->h > sy + sh - SNAP)
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			else if(abs((sy + sh) - (c->y + c->h)) < SNAP)
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				c->y = sh - c->h - 2 * BORDERPX;
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			resize(c, False, TopLeft);
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			break;
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