Don't restrict snap in mousemove
This also fixes a bug where client windows only switch to floating mode when the mouse is dragged in one specific direction.
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					@ -1170,20 +1170,17 @@ movemouse(const Arg *arg)
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			nx = ocx + (ev.xmotion.x - x);
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								nx = ocx + (ev.xmotion.x - x);
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			ny = ocy + (ev.xmotion.y - y);
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								ny = ocy + (ev.xmotion.y - y);
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			if (nx >= selmon->wx && nx <= selmon->wx + selmon->ww
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								if (abs(selmon->wx - nx) < snap)
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			&& ny >= selmon->wy && ny <= selmon->wy + selmon->wh) {
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									nx = selmon->wx;
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				if (abs(selmon->wx - nx) < snap)
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								else if (abs((selmon->wx + selmon->ww) - (nx + WIDTH(c))) < snap)
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					nx = selmon->wx;
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									nx = selmon->wx + selmon->ww - WIDTH(c);
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				else if (abs((selmon->wx + selmon->ww) - (nx + WIDTH(c))) < snap)
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								if (abs(selmon->wy - ny) < snap)
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					nx = selmon->wx + selmon->ww - WIDTH(c);
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									ny = selmon->wy;
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				if (abs(selmon->wy - ny) < snap)
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								else if (abs((selmon->wy + selmon->wh) - (ny + HEIGHT(c))) < snap)
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					ny = selmon->wy;
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									ny = selmon->wy + selmon->wh - HEIGHT(c);
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				else if (abs((selmon->wy + selmon->wh) - (ny + HEIGHT(c))) < snap)
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								if (!c->isfloating && selmon->lt[selmon->sellt]->arrange
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					ny = selmon->wy + selmon->wh - HEIGHT(c);
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								&& (abs(nx - c->x) > snap || abs(ny - c->y) > snap))
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				if (!c->isfloating && selmon->lt[selmon->sellt]->arrange
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									togglefloating(NULL);
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				&& (abs(nx - c->x) > snap || abs(ny - c->y) > snap))
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					togglefloating(NULL);
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			}
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			if (!selmon->lt[selmon->sellt]->arrange || c->isfloating)
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								if (!selmon->lt[selmon->sellt]->arrange || c->isfloating)
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				resize(c, nx, ny, c->w, c->h, 1);
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									resize(c, nx, ny, c->w, c->h, 1);
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			break;
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								break;
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