removed a bunch of lines, made mode symbols configurable
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@ -15,6 +15,8 @@ const char *tags[] = { "work", "net", "fnord", NULL };
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#define NORMFGCOLOR "#cccccc"
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#define STATUSBGCOLOR "#dddddd"
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#define STATUSFGCOLOR "#222222"
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#define FLOATSYMBOL "><"
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#define TILEDSYMBOL "|="
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#define MODKEY Mod1Mask
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#define MASTERW 60 /* percent */
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@ -15,6 +15,8 @@ const char *tags[] = { "1", "2", "3", "4", "5", NULL };
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#define NORMFGCOLOR "#cccccc"
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#define STATUSBGCOLOR "#dddddd"
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#define STATUSFGCOLOR "#222222"
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#define FLOATSYMBOL "~"
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#define TILEDSYMBOL "#"
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#define MODKEY Mod1Mask
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#define MASTERW 60 /* percent */
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9
draw.c
9
draw.c
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@ -94,18 +94,13 @@ drawall()
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void
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drawstatus()
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{
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static const char *mode[] = { "><", "|=" };
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int i, x;
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dc.x = dc.y = 0;
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dc.w = bw;
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if(!modew)
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modew = textw(mode[0]) > textw(mode[1]) ? textw(mode[0]) : textw(mode[1]);
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drawtext(mode[arrange == dotile ? 1 : 0], dc.status, False);
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dc.w = 0;
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dc.x = modew;
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drawtext(arrange == dotile ? TILEDSYMBOL : FLOATSYMBOL, dc.status, False);
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dc.w = modew;
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for(i = 0; i < ntags; i++) {
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dc.x += dc.w;
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dc.w = textw(tags[i]);
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