Mod1-Button2 on a floating but not-fixed client will make it tiled again
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					@ -120,7 +120,7 @@ Quit dwm.
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Move current window while dragging. Tiled windows will be toggled to the floating state.
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					Move current window while dragging. Tiled windows will be toggled to the floating state.
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.TP
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					.TP
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.B Mod1\-Button2
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					.B Mod1\-Button2
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Zooms/cycles current window to/from master area (tiled layout only).
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					Zooms/cycles current window to/from master area. If it is floating (but not fixed) it will be toggled to the tiled state instead.
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.TP
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					.TP
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.B Mod1\-Button3
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					.B Mod1\-Button3
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Resize current window while dragging. Tiled windows will be toggled to the floating state.
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					Resize current window while dragging. Tiled windows will be toggled to the floating state.
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								dwm.c
								
								
								
								
							
							
						
						
									
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					@ -342,8 +342,12 @@ buttonpress(XEvent *e) {
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				restack();
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									restack();
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			movemouse(c);
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								movemouse(c);
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		}
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							}
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		else if(ev->button == Button2)
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							else if(ev->button == Button2) {
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			zoom(NULL);
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								if(isarrange(tile) && !c->isfixed && c->isfloating)
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									togglefloating(NULL);
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								else
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									zoom(NULL);
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							}
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		else if(ev->button == Button3 && !c->isfixed) {
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							else if(ev->button == Button3 && !c->isfixed) {
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			if(!isarrange(floating) && !c->isfloating)
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								if(!isarrange(floating) && !c->isfloating)
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				togglefloating(NULL);
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									togglefloating(NULL);
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