now tiled windows can be resized/moved, their floating state will be toggled implicitely
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								dwm.1
								
								
								
								
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					@ -117,13 +117,13 @@ Quit dwm.
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.SS Mouse commands
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					.SS Mouse commands
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.TP
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					.TP
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.B Mod1\-Button1
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					.B Mod1\-Button1
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Move current window while dragging (floating layout only).
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					Move current window while dragging. Tiled windows will be toggled to the floating state.
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.TP
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					.TP
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.B Mod1\-Button2
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					.B Mod1\-Button2
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Zooms/cycles current window to/from master area (tiled layout only).
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					Zooms/cycles current window to/from master area (tiled layout only).
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.TP
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					.TP
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.B Mod1\-Button3
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					.B Mod1\-Button3
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Resize current window while dragging (floating layout only).
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					Resize current window while dragging. Tiled windows will be toggled to the floating state.
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.SH CUSTOMIZATION
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					.SH CUSTOMIZATION
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dwm is customized by creating a custom config.h and (re)compiling the source
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					dwm is customized by creating a custom config.h and (re)compiling the source
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code. This keeps it fast, secure and simple.
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					code. This keeps it fast, secure and simple.
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								dwm.c
								
								
								
								
							
							
						
						
									
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								dwm.c
								
								
								
								
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					@ -335,16 +335,20 @@ buttonpress(XEvent *e) {
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		focus(c);
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							focus(c);
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		if(CLEANMASK(ev->state) != MODKEY)
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							if(CLEANMASK(ev->state) != MODKEY)
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			return;
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								return;
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		if(ev->button == Button1 && (isarrange(floating) || c->isfloating)) {
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							if(ev->button == Button1) {
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			restack();
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								if(!isarrange(floating) && !c->isfloating)
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									togglefloating(NULL);
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								else
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									restack();
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			movemouse(c);
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								movemouse(c);
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		}
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							}
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		else if(ev->button == Button2)
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							else if(ev->button == Button2)
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			zoom(NULL);
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								zoom(NULL);
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		else if(ev->button == Button3
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							else if(ev->button == Button3 && !c->isfixed) {
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		&& (isarrange(floating) || c->isfloating) && !c->isfixed)
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								if(!isarrange(floating) && !c->isfloating)
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		{
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									togglefloating(NULL);
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			restack();
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								else
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									restack();
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			resizemouse(c);
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								resizemouse(c);
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		}
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							}
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	}
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						}
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