changed symbols for float/tiled mode, added mouse-driven mode toggle to buttonpress()
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								draw.c
								
								
								
								
							
							
						
						
									
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								draw.c
								
								
								
								
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					@ -94,7 +94,7 @@ drawall()
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void
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					void
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drawstatus()
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					drawstatus()
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{
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					{
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	static const char *mode[] = { "~", "|" };
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						static const char *mode[] = { "><", "|=" };
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	int i, x;
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						int i, x;
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	dc.x = dc.y = 0;
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						dc.x = dc.y = 0;
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								event.c
								
								
								
								
							
							
						
						
									
										22
									
								
								event.c
								
								
								
								
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					@ -106,16 +106,18 @@ buttonpress(XEvent *e)
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	if(barwin == ev->window) {
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						if(barwin == ev->window) {
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		if(ev->x < modew)
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							if(ev->x < modew)
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			return;
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								togglemode(NULL);
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		x = modew;
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							else {
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		for(a.i = 0; a.i < ntags; a.i++) {
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								x = modew;
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			x += textw(tags[a.i]);
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								for(a.i = 0; a.i < ntags; a.i++) {
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			if(ev->x < x) {
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									x += textw(tags[a.i]);
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				if(ev->button == Button1)
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									if(ev->x < x) {
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					view(&a);
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										if(ev->button == Button1)
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				else if(ev->button == Button3)
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											view(&a);
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					toggleview(&a);
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										else if(ev->button == Button3)
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				return;
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											toggleview(&a);
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										return;
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									}
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			}
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								}
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		}
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							}
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	}
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						}
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