128 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			HTML
		
	
	
	
			
		
		
	
	
			128 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			HTML
		
	
	
	
<html>
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	<head>
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		<title>dwm - dynamic window manager</title>
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		<meta name="author" content="Anselm R. Garbe">
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		<meta name="generator" content="ed">
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		<meta name="copyright" content="(C)opyright 2006 by Anselm R. Garbe">
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		<link rel="dwm icon" href="favicon.ico" type="image/x-icon" />
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		<style type="text/css">
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			body {
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				color: #000000;
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				font-family: sans-serif;
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				margin: 20px 20px 20px 20px;
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			}
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		</style>
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	</head>
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	<body>
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		<center>
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			<img src="dwm.png"/><br />
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			<h3>dynamic window manager</h3>
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		</center>
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		<h3>Description</h3>
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		<p>
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		dwm is a dynamic window manager for X11.
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		</p>
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		<h4>Background</h4>
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		<p>
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		As founder and main developer of wmii I came to the conclusion that
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		wmii is too clunky for my needs. I don't need so many funky features
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		and all this hype about remote control through a 9P service, I only
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		want to manage my windows in a simple, but dynamic way. wmii never got
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		finished because I listened to users, who proposed arbitrary ideas I
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		considered useful. This resulted in an extreme <a
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		href="http://www.jwz.org/doc/cadt.html">CADT</a> development model,
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		which was a mistake. Thus the philosophy of dwm is simply <i>to fit my
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		needs</i> (maybe yours as well). That's it.
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		</p>
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		<h4>Differences to ion, larswm, and wmii</h4>
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		<p>
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		In contrast to ion, larswm, and wmii, dwm is much smaller, faster and simpler.
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		</p>
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		<ul>
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			<li>
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			dwm has no Lua integration, no 9P support, no editable
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			tagbars, no shell-based configuration, no remote control, and comes
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			without any additional tools like printing the selection or warping
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			the mouse.
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			</li>
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			<li>
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			dwm is only a single binary, it's source code is intended to never
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			exceed 2000 SLOC.
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			</li>
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			<li>
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			dwm is based on tagging and dynamic window management (however
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			simpler than ion, wmii or larswm). It manages windows in
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			tiling and floating modes. Either mode can be applied dynamically,
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			depending on the application in use and the task performed.
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			</li>
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			<li>
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			dwm doesn't distinguishes between layers, there is no floating or
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			tiled layer. Wether the clients of currently selected tag are in
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			tiled mode or not, you can re-arrange all clients on the fly.
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			Popup- and fixed-size windows are treated floating, however. 
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			</li>
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			<li>
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			dwm is customized through editing its source code, that makes it
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			extremely fast and secure - it does not process any input data
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			which hasn't been known at compile time, except window title names
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			and status text read from standard input. You don't have to learn
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			Lua/sh/ruby or some weird configuration file format (like X
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			resource files), beside C to customize it for your needs,
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			you <b>only</b> have to learn C (at least editing header files).
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			</li>
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			<li>
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			Because dwm is customized through editing its source code, it's
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			pointless to make binary packages of it. This keeps its userbase
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			small and elitist. No novices asking stupid questions.
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			</li>
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			<li>
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			dwm uses 1-pixel borders to provide the maximum of screen real
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			estate to clients. Small titlebars are only drawn in front of
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			unfocused clients.
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			</li>
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			<li>
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			dwm reads from standard input to print arbitrary status text (like
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			the date, load, battery charge). That's much simpler than
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			larsremote, wmiir and what not...
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			</li>
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			<li>
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			It can be downloaded and distributed under the conditions
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			of the <a href="http://10kloc.org/cgi-bin/hgwebdir.cgi/dwm?f=f10eb1139362;file=LICENSE;style=raw">MIT/X Consortium license</a>.
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			</li>
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			<li>
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			Optionally you can install <b>dmenu</b> to extend dwm with a wmii-alike menu.
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			</li>
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		</ul>
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		<h4>Links</h4>
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		<ul>
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			<li><a href="http://10kloc.org/cgi-bin/man/man2html?query=dwm">Man page</a></li>
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			<li><a href="http://10kloc.org/shots/dwm-20060810a.png">Screenshot of tiled mode</a> (20060810)</li>
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			<li><a href="http://10kloc.org/shots/dwm-20060810b.png">Screenshotof floating mode</a> (20060810)</li>
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			<li><a href="http://10kloc.org/download/poster.ps">A4 poster (PostScript)</a></li>
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			<li>Mailing List: <a href="http://10kloc.org/cgi-bin/mailman/listinfo/dwm">dwm at wmii dot de</a> <a href="http://10kloc.org/pipermail/dwm/">(Archives)</a> <a href="http://dir.gmane.org/gmane.comp.window-managers.dwm">(GMANE Archive)</a></li>
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			<li>IRC channel: <code>#dwm</code> at <code>irc.oftc.net</code></li>
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		</ul>
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		<h3>Download</h3>
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		<ul>
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			<li><a href="http://10kloc.org/download/dwm-0.9.tar.gz">dwm 0.9</a> (15kb) (20060815)</li>
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			<li><a href="http://10kloc.org/download/dmenu-0.4.tar.gz">dmenu 0.4</a> (7kb) (20060815)</li>
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		</ul>
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		<h3>Development</h3>
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		<p>
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		dwm is actively developed in parallel to wmii. You can <a href="http://10kloc.org/cgi-bin/hgwebdir.cgi/dwm">browse</a> its source code repository or get a copy using <a href="http://www.selenic.com/mercurial/">Mercurial</a> with following command:
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		</p>
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		<p>
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		<code>hg clone http://10kloc.org/cgi-bin/hgwebdir.cgi/dwm</code>
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		</p>
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		<p>
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		<code>hg clone http://10kloc.org/cgi-bin/hgwebdir.cgi/dmenu</code>
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		</p>
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		<h3>Miscellaneous</h3>
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		<p>
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		You can purchase this <a href="https://www.spreadshirt.net/shop.php?op=article&article_id=3298632&view=403">tricot</a>
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		if you like dwm and the dwm logo, which has been designed by Anselm.
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		</p>
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		<p><small>--Anselm</small></p>
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	</body>
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</html>
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