93 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			HTML
		
	
	
	
			
		
		
	
	
			93 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			HTML
		
	
	
	
<html>
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	<head>
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		<title>dwm - dynamic window manager</title>
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		<meta name="author" content="Anselm R. Garbe">
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		<meta name="generator" content="ed">
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		<meta name="copyright" content="(C)opyright 2006 by Anselm R. Garbe">
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		<style type="text/css">
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			body {
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				color: #000000;
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				font-family: sans-serif;
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				margin: 20px 20px 20px 20px;
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			}
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		</style>
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	</head>
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	<body>
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		<center>
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			<img src="dwm.png"/><br />
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			<h3>dynamic window manager</h3>
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		</center>
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		<h3>Description</h3>
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		<p>
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		dwm is a dynamic window manager for X11.
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		</p>
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		<h3>Philosophy</h3>
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		<p>
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		As founder and main developer of wmii I came to the conclusion that
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		wmii is too clunky for my needs. I don't need so many funky features
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		and all this hype about remote control through a 9P service, I only
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		want to manage my windows in a simple, but dynamic way. wmii never got
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		finished because I listened to users, who proposed arbitrary ideas I
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		considered useful. This resulted in an extreme <a href="http://www.jwz.org/doc/cadt.html">CADT</a>
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		development model, which was a mistake. Thus the philosophy of
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		dwm is simply <i>to fit my needs</i> (maybe yours as well). That's it.
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		</p>
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		<h3>Differences to wmii</h3	
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		<p>
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		In contrast to wmii, dwm is only a window manager, and nothing else.
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		Hence, it is much smaller, faster and simpler.
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		</p>
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		<ul>
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			<li>
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			dwm has no 9P support, no status bar, no menu, no editable tagbars,
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			no shell-based configuration and remote control and comes without
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			any additional tools like printing the selection or warping the
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			mouse.
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			</li>
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			<li>
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			dwm is only a single binary, it's source code is intended to never
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			exceed 2000 SLOC.
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			</li>
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			<li>
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			dwm is customized through editing its source code, that makes it
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			extremely fast and secure - it does not process any input data which
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			hasn't been known at compile time, except window title names.
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			</li>
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			<li>
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			dwm is based on tagging and dynamic window management (however simpler
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			than wmii or larswm).
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			</li>
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			<li>
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			dwm don't distinguishes between layers, there is no floating or
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			managed layer. Wether the clients of currently selected tag are
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			managed or not, you can re-arrange all clients on the fly. Popup-
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			and fixed-size windows are treated unmanaged. 
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			</li>
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			<li>
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			dwm uses 1-pixel borders to provide the maximum of screen real
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			estate to clients. Small titlebars are only drawn in front of unfocused
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			clients.
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			</li>
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			<li>
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			garbeam <b>does not</b> want any feedback to dwm. If you ask for support,
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			feature requests, or if you report bugs, they will be <b>ignored</b>
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			with a high chance. dwm is only intended to fit garbeams needs.
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			However you are free to download and distribute/relicense it, with the
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			conditions of the <a href="http://wmii.de/cgi-bin/hgwebdir.cgi/dwm?f=f10eb1139362;file=LICENSE;style=raw">MIT/X Consortium license</a>.
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			</li>
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		</ul>
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		<h3>Screenshot</h3>
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		<p>
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		<a href="http://wmii.de/shots/dwm-20060713.png">Click here for a screenshot</a> (20060713)
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		</p>
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		<h3>Development</h3>
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		<p>
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		dwm is actively developed in parallel to wmii. You can <a href="http://wmii.de/cgi-bin/hgwebdir.cgi/dwm">browse</a> its source code repository or get a copy using <a href="http://www.selenic.com/mercurial/">Mercurial</a> with following command:
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		</p>
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		<p>
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		<code>hg clone http://wmii.de/cgi-bin/hgwebdir.cgi/dwm</code>
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		</p>
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		<p>--Anselm (20060713)</p>
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	</body>
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</html>
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