Use != instead of ^ for logical values.
sel.alt is only changed by sel.alt = IS_SET(MODE_ALTSCREEN);
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					@ -3457,7 +3457,7 @@ drawregion(int x1, int y1, int x2, int y2) {
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	bool ena_sel = sel.ob.x != -1;
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						bool ena_sel = sel.ob.x != -1;
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	long unicodep;
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						long unicodep;
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	if(sel.alt ^ IS_SET(MODE_ALTSCREEN))
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						if(sel.alt != IS_SET(MODE_ALTSCREEN))
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		ena_sel = 0;
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							ena_sel = 0;
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	if(!(xw.state & WIN_VISIBLE))
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						if(!(xw.state & WIN_VISIBLE))
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