We need all the colors to be available, so die() on some not available.
This is a new opportunity to see if X11 somewhen handled colors in a strange way.
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			@ -1915,17 +1915,12 @@ xloadcols(void) {
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	int i, r, g, b;
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	XRenderColor xft_color = { .alpha = 0 };
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	/* load default white color */
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	if(!XftColorAllocName(xw.dpy, xw.vis, xw.cmap, colorname[256], &dc.xft_col[256]))
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		die("Could not allocate color '%s'\n", colorname[256]);
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	/* load colors [0-15] colors and [256-LEN(colorname)[ (config.h) */
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	for(i = 0; i < LEN(colorname); i++) {
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		if(!colorname[i])
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			continue;
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		if(!XftColorAllocName(xw.dpy, xw.vis, xw.cmap, colorname[i], &dc.xft_col[i])) {
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			dc.xft_col[i] = dc.xft_col[256];
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			fprintf(stderr, "Could not allocate color '%s'\n", colorname[i]);
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			die("Could not allocate color '%s'\n", colorname[i]);
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		}
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	}
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			@ -1937,8 +1932,7 @@ xloadcols(void) {
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				xft_color.green = g == 0 ? 0 : 0x3737 + 0x2828 * g;
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				xft_color.blue = b == 0 ? 0 : 0x3737 + 0x2828 * b;
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				if(!XftColorAllocValue(xw.dpy, xw.vis, xw.cmap, &xft_color, &dc.xft_col[i])) {
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					dc.xft_col[i] = dc.xft_col[256];
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					fprintf(stderr, "Could not allocate color %d\n", i);
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					die("Could not allocate color %d\n", i);
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				}
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				i++;
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			}
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