Render faint attribute
Faint text is implemented by allocating a new color at one-half intensity of each of the r, g, b components, or if the text bold at the same time, it is not made lighter. Signed-off-by: Roberto E. Vargas Caballero <k0ga@shike2.com> Signed-off-by: Christoph Lohmann <20h@r-36.net>
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			@ -3179,7 +3179,7 @@ xdraws(char *s, Glyph base, int x, int y, int charlen, int bytelen) {
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		 * change basic system colors [0-7]
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		 * to bright system colors [8-15]
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		 */
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		if(BETWEEN(base.fg, 0, 7))
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		if(BETWEEN(base.fg, 0, 7) && !(base.mode & ATTR_FAINT))
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			fg = &dc.col[base.fg + 8];
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		if(base.mode & ATTR_ITALIC) {
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			@ -3223,6 +3223,14 @@ xdraws(char *s, Glyph base, int x, int y, int charlen, int bytelen) {
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		bg = temp;
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	}
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	if(base.mode & ATTR_FAINT && !(base.mode & ATTR_BOLD)) {
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		colfg.red = fg->color.red / 2;
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		colfg.green = fg->color.green / 2;
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		colfg.blue = fg->color.blue / 2;
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		XftColorAllocValue(xw.dpy, xw.vis, xw.cmap, &colfg, &revfg);
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		fg = &revfg;
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	}
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	if(base.mode & ATTR_BLINK && term.mode & MODE_BLINK)
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		fg = bg;
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