Correct and simplify buttonreleased() gdk event
The passed event is a GdkEvent (or GdkEventButton), but not a GdkEventKey. Access the struct directly.
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					@ -130,7 +130,7 @@ static void cleanup(void);
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static WebKitWebView *newview(Client *c, WebKitWebView *rv);
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					static WebKitWebView *newview(Client *c, WebKitWebView *rv);
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static GtkWidget *createview(WebKitWebView *v, WebKitNavigationAction *a,
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					static GtkWidget *createview(WebKitWebView *v, WebKitNavigationAction *a,
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                             Client *c);
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					                             Client *c);
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static gboolean buttonreleased(GtkWidget *w, GdkEventKey *e, Client *c);
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					static gboolean buttonreleased(GtkWidget *w, GdkEvent *e, Client *c);
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static gboolean keypress(GtkAccelGroup *group, GObject *obj, guint key,
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					static gboolean keypress(GtkAccelGroup *group, GObject *obj, guint key,
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                         GdkModifierType mods, Client *c);
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					                         GdkModifierType mods, Client *c);
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static GdkFilterReturn processx(GdkXEvent *xevent, GdkEvent *event,
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					static GdkFilterReturn processx(GdkXEvent *xevent, GdkEvent *event,
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					@ -813,18 +813,17 @@ createview(WebKitWebView *v, WebKitNavigationAction *a, Client *c)
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}
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					}
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gboolean
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					gboolean
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buttonreleased(GtkWidget *w, GdkEventKey *e, Client *c)
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					buttonreleased(GtkWidget *w, GdkEvent *e, Client *c)
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{
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					{
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	WebKitHitTestResultContext element;
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						WebKitHitTestResultContext element;
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	GdkEventButton *eb = (GdkEventButton*)e;
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	int i;
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						int i;
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	element = webkit_hit_test_result_get_context(c->mousepos);
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						element = webkit_hit_test_result_get_context(c->mousepos);
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	for (i = 0; i < LENGTH(buttons); ++i) {
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						for (i = 0; i < LENGTH(buttons); ++i) {
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		if (element & buttons[i].target &&
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							if (element & buttons[i].target &&
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		    eb->button == buttons[i].button &&
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							    e->button.button == buttons[i].button &&
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		    CLEANMASK(eb->state) == CLEANMASK(buttons[i].mask) &&
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							    CLEANMASK(e->button.state) == CLEANMASK(buttons[i].mask) &&
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		    buttons[i].func) {
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							    buttons[i].func) {
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			buttons[i].func(c, &buttons[i].arg, c->mousepos);
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								buttons[i].func(c, &buttons[i].arg, c->mousepos);
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			return buttons[i].stopevent;
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								return buttons[i].stopevent;
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