Added sphere, updated to use Material class
This commit is contained in:
parent
29a2f7393d
commit
2837909a17
|
@ -1,5 +1,7 @@
|
|||
import * as THREE from 'three';
|
||||
|
||||
import Material from './material';
|
||||
|
||||
import Config from '../../data/config';
|
||||
|
||||
// This helper class can be used to create and then place geometry in the scene
|
||||
|
@ -15,10 +17,16 @@ export default class Geometry {
|
|||
this.geo = new THREE.PlaneGeometry(width, height, widthSegments, heightSegments);
|
||||
};
|
||||
}
|
||||
|
||||
if(type == 'sphere') {
|
||||
return (radius, widthSegments = 32, heightSegments = 32) => {
|
||||
this.geo = new THREE.SphereGeometry(radius, widthSegments, heightSegments);
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
place(position, rotation) {
|
||||
const material = new THREE.MeshStandardMaterial({ color: 0xCCCCCC, side: THREE.DoubleSide });
|
||||
const material = new Material(0xeeeeee).standard;
|
||||
const mesh = new THREE.Mesh(this.geo, material);
|
||||
|
||||
// Use ES6 spread to set position and rotation from passed in array
|
||||
|
|
Loading…
Reference in New Issue