Set up gltf loading, set up switching, fixed imports, fixed helpers, added model gui
This commit is contained in:
parent
548da33664
commit
6374273055
|
@ -1,6 +1,6 @@
|
|||
// Global imports -
|
||||
import * as THREE from 'three';
|
||||
import TWEEN from 'tween.js';
|
||||
import TWEEN from '@tweenjs/tween.js';
|
||||
|
||||
// Local imports -
|
||||
// Components
|
||||
|
@ -8,10 +8,11 @@ import Renderer from './components/renderer';
|
|||
import Camera from './components/camera';
|
||||
import Light from './components/light';
|
||||
import Controls from './components/controls';
|
||||
import Geometry from './components/geometry';
|
||||
|
||||
// Helpers
|
||||
import Geometry from './helpers/geometry';
|
||||
import Stats from './helpers/stats';
|
||||
import MeshHelper from './helpers/meshHelper';
|
||||
|
||||
// Model
|
||||
import Texture from './model/texture';
|
||||
|
@ -66,6 +67,11 @@ export default class Main {
|
|||
this.stats.setUp();
|
||||
}
|
||||
|
||||
// Set up gui
|
||||
if (Config.isDev) {
|
||||
this.gui = new DatGUI(this)
|
||||
}
|
||||
|
||||
// Instantiate texture class
|
||||
this.texture = new Texture();
|
||||
|
||||
|
@ -75,7 +81,7 @@ export default class Main {
|
|||
|
||||
// Textures loaded, load model
|
||||
this.model = new Model(this.scene, this.manager, this.texture.textures);
|
||||
this.model.load();
|
||||
this.model.load(Config.models[Config.model.selected].type);
|
||||
|
||||
// onProgress callback
|
||||
this.manager.onProgress = (item, loaded, total) => {
|
||||
|
@ -89,7 +95,10 @@ export default class Main {
|
|||
|
||||
// Add dat.GUI controls if dev
|
||||
if(Config.isDev) {
|
||||
new DatGUI(this, this.model.obj);
|
||||
this.meshHelper = new MeshHelper(this.scene, this.model.obj);
|
||||
if (Config.mesh.enableHelper) this.meshHelper.enable();
|
||||
|
||||
this.gui.load(this, this.model.obj);
|
||||
}
|
||||
|
||||
// Everything is now fully loaded
|
||||
|
|
|
@ -2,18 +2,27 @@ import Config from '../../data/config';
|
|||
|
||||
// Manages all dat.GUI interactions
|
||||
export default class DatGUI {
|
||||
constructor(main, mesh) {
|
||||
const gui = new dat.GUI();
|
||||
constructor(main) {
|
||||
this.gui = new dat.GUI();
|
||||
|
||||
this.camera = main.camera.threeCamera;
|
||||
this.controls = main.controls.threeControls;
|
||||
this.light = main.light;
|
||||
this.scene = main.scene;
|
||||
|
||||
this.model = null;
|
||||
this.meshHelper = null;
|
||||
}
|
||||
|
||||
load(main, mesh) {
|
||||
/* Global */
|
||||
//gui.close();
|
||||
//this.gui.close();
|
||||
|
||||
this.model = main.model;
|
||||
this.meshHelper = main.meshHelper;
|
||||
|
||||
/* Camera */
|
||||
const cameraFolder = gui.addFolder('Camera');
|
||||
const cameraFolder = this.gui.addFolder('Camera');
|
||||
const cameraFOVGui = cameraFolder.add(Config.camera, 'fov', 0, 180).name('Camera FOV');
|
||||
cameraFOVGui.onChange((value) => {
|
||||
this.controls.enableRotate = false;
|
||||
|
@ -38,13 +47,13 @@ export default class DatGUI {
|
|||
});
|
||||
const cameraFogColorGui = cameraFolder.addColor(Config.fog, 'color').name('Fog Color');
|
||||
cameraFogColorGui.onChange((value) => {
|
||||
main.scene.fog.color.setHex(value);
|
||||
this.scene.fog.color.setHex(value);
|
||||
});
|
||||
const cameraFogNearGui = cameraFolder.add(Config.fog, 'near', 0.000, 0.010).name('Fog Near');
|
||||
cameraFogNearGui.onChange((value) => {
|
||||
this.controls.enableRotate = false;
|
||||
|
||||
main.scene.fog.density = value;
|
||||
this.scene.fog.density = value;
|
||||
});
|
||||
cameraFogNearGui.onFinishChange(() => {
|
||||
this.controls.enableRotate = true;
|
||||
|
@ -52,7 +61,7 @@ export default class DatGUI {
|
|||
|
||||
|
||||
/* Controls */
|
||||
const controlsFolder = gui.addFolder('Controls');
|
||||
const controlsFolder = this.gui.addFolder('Controls');
|
||||
controlsFolder.add(Config.controls, 'autoRotate').name('Auto Rotate').onChange((value) => {
|
||||
this.controls.autoRotate = value;
|
||||
});
|
||||
|
@ -66,8 +75,29 @@ export default class DatGUI {
|
|||
});
|
||||
|
||||
|
||||
/* Model */
|
||||
const modelFolder = this.gui.addFolder('Model');
|
||||
modelFolder.add(Config.model, 'type', [...Config.model.initialTypes]).name('Select Model').onChange((value) => {
|
||||
if (value) {
|
||||
if (Config.mesh.enableHelper)
|
||||
this.meshHelper.disable();
|
||||
|
||||
Config.model.selected = Config.model.initialTypes.indexOf(value);
|
||||
this.unload();
|
||||
this.model.unload();
|
||||
this.model.load(value);
|
||||
}
|
||||
});
|
||||
|
||||
/* Mesh */
|
||||
const meshFolder = gui.addFolder('Mesh');
|
||||
const meshFolder = this.gui.addFolder('Mesh');
|
||||
meshFolder.add(Config.mesh, 'enableHelper', true).name('Enable Helpers').onChange((value) => {
|
||||
if(value) {
|
||||
this.meshHelper.enable();
|
||||
} else {
|
||||
this.meshHelper.disable();
|
||||
}
|
||||
});
|
||||
meshFolder.add(Config.mesh, 'translucent', true).name('Translucent').onChange((value) => {
|
||||
if(value) {
|
||||
mesh.material.transparent = true;
|
||||
|
@ -83,7 +113,7 @@ export default class DatGUI {
|
|||
|
||||
/* Lights */
|
||||
// Ambient Light
|
||||
const ambientLightFolder = gui.addFolder('Ambient Light');
|
||||
const ambientLightFolder = this.gui.addFolder('Ambient Light');
|
||||
ambientLightFolder.add(Config.ambientLight, 'enabled').name('Enabled').onChange((value) => {
|
||||
this.light.ambientLight.visible = value;
|
||||
});
|
||||
|
@ -93,7 +123,7 @@ export default class DatGUI {
|
|||
|
||||
|
||||
// Directional Light
|
||||
const directionalLightFolder = gui.addFolder('Directional Light');
|
||||
const directionalLightFolder = this.gui.addFolder('Directional Light');
|
||||
directionalLightFolder.add(Config.directionalLight, 'enabled').name('Enabled').onChange((value) => {
|
||||
this.light.directionalLight.visible = value;
|
||||
});
|
||||
|
@ -138,7 +168,7 @@ export default class DatGUI {
|
|||
});
|
||||
|
||||
// Shadow Map
|
||||
const shadowFolder = gui.addFolder('Shadow Map');
|
||||
const shadowFolder = this.gui.addFolder('Shadow Map');
|
||||
shadowFolder.add(Config.shadow, 'enabled').name('Enabled').onChange((value) => {
|
||||
this.light.directionalLight.castShadow = value;
|
||||
});
|
||||
|
@ -232,7 +262,7 @@ export default class DatGUI {
|
|||
|
||||
|
||||
// Point Light
|
||||
const pointLightFolder = gui.addFolder('Point Light');
|
||||
const pointLightFolder = this.gui.addFolder('Point Light');
|
||||
pointLightFolder.add(Config.pointLight, 'enabled').name('Enabled').onChange((value) => {
|
||||
this.light.pointLight.visible = value;
|
||||
});
|
||||
|
@ -287,7 +317,7 @@ export default class DatGUI {
|
|||
|
||||
|
||||
// Hemi Light
|
||||
const hemiLightFolder = gui.addFolder('Hemi Light');
|
||||
const hemiLightFolder = this.gui.addFolder('Hemi Light');
|
||||
hemiLightFolder.add(Config.hemiLight, 'enabled').name('Enabled').onChange((value) => {
|
||||
this.light.hemiLight.visible = value;
|
||||
});
|
||||
|
@ -334,4 +364,9 @@ export default class DatGUI {
|
|||
this.controls.enableRotate = true;
|
||||
});
|
||||
}
|
||||
|
||||
unload() {
|
||||
this.gui.destroy();
|
||||
this.gui = new dat.GUI();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,8 +1,9 @@
|
|||
import * as THREE from 'three';
|
||||
|
||||
import Material from '../helpers/material';
|
||||
import MeshHelper from '../helpers/meshHelper';
|
||||
import Material from '../components/material';
|
||||
import Helpers from '../../utils/helpers';
|
||||
import { BufferGeometryUtils } from '../../utils/bufferGeometryUtils';
|
||||
import { GLTFLoader } from '../loaders/GLTFLoader';
|
||||
import Config from '../../data/config';
|
||||
|
||||
// Loads in a single object from the config file
|
||||
|
@ -10,16 +11,60 @@ export default class Model {
|
|||
constructor(scene, manager, textures) {
|
||||
this.scene = scene;
|
||||
this.textures = textures;
|
||||
this.manager = manager;
|
||||
|
||||
// Manager is passed in to loader to determine when loading done in main
|
||||
this.loader = new THREE.ObjectLoader(manager);
|
||||
this.obj = null;
|
||||
this.ref = null;
|
||||
}
|
||||
|
||||
load() {
|
||||
load(type) {
|
||||
// Manager is passed in to loader to determine when loading done in main
|
||||
|
||||
switch (type) {
|
||||
case 'gltf':
|
||||
// Load model with selected loader
|
||||
new GLTFLoader(this.manager).load(
|
||||
Config.models[Config.model.selected].path,
|
||||
(gltf) => {
|
||||
const scene = gltf.scene;
|
||||
let mesh;
|
||||
|
||||
if (Config.shadow.enabled) {
|
||||
scene.traverse(function(node) {
|
||||
if (node.isMesh || node.isLight) node.castShadow = true;
|
||||
if (node.isMesh) {
|
||||
node.material.wireframe = Config.mesh.wireframe;
|
||||
mesh = node;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
this.obj = mesh;
|
||||
|
||||
BufferGeometryUtils.computeTangents(mesh.geometry);
|
||||
|
||||
var group = new THREE.Group();
|
||||
group.scale.multiplyScalar(0.25);
|
||||
this.scene.add( group );
|
||||
|
||||
this.ref = group;
|
||||
|
||||
// To make sure that the matrixWorld is up to date for the boxhelpers
|
||||
group.updateMatrixWorld(true);
|
||||
group.add(mesh);
|
||||
|
||||
// Add to scene
|
||||
this.scene.add(scene);
|
||||
},
|
||||
Helpers.logProgress(),
|
||||
Helpers.logError()
|
||||
);
|
||||
break;
|
||||
|
||||
case 'object':
|
||||
// Load model with ObjectLoader
|
||||
this.loader.load(
|
||||
Config.model.path,
|
||||
new THREE.ObjectLoader(this.manager).load(
|
||||
Config.models[Config.model.selected].path,
|
||||
obj => {
|
||||
obj.traverse(child => {
|
||||
if(child instanceof THREE.Mesh) {
|
||||
|
@ -36,19 +81,21 @@ export default class Model {
|
|||
}
|
||||
});
|
||||
|
||||
// Add mesh helper if Dev
|
||||
if(Config.isDev && Config.mesh.enableHelper) {
|
||||
new MeshHelper(this.scene, obj);
|
||||
}
|
||||
|
||||
// Set prop to obj so it can be accessed from outside the class
|
||||
this.obj = obj;
|
||||
this.ref = obj;
|
||||
|
||||
obj.scale.multiplyScalar(Config.model.scale);
|
||||
obj.scale.multiplyScalar(Config.models[Config.model.selected].scale);
|
||||
this.scene.add(obj);
|
||||
},
|
||||
Helpers.logProgress(),
|
||||
Helpers.logError()
|
||||
);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
unload() {
|
||||
this.scene.remove(this.ref);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
import TWEEN from 'tween.js';
|
||||
import TWEEN from '@tweenjs/tween.js';
|
||||
|
||||
// This object contains the state of the app
|
||||
export default {
|
||||
|
@ -14,17 +14,30 @@ export default {
|
|||
easing: TWEEN.Easing.Quadratic.InOut,
|
||||
duration: 500,
|
||||
model: {
|
||||
path: './assets/models/Teapot.json',
|
||||
scale: 20
|
||||
selected: 0,
|
||||
initialTypes: ['gltf', 'object'],
|
||||
type: 'gltf'
|
||||
},
|
||||
models: [
|
||||
{
|
||||
path: './assets/models/duck.gltf',
|
||||
scale: 20,
|
||||
type: 'gltf'
|
||||
},
|
||||
{
|
||||
path: './assets/models/Teapot.json',
|
||||
scale: 20,
|
||||
type: 'object'
|
||||
}
|
||||
],
|
||||
texture: {
|
||||
path: './assets/textures/',
|
||||
imageFiles: [
|
||||
{name: 'UV', image: 'UV_Grid_Sm.jpg'}
|
||||
{ name: 'UV', image: 'UV_Grid_Sm.jpg' }
|
||||
]
|
||||
},
|
||||
mesh: {
|
||||
enableHelper: false,
|
||||
enableHelper: true,
|
||||
wireframe: false,
|
||||
translucent: false,
|
||||
material: {
|
||||
|
|
Loading…
Reference in New Issue