Added check for isDev
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@ -38,9 +38,10 @@ export default class Light {
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this.directionalLight.shadow.mapSize.height = Config.shadow.mapHeight;
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this.directionalLight.shadow.mapSize.height = Config.shadow.mapHeight;
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// Shadow camera helper
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// Shadow camera helper
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if(Config.isDev) {
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this.directionalLightHelper = new THREE.CameraHelper(this.directionalLight.shadow.camera);
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this.directionalLightHelper = new THREE.CameraHelper(this.directionalLight.shadow.camera);
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this.directionalLightHelper.visible = Config.shadow.helperEnabled;
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this.directionalLightHelper.visible = Config.shadow.helperEnabled;
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}
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// Hemisphere light
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// Hemisphere light
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this.hemiLight = new THREE.HemisphereLight(Config.hemiLight.color, Config.hemiLight.groundColor, Config.hemiLight.intensity);
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this.hemiLight = new THREE.HemisphereLight(Config.hemiLight.color, Config.hemiLight.groundColor, Config.hemiLight.intensity);
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this.hemiLight.position.set(Config.hemiLight.x, Config.hemiLight.y, Config.hemiLight.z);
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this.hemiLight.position.set(Config.hemiLight.x, Config.hemiLight.y, Config.hemiLight.z);
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@ -55,7 +56,9 @@ export default class Light {
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case 'directional':
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case 'directional':
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this.scene.add(this.directionalLight);
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this.scene.add(this.directionalLight);
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if(Config.isDev) {
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this.scene.add(this.directionalLightHelper);
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this.scene.add(this.directionalLightHelper);
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}
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break;
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break;
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case 'point':
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case 'point':
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