import * as THREE from 'three'; export default class Animation { constructor(obj, clip) { // Scene that the clip will be applied to this.obj = obj; // Initialize animation mixer this.mixer = new THREE.AnimationMixer(this.obj); // Simple animation player this.playClip(clip); } playClip(clip) { this.action = this.mixer.clipAction(clip); this.action.play(); } // Call update in loop update(delta) { if(this.mixer) { this.mixer.update(delta); } } }