35 lines
914 B
JavaScript
35 lines
914 B
JavaScript
import * as THREE from 'three';
|
|
|
|
import Config from '../../data/config';
|
|
|
|
// This helper class can be used to create and then place geometry in the scene
|
|
export default class Geometry {
|
|
constructor(scene) {
|
|
this.scene = scene;
|
|
this.geo = null;
|
|
}
|
|
|
|
make(type) {
|
|
if(type == 'plane') {
|
|
return (width, height, widthSegments = 1, heightSegments = 1) => {
|
|
this.geo = new THREE.PlaneGeometry(width, height, widthSegments, heightSegments);
|
|
};
|
|
}
|
|
}
|
|
|
|
place(position, rotation) {
|
|
const material = new THREE.MeshStandardMaterial({ color: 0xCCCCCC, side: THREE.DoubleSide });
|
|
const mesh = new THREE.Mesh(this.geo, material);
|
|
|
|
// Use ES6 spread to set position and rotation from passed in array
|
|
mesh.position.set(...position);
|
|
mesh.rotation.set(...rotation);
|
|
|
|
if(Config.shadow.enabled) {
|
|
mesh.receiveShadow = true;
|
|
}
|
|
|
|
this.scene.add(mesh);
|
|
}
|
|
}
|