42 lines
1.1 KiB
JavaScript
42 lines
1.1 KiB
JavaScript
import * as THREE from 'three';
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import Material from './material';
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import Config from '../../data/config';
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// This helper class can be used to create and then place geometry in the scene
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export default class Geometry {
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constructor(scene) {
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this.scene = scene;
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this.geo = null;
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}
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make(type) {
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if(type === 'plane') {
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return (width, height, widthSegments = 1, heightSegments = 1) => {
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this.geo = new THREE.PlaneGeometry(width, height, widthSegments, heightSegments);
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};
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}
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if(type === 'sphere') {
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return (radius, widthSegments = 32, heightSegments = 32) => {
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this.geo = new THREE.SphereGeometry(radius, widthSegments, heightSegments);
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};
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}
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}
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place(position, rotation) {
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const material = new Material(0xeeeeee).standard;
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const mesh = new THREE.Mesh(this.geo, material);
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// Use ES6 spread to set position and rotation from passed in array
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mesh.position.set(...position);
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mesh.rotation.set(...rotation);
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if(Config.shadow.enabled) {
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mesh.receiveShadow = true;
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}
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this.scene.add(mesh);
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}
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}
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