barrier/lib/platform/CXWindowsEventQueueBuffer.cpp

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/*
* synergy -- mouse and keyboard sharing utility
* Copyright (C) 2004 Chris Schoeneman
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* found in the file COPYING that should have accompanied this file.
*
* This package is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*/
#include "CXWindowsEventQueueBuffer.h"
#include "CLock.h"
#include "CThread.h"
#include "CEvent.h"
#include "IEventQueue.h"
#if HAVE_POLL
# include <sys/poll.h>
#else
# if HAVE_SYS_SELECT_H
# include <sys/select.h>
# endif
# if HAVE_SYS_TIME_H
# include <sys/time.h>
# endif
# if HAVE_SYS_TYPES_H
# include <sys/types.h>
# endif
# if HAVE_UNISTD_H
# include <unistd.h>
# endif
#endif
//
// CEventQueueTimer
//
class CEventQueueTimer { };
//
// CXWindowsEventQueueBuffer
//
CXWindowsEventQueueBuffer::CXWindowsEventQueueBuffer(
Display* display, Window window) :
m_display(display),
m_window(window),
m_waiting(false)
{
assert(m_display != NULL);
assert(m_window != None);
m_userEvent = XInternAtom(m_display, "SYNERGY_USER_EVENT", False);
}
CXWindowsEventQueueBuffer::~CXWindowsEventQueueBuffer()
{
// do nothing
}
void
CXWindowsEventQueueBuffer::waitForEvent(double dtimeout)
{
CThread::testCancel();
{
CLock lock(&m_mutex);
// we're now waiting for events
m_waiting = true;
// push out pending events
flush();
}
// use poll() to wait for a message from the X server or for timeout.
// this is a good deal more efficient than polling and sleeping.
#if HAVE_POLL
struct pollfd pfds[1];
pfds[0].fd = ConnectionNumber(m_display);
pfds[0].events = POLLIN;
int timeout = (dtimeout < 0.0) ? -1 :
static_cast<int>(1000.0 * dtimeout);
#else
struct timeval timeout;
struct timeval* timeoutPtr;
if (dtimeout < 0.0) {
timeoutPtr = NULL;
}
else {
timeout.tv_sec = static_cast<int>(dtimeout);
timeout.tv_usec = static_cast<int>(1.0e+6 *
(dtimeout - timeout.tv_sec));
timeoutPtr = &timeout;
}
// initialize file descriptor sets
fd_set rfds;
FD_ZERO(&rfds);
FD_SET(ConnectionNumber(m_display), &rfds);
#endif
// wait for message from X server or for timeout. also check
// if the thread has been cancelled. poll() should return -1
// with EINTR when the thread is cancelled.
#if HAVE_POLL
poll(pfds, 1, timeout);
#else
select(ConnectionNumber(m_display) + 1,
SELECT_TYPE_ARG234 &rfds,
SELECT_TYPE_ARG234 NULL,
SELECT_TYPE_ARG234 NULL,
SELECT_TYPE_ARG5 timeoutPtr);
#endif
{
// we're no longer waiting for events
CLock lock(&m_mutex);
m_waiting = true;
}
CThread::testCancel();
}
IEventQueueBuffer::Type
CXWindowsEventQueueBuffer::getEvent(CEvent& event, UInt32& dataID)
{
CLock lock(&m_mutex);
// push out pending events
flush();
// get next event
XNextEvent(m_display, &m_event);
// process event
if (m_event.xany.type == ClientMessage &&
m_event.xclient.message_type == m_userEvent) {
dataID = static_cast<UInt32>(m_event.xclient.data.l[0]);
return kUser;
}
else {
event = CEvent(CEvent::kSystem,
IEventQueue::getSystemTarget(), &m_event);
return kSystem;
}
}
bool
CXWindowsEventQueueBuffer::addEvent(UInt32 dataID)
{
// prepare a message
XEvent xevent;
xevent.xclient.type = ClientMessage;
xevent.xclient.window = m_window;
xevent.xclient.message_type = m_userEvent;
xevent.xclient.format = 32;
xevent.xclient.data.l[0] = static_cast<long>(dataID);
// save the message
CLock lock(&m_mutex);
m_postedEvents.push_back(xevent);
// if we're currently waiting for an event then send saved events to
// the X server now. if we're not waiting then some other thread
// might be using the display connection so we can't safely use it
// too.
if (m_waiting) {
flush();
}
return true;
}
bool
CXWindowsEventQueueBuffer::isEmpty() const
{
CLock lock(&m_mutex);
return (XPending(m_display) == 0);
}
CEventQueueTimer*
CXWindowsEventQueueBuffer::newTimer(double, bool) const
{
return new CEventQueueTimer;
}
void
CXWindowsEventQueueBuffer::deleteTimer(CEventQueueTimer* timer) const
{
delete timer;
}
void
CXWindowsEventQueueBuffer::flush()
{
// note -- m_mutex must be locked on entry
// flush the posted event list to the X server
for (size_t i = 0; i < m_postedEvents.size(); ++i) {
XSendEvent(m_display, m_window, False, 0, &m_postedEvents[i]);
}
XFlush(m_display);
m_postedEvents.clear();
}