barrier/lib/platform/CMSWindowsScreen.h

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2002-08-02 19:57:46 +00:00
/*
* synergy -- mouse and keyboard sharing utility
* Copyright (C) 2002 Chris Schoeneman
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* found in the file COPYING that should have accompanied this file.
*
* This package is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*/
#ifndef CMSWINDOWSSCREEN_H
#define CMSWINDOWSSCREEN_H
#include "IScreen.h"
#include "CSynergyHook.h"
#include "CMutex.h"
#include "CString.h"
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
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class CMSWindowsScreenSaver;
class CThread;
// Microsoft windows event
class CEvent {
public:
MSG m_msg;
LRESULT m_result;
};
class IScreenReceiver;
class IMSWindowsScreenEventHandler;
//! Implementation of IScreen for Microsoft Windows
class CMSWindowsScreen : public IScreen {
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public:
CMSWindowsScreen(IScreenReceiver*, IMSWindowsScreenEventHandler*);
virtual ~CMSWindowsScreen();
//! @name manipulators
//@{
//! Initialize
/*!
Saves the application's HINSTANCE. This \b must be called by
WinMain with the HINSTANCE it was passed.
*/
static void init(HINSTANCE);
//! Open desktop
/*!
Open the desktop and create and return the window. Returns NULL
on failure.
*/
HWND openDesktop();
//! Close desktop
/*!
Close the window and desktop.
*/
void closeDesktop();
//! Install a one-shot timer
/*!
Installs a one-shot timer for \c timeout seconds and returns the
id of the timer (which will be passed to the receiver's
\c onTimerExpired()).
*/
UInt32 addOneShotTimer(double timeout);
//@}
//! @name accessors
//@{
//! Test for multiple monitors
/*!
Returns true iff the system appears to have multiple monitors.
*/
bool isMultimon() const;
//! Get instance
/*!
Returns the application instance handle passed to init().
*/
static HINSTANCE getInstance();
//@}
// IScreen overrides
// note -- this class expects the hook DLL to have been loaded
// and initialized before open() is called.
void open();
void mainLoop();
void exitMainLoop();
void close();
bool setClipboard(ClipboardID, const IClipboard*);
void checkClipboards();
void openScreensaver(bool notify);
void closeScreensaver();
void screensaver(bool activate);
void syncDesktop();
bool getClipboard(ClipboardID, IClipboard*) const;
void getShape(SInt32&, SInt32&, SInt32&, SInt32&) const;
void getCursorPos(SInt32&, SInt32&) const;
void getCursorCenter(SInt32&, SInt32&) const;
private:
// update screen size cache
void updateScreenShape();
// internal pre-dispatch event processing
bool onPreDispatch(const CEvent* event);
// internal (post-dispatch) event processing
bool onEvent(CEvent* event);
// create the transparent cursor
void createBlankCursor();
// switch to the given desktop. this destroys the window and unhooks
// all hooks, switches the desktop, then creates the window and rehooks
// all hooks (because you can't switch the thread's desktop if it has
// any windows or hooks).
bool switchDesktop(HDESK desk);
// get the input desktop. caller must CloseDesktop() the result.
// do not call under windows 95/98/me.
HDESK openInputDesktop() const;
// get the desktop's name. do not call under windows 95/98/me.
CString getDesktopName(HDESK) const;
// returns true iff desk is the current desk. do not call under
// windows 95/98/me.
bool isCurrentDesktop(HDESK desk) const;
// our window proc
static LRESULT CALLBACK wndProc(HWND, UINT, WPARAM, LPARAM);
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private:
static HINSTANCE s_instance;
IScreenReceiver* m_receiver;
IMSWindowsScreenEventHandler* m_eventHandler;
ATOM m_class;
HICON m_icon;
HCURSOR m_cursor;
// true if windows 95/98/me
bool m_is95Family;
// our window
HWND m_window;
// screen shape
SInt32 m_x, m_y;
SInt32 m_w, m_h;
// true if system appears to have multiple monitors
bool m_multimon;
// the main loop's thread id
DWORD m_threadID;
// the thread id of the last attached thread
DWORD m_lastThreadID;
// clipboard stuff
HWND m_nextClipboardWindow;
bool m_ownClipboard;
// the timer used to check for desktop switching
UINT m_timer;
// the one shot timer
UINT m_oneShotTimer;
// the current desk and it's name
HDESK m_desk;
CString m_deskName;
// screen saver stuff
HINSTANCE m_hookLibrary;
InstallScreenSaverFunc m_installScreensaver;
UninstallScreenSaverFunc m_uninstallScreensaver;
CMSWindowsScreenSaver* m_screensaver;
bool m_screensaverNotify;
static CMSWindowsScreen* s_screen;
};
#endif