2002-07-13 22:00:38 +00:00
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#include "CPrimaryScreen.h"
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#include "IScreen.h"
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#include "IScreenReceiver.h"
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#include "ProtocolTypes.h"
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#include "CThread.h"
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#include "CLog.h"
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// FIXME -- should be locking
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//
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// CPrimaryScreen
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//
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CPrimaryScreen::CPrimaryScreen(IScreenReceiver* receiver) :
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m_receiver(receiver),
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m_active(false)
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{
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// do nothing
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}
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CPrimaryScreen::~CPrimaryScreen()
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{
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// do nothing
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}
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void
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CPrimaryScreen::run()
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{
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// change our priority
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CThread::getCurrentThread().setPriority(-3);
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// run event loop
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try {
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log((CLOG_DEBUG "entering event loop"));
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onPreRun();
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getScreen()->mainLoop();
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onPostRun();
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log((CLOG_DEBUG "exiting event loop"));
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}
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catch (...) {
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onPostRun();
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log((CLOG_DEBUG "exiting event loop"));
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throw;
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}
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}
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void
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CPrimaryScreen::stop()
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{
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getScreen()->exitMainLoop();
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}
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void
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CPrimaryScreen::open()
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{
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CClientInfo info;
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try {
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// subclass hook
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onPreOpen();
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// open the screen
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getScreen()->open();
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// create and prepare our window
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createWindow();
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// collect screen info
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getScreen()->getShape(info.m_x, info.m_y, info.m_w, info.m_h);
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getScreen()->getCursorPos(info.m_mx, info.m_my);
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info.m_zoneSize = getJumpZoneSize();
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// update keyboard state
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updateKeys();
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// get notified of screen saver activation/deactivation
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2002-07-15 15:01:36 +00:00
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getScreen()->openScreensaver(true);
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2002-07-13 22:00:38 +00:00
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// subclass hook
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onPostOpen();
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}
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catch (...) {
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close();
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throw;
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}
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// enter the screen
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enterNoWarp();
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// send screen info
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m_receiver->onInfoChanged(info);
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}
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void
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CPrimaryScreen::close()
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{
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onPreClose();
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2002-07-15 15:01:36 +00:00
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getScreen()->closeScreensaver();
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2002-07-13 22:00:38 +00:00
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destroyWindow();
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getScreen()->close();
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onPostClose();
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}
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void
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CPrimaryScreen::enter(SInt32 x, SInt32 y, bool forScreensaver)
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{
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log((CLOG_INFO "entering primary at %d,%d%s", x, y, forScreensaver ? " for screen saver" : ""));
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assert(m_active == true);
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enterNoWarp();
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if (!forScreensaver) {
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warpCursor(x, y);
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}
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else {
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onEnterScreensaver();
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}
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}
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void
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CPrimaryScreen::enterNoWarp()
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{
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// not active anymore
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m_active = false;
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// subclass hook
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onPreEnter();
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// restore active window and hide our window
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hideWindow();
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// subclass hook
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onPostEnter();
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}
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bool
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CPrimaryScreen::leave()
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{
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log((CLOG_INFO "leaving primary"));
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assert(m_active == false);
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// subclass hook
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onPreLeave();
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// show our window
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if (!showWindow()) {
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onPostLeave(false);
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return false;
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}
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// get keyboard state as we leave
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updateKeys();
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// warp mouse to center
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warpCursorToCenter();
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// FIXME -- this doesn't match the win32 version. that just does
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// the warp while we flush the input queue until we find the warp
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// and we discard that too. would prefer to at least match our
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// own warping when we receive MotionNotify; that just does the
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// warp. however, the win32 version sometimes stutters when
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// leaving and perhaps this is why. hmm, win32 does ignore the
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// events until after the warp (via the mark).
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// subclass hook
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onPostLeave(true);
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// local client now active
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m_active = true;
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// make sure our idea of clipboard ownership is correct
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getScreen()->checkClipboards();
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return true;
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}
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void
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CPrimaryScreen::setClipboard(ClipboardID id,
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const IClipboard* clipboard)
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{
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getScreen()->setClipboard(id, clipboard);
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}
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void
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CPrimaryScreen::grabClipboard(ClipboardID id)
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{
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getScreen()->setClipboard(id, NULL);
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}
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bool
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CPrimaryScreen::isActive() const
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{
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return m_active;
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}
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void
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CPrimaryScreen::getClipboard(ClipboardID id,
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IClipboard* clipboard) const
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{
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getScreen()->getClipboard(id, clipboard);
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}
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void
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CPrimaryScreen::onPreRun()
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{
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// do nothing
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}
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void
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CPrimaryScreen::onPostRun()
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{
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// do nothing
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}
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void
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CPrimaryScreen::onPreOpen()
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{
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// do nothing
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}
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void
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CPrimaryScreen::onPostOpen()
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{
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// do nothing
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}
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void
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CPrimaryScreen::onPreClose()
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{
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// do nothing
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}
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void
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CPrimaryScreen::onPostClose()
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{
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// do nothing
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}
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void
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CPrimaryScreen::onPreEnter()
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{
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// do nothing
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}
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void
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CPrimaryScreen::onPostEnter()
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{
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// do nothing
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}
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void
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CPrimaryScreen::onEnterScreensaver()
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{
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// do nothing
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}
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void
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CPrimaryScreen::onPreLeave()
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{
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// do nothing
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}
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void
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CPrimaryScreen::onPostLeave(bool)
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{
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// do nothing
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}
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