barrier/src/lib/synergy/ISecondaryScreen.h

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2012-06-10 16:50:54 +00:00
/*
* synergy -- mouse and keyboard sharing utility
* Copyright (C) 2012 Bolton Software Ltd.
* Copyright (C) 2003 Chris Schoeneman
2012-06-10 16:50:54 +00:00
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* found in the file COPYING that should have accompanied this file.
*
* This package is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ISECONDARYSCREEN_H
#define ISECONDARYSCREEN_H
#include "IInterface.h"
#include "MouseTypes.h"
#include "GameDeviceTypes.h"
#include "CEvent.h"
//! Secondary screen interface
/*!
This interface defines the methods common to all platform dependent
secondary screen implementations.
*/
class ISecondaryScreen : public IInterface {
public:
//! @name accessors
//@{
//! Fake mouse press/release
/*!
Synthesize a press or release of mouse button \c id.
*/
virtual void fakeMouseButton(ButtonID id, bool press) = 0;
//! Fake mouse move
/*!
Synthesize a mouse move to the absolute coordinates \c x,y.
*/
virtual void fakeMouseMove(SInt32 x, SInt32 y) const = 0;
//! Fake mouse move
/*!
Synthesize a mouse move to the relative coordinates \c dx,dy.
*/
virtual void fakeMouseRelativeMove(SInt32 dx, SInt32 dy) const = 0;
//! Fake mouse wheel
/*!
Synthesize a mouse wheel event of amount \c xDelta and \c yDelta.
*/
virtual void fakeMouseWheel(SInt32 xDelta, SInt32 yDelta) const = 0;
//! Fake game device buttons
/*!
Synthesize game device buttons state.
*/
virtual void fakeGameDeviceButtons(GameDeviceID id, GameDeviceButton buttons) const = 0;
//! Fake game device sticks
/*!
Synthesize game device sticks state.
*/
virtual void fakeGameDeviceSticks(GameDeviceID id, SInt16 x1, SInt16 y1, SInt16 x2, SInt16 y2) const = 0;
//! Fake game device triggers
/*!
Synthesize game device triggers state.
*/
virtual void fakeGameDeviceTriggers(GameDeviceID id, UInt8 t1, UInt8 t2) const = 0;
//! Get game device timing response event type.
static CEvent::Type getGameDeviceTimingRespEvent();
//! Get game device feedback event type.
static CEvent::Type getGameDeviceFeedbackEvent();
//@}
private:
static CEvent::Type s_gameTimingRespEvent;
static CEvent::Type s_gameFeedbackEvent;
};
#endif