2012-06-10 16:50:54 +00:00
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/*
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* synergy -- mouse and keyboard sharing utility
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2012-09-04 02:09:56 +00:00
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* Copyright (C) 2012 Bolton Software Ltd.
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* Copyright (C) 2003 Chris Schoeneman
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2012-06-10 16:50:54 +00:00
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*
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* This package is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* found in the file COPYING that should have accompanied this file.
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*
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* This package is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ISECONDARYSCREEN_H
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#define ISECONDARYSCREEN_H
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#include "IInterface.h"
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#include "MouseTypes.h"
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#include "GameDeviceTypes.h"
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#include "CEvent.h"
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//! Secondary screen interface
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/*!
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This interface defines the methods common to all platform dependent
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secondary screen implementations.
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*/
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class ISecondaryScreen : public IInterface {
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public:
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//! @name accessors
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//@{
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//! Fake mouse press/release
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/*!
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Synthesize a press or release of mouse button \c id.
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*/
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virtual void fakeMouseButton(ButtonID id, bool press) = 0;
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//! Fake mouse move
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/*!
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Synthesize a mouse move to the absolute coordinates \c x,y.
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*/
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virtual void fakeMouseMove(SInt32 x, SInt32 y) const = 0;
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//! Fake mouse move
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/*!
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Synthesize a mouse move to the relative coordinates \c dx,dy.
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*/
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virtual void fakeMouseRelativeMove(SInt32 dx, SInt32 dy) const = 0;
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//! Fake mouse wheel
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/*!
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Synthesize a mouse wheel event of amount \c xDelta and \c yDelta.
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*/
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virtual void fakeMouseWheel(SInt32 xDelta, SInt32 yDelta) const = 0;
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//! Fake game device buttons
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/*!
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Synthesize game device buttons state.
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*/
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virtual void fakeGameDeviceButtons(GameDeviceID id, GameDeviceButton buttons) const = 0;
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//! Fake game device sticks
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/*!
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Synthesize game device sticks state.
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*/
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virtual void fakeGameDeviceSticks(GameDeviceID id, SInt16 x1, SInt16 y1, SInt16 x2, SInt16 y2) const = 0;
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//! Fake game device triggers
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/*!
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Synthesize game device triggers state.
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*/
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virtual void fakeGameDeviceTriggers(GameDeviceID id, UInt8 t1, UInt8 t2) const = 0;
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//! Get game device timing response event type.
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static CEvent::Type getGameDeviceTimingRespEvent();
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//! Get game device feedback event type.
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static CEvent::Type getGameDeviceFeedbackEvent();
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//@}
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private:
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static CEvent::Type s_gameTimingRespEvent;
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static CEvent::Type s_gameFeedbackEvent;
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};
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#endif
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