barrier/lib/synergy/CSecondaryScreen.h

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2002-08-02 19:57:46 +00:00
/*
* synergy -- mouse and keyboard sharing utility
* Copyright (C) 2002 Chris Schoeneman
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* found in the file COPYING that should have accompanied this file.
*
* This package is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*/
#ifndef CSECONDARYSCREEN_H
#define CSECONDARYSCREEN_H
#include "ClipboardTypes.h"
#include "KeyTypes.h"
#include "MouseTypes.h"
#include "OptionTypes.h"
#include "CMutex.h"
#include "stdmap.h"
#include "stdvector.h"
class IClipboard;
class IScreen;
//! Generic client-side screen
/*!
This is a platform independent base class for secondary screen
implementations. A secondary screen is a client-side screen.
Each platform will derive a class from CSecondaryScreen to handle
platform dependent operations.
*/
class CSecondaryScreen {
public:
CSecondaryScreen();
virtual ~CSecondaryScreen();
//! @name manipulators
//@{
//! Open screen
/*!
Opens the screen. It also causes events to the reported to an
IScreenReceiver (which is set through some other interface).
Calls close() before returning (rethrowing) if it fails for any
reason.
*/
void open();
//! Run event loop
/*!
Run the screen's event loop. This returns when it detects
the application should terminate or when exitMainLoop() is called.
mainLoop() may only be called between open() and close().
*/
void mainLoop();
//! Exit event loop
/*!
Force mainLoop() to return. This call can return before
mainLoop() does (i.e. asynchronously).
*/
void exitMainLoop();
//! Prepare for remote control
/*!
Prepares the screen for remote control by the server. In
particular, it disables the screen saver.
*/
void remoteControl();
//! Release from remote control
/*!
Cleans up the screen from remote control by the server. In
particular, it enables the screen saver. It also synthesizes
key up events for any keys that are logically down; without
this the client will leave its keyboard in the wrong logical
state.
*/
void localControl();
//! Close screen
/*!
Closes the screen.
*/
void close();
//! Enter screen
/*!
Called when the user navigates to this secondary screen. Warps
the cursor to the absolute coordinates \c x,y and unhides
it. Also prepares to synthesize input events.
*/
void enter(SInt32 x, SInt32 y, KeyModifierMask mask);
//! Leave screen
/*!
Called when the user navigates off the secondary screen. Cleans
up input event synthesis and hides the cursor.
*/
void leave();
//! Set clipboard
/*!
Sets the system's clipboard contents. This is usually called
soon after an enter().
*/
void setClipboard(ClipboardID, const IClipboard*);
//! Grab clipboard
/*!
Grabs (i.e. take ownership of) the system clipboard.
*/
void grabClipboard(ClipboardID);
//! Activate/deactivate screen saver
/*!
Forcibly activates the screen saver if \c activate is true otherwise
forcibly deactivates it.
*/
void screensaver(bool activate);
//! Notify of key press
/*!
Synthesize key events to generate a press of key \c id. If possible
match the given modifier mask. The KeyButton identifies the physical
key on the server that generated this key down. The client must
ensure that a key up or key repeat that uses the same KeyButton will
synthesize an up or repeat for the same client key synthesized by
keyDown().
*/
void keyDown(KeyID id, KeyModifierMask, KeyButton);
//! Notify of key repeat
/*!
Synthesize key events to generate a press and release of key \c id
\c count times. If possible match the given modifier mask.
*/
void keyRepeat(KeyID id, KeyModifierMask,
SInt32 count, KeyButton);
//! Notify of key release
/*!
Synthesize key events to generate a release of key \c id. If possible
match the given modifier mask.
*/
void keyUp(KeyID id, KeyModifierMask, KeyButton);
//! Notify of mouse press
/*!
Synthesize mouse events to generate a press of mouse button \c id.
*/
void mouseDown(ButtonID id);
//! Notify of mouse release
/*!
Synthesize mouse events to generate a release of mouse button \c id.
*/
void mouseUp(ButtonID id);
//! Notify of mouse motion
/*!
Synthesize mouse events to generate mouse motion to the absolute
screen position \c xAbs,yAbs.
*/
void mouseMove(SInt32 xAbs, SInt32 yAbs);
//! Notify of mouse wheel motion
/*!
Synthesize mouse events to generate mouse wheel motion of \c delta.
\c delta is positive for motion away from the user and negative for
motion towards the user. Each wheel click should generate a delta
of +/-120.
*/
void mouseWheel(SInt32 delta);
//! Notify of options changes
/*!
Reset all options to their default values. Overrides should call
the superclass's method.
*/
virtual void resetOptions();
//! Notify of options changes
/*!
Set options to given values. Ignore unknown options and don't
modify our options that aren't given in \c options. Overrides
should call the superclass's method.
*/
virtual void setOptions(const COptionsList& options);
//@}
//! @name accessors
//@{
//! Test if active
/*!
Returns true iff the screen is active (i.e. the user has entered
the screen). Note this is the reverse of a primary screen.
*/
bool isActive() const;
//! Get clipboard
/*!
Saves the contents of the system clipboard indicated by \c id.
*/
void getClipboard(ClipboardID id, IClipboard*) const;
//! Get jump zone size
/*!
Return the jump zone size, the size of the regions on the edges of
the screen that cause the cursor to jump to another screen.
*/
SInt32 getJumpZoneSize() const;
//! Get screen shape
/*!
Return the position of the upper-left corner of the screen in \c x and
\c y and the size of the screen in \c width and \c height.
*/
virtual void getShape(SInt32& x, SInt32& y,
SInt32& width, SInt32& height) const;
//! Get cursor position
/*!
Return the current position of the cursor in \c x,y.
*/
virtual void getCursorPos(SInt32& x, SInt32& y) const;
//! Get screen
/*!
Return the platform dependent screen.
*/
virtual IScreen* getScreen() const = 0;
//@}
protected:
typedef UInt8 KeyState;
typedef UInt32 SysKeyID;
enum EKeyState { kDown = 0x01, kToggled = 0x80 };
enum EKeyAction { kPress, kRelease, kRepeat };
class Keystroke {
public:
SysKeyID m_sysKeyID;
bool m_press;
bool m_repeat;
};
typedef std::vector<Keystroke> Keystrokes;
typedef std::map<KeyButton, SysKeyID> ServerKeyMap;
void updateKeys();
void releaseKeys();
void doKeystrokes(const Keystrokes&, SInt32 count);
bool isKeyDown(SysKeyID) const;
bool isKeyToggled(SysKeyID) const;
bool isKeyHalfDuplex(KeyID) const;
//! Pre-mainLoop() hook
/*!
Called on entry to mainLoop(). Override to perform platform specific
operations. Default does nothing. May throw.
*/
virtual void onPreMainLoop();
//! Post-mainLoop() hook
/*!
Called on exit from mainLoop(). Override to perform platform specific
operations. Default does nothing. May \b not throw.
*/
virtual void onPostMainLoop();
//! Pre-open() hook
/*!
Called on entry to open(). Override to perform platform specific
operations. Default does nothing. May throw.
*/
virtual void onPreOpen();
//! Post-open() hook
/*!
Called on exit from open() iff the open was successful. Default
does nothing. May throw.
*/
virtual void onPostOpen();
//! Pre-close() hook
/*!
Called on entry to close(). Override to perform platform specific
operations. Default does nothing. May \b not throw.
*/
virtual void onPreClose();
//! Post-close() hook
/*!
Called on exit from close(). Override to perform platform specific
operations. Default does nothing. May \b not throw.
*/
virtual void onPostClose();
//! Pre-enter() hook
/*!
Called on entry to enter() after desktop synchronization. Override
to perform platform specific operations. Default does nothing. May
\b not throw.
*/
virtual void onPreEnter();
//! Post-enter() hook
/*!
Called on exit from enter(). Override to perform platform specific
operations. Default does nothing. May \b not throw.
*/
virtual void onPostEnter();
//! Pre-leave() hook
/*!
Called on entry to leave() after desktop synchronization. Override
to perform platform specific operations. Default does nothing. May
\b not throw.
*/
virtual void onPreLeave();
//! Post-leave() hook
/*!
Called on exit from leave(). Override to perform platform specific
operations. Default does nothing. May \b not throw.
*/
virtual void onPostLeave();
//! Create window
/*!
Called to create the window. This window is generally used to
receive events and hide the cursor.
*/
virtual void createWindow() = 0;
//! Destroy window
/*!
Called to destroy the window created by createWindow().
*/
virtual void destroyWindow() = 0;
//! Show window
/*!
Called when the user navigates off this secondary screen. It needn't
actually show the window created by createWindow() but it must move
the cursor to x,y, hide it, and clean up event synthesis.
*/
virtual void showWindow(SInt32 x, SInt32 y) = 0;
//! Hide window
/*!
Called when the user navigates to this secondary screen. It should
hide the window (if shown), show the cursor, and prepare to synthesize
input events.
*/
virtual void hideWindow() = 0;
//! Synchronize key state
/*!
Save the current keyboard state. Normally a screen will save
the keyboard state in this method and use this shadow state,
available through isKeyDown() and getKeyState(), when
synthesizing events.
*/
virtual void updateKeys(KeyState* sysKeyStates) = 0;
//! Get modifier key state
/*!
Return the current keyboard modifier state.
*/
virtual KeyModifierMask getModifiers() const = 0;
//! Synchronize toggle key state
/*!
Toggles modifiers that don't match the given state so that they do.
*/
void setToggleState(KeyModifierMask);
virtual SysKeyID getUnhanded(SysKeyID) const;
virtual SysKeyID getOtherHanded(SysKeyID) const;
virtual bool isAutoRepeating(SysKeyID) const = 0;
virtual KeyModifierMask getModifierKeyMask(SysKeyID) const = 0;
virtual bool isModifierActive(SysKeyID) const = 0;
virtual SysKeyID getToggleSysKey(KeyID keyID) const = 0;
virtual bool synthesizeCtrlAltDel(EKeyAction);
virtual void sync() const;
virtual void flush();
virtual KeyModifierMask
mapKey(Keystrokes&, SysKeyID& sysKeyID, KeyID,
KeyModifierMask currentMask,
KeyModifierMask desiredMask, EKeyAction) const = 0;
virtual void fakeKeyEvent(SysKeyID, bool press) const = 0;
virtual void fakeMouseButton(ButtonID, bool press) const = 0;
//! Warp cursor
/*!
Warp the cursor to the absolute coordinates \c x,y.
*/
virtual void fakeMouseMove(SInt32 x, SInt32 y) const = 0;
virtual void fakeMouseWheel(SInt32 delta) const = 0;
private:
void toggleKey(KeyID, KeyModifierMask);
private:
CMutex m_mutex;
// true if ready for remote control
bool m_remoteReady;
// m_active is true if this screen has been entered
bool m_active;
// true if screen saver should be synchronized to server
bool m_screenSaverSync;
// map server key buttons to local system keys
ServerKeyMap m_serverKeyMap;
// system key states as set by us or the user
KeyState m_keys[256];
// system key states as set by us
KeyState m_fakeKeys[256];
// current active modifiers
// XXX -- subclasses still have and use this
KeyModifierMask m_mask;
// the toggle key state when this screen was last entered
KeyModifierMask m_toggleKeys;
// note toggle keys that toggles on up/down (false) or on
// transition (true)
bool m_numLockHalfDuplex;
bool m_capsLockHalfDuplex;
};
#endif