barrier/server/CSynergyHook.cpp

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#include "CSynergyHook.h"
#include "CScreenMap.h"
#include <assert.h>
//
// globals
//
#pragma comment(linker, "-section:shared,rws")
#pragma data_seg("shared")
// all data in this shared section *must* be initialized
static HINSTANCE g_hinstance = NULL;
static DWORD g_process = NULL;
static HWND g_hwnd = NULL;
static HHOOK g_keyboard = NULL;
static HHOOK g_mouse = NULL;
static HHOOK g_cbt = NULL;
static bool g_relay = false;
static SInt32 g_zoneSize = 0;
static UInt32 g_zoneSides = 0;
static SInt32 g_wScreen = 0;
static SInt32 g_hScreen = 0;
static HCURSOR g_cursor = NULL;
static DWORD g_cursorThread = 0;
#pragma data_seg()
//
// internal functions
//
static void hideCursor(DWORD thread)
{
// we should be running the context of the window who's cursor
// we want to hide so we shouldn't have to attach thread input.
g_cursor = GetCursor();
g_cursorThread = thread;
SetCursor(NULL);
}
static void restoreCursor()
{
// restore the show cursor in the window we hid it last
if (g_cursor != NULL && g_cursorThread != 0) {
DWORD myThread = GetCurrentThreadId();
if (myThread != g_cursorThread)
AttachThreadInput(myThread, g_cursorThread, TRUE);
SetCursor(g_cursor);
if (myThread != g_cursorThread)
AttachThreadInput(myThread, g_cursorThread, FALSE);
}
g_cursor = NULL;
g_cursorThread = 0;
}
static LRESULT CALLBACK keyboardHook(int code, WPARAM wParam, LPARAM lParam)
{
if (code >= 0) {
if (g_relay) {
if (code == HC_ACTION) {
// forward message to our window
PostMessage(g_hwnd, SYNERGY_MSG_KEY, wParam, lParam);
// if the active window isn't our window then make it
// active.
const bool wrongFocus = (GetActiveWindow() != g_hwnd);
if (wrongFocus) {
SetForegroundWindow(g_hwnd);
}
// let non-system keyboard messages through to our window.
// this allows DefWindowProc() to do normal processing.
// for most keys that means do nothing. for toggle keys
// it means updating the thread's toggle state. discard
// system messages (i.e. keys pressed when alt is down) to
// prevent unexpected or undesired processing. also
// discard messages if not destined for our window
if (wrongFocus || (lParam & 0x20000000lu) != 0) {
return 1;
}
}
}
}
return CallNextHookEx(g_keyboard, code, wParam, lParam);
}
static LRESULT CALLBACK mouseHook(int code, WPARAM wParam, LPARAM lParam)
{
if (code >= 0) {
if (g_relay) {
switch (wParam) {
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case WM_LBUTTONDOWN:
case WM_MBUTTONDOWN:
case WM_RBUTTONDOWN:
case WM_LBUTTONUP:
case WM_MBUTTONUP:
case WM_RBUTTONUP:
PostMessage(g_hwnd, SYNERGY_MSG_MOUSE_BUTTON, wParam, 0);
return 1;
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case WM_MOUSEMOVE: {
const MOUSEHOOKSTRUCT* info = (const MOUSEHOOKSTRUCT*)lParam;
SInt32 x = (SInt32)info->pt.x;
SInt32 y = (SInt32)info->pt.y;
// we want the cursor to be hidden at all times so we
// hide the cursor on whatever window has it. but then
// we have to show the cursor whenever we leave that
// window (or at some later time before we stop relaying).
// so check the window with the cursor. if it's not the
// same window that had it before then show the cursor
// in the last window and hide it in this window.
DWORD thread = GetWindowThreadProcessId(info->hwnd, NULL);
if (thread != g_cursorThread) {
restoreCursor();
hideCursor(thread);
}
// relay the motion
PostMessage(g_hwnd, SYNERGY_MSG_MOUSE_MOVE, x, y);
return 1;
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}
}
}
else {
// check for mouse inside jump zone
bool inside = false;
const MOUSEHOOKSTRUCT* info = (const MOUSEHOOKSTRUCT*)lParam;
SInt32 x = (SInt32)info->pt.x;
SInt32 y = (SInt32)info->pt.y;
if (!inside && (g_zoneSides & CScreenMap::kLeftMask) != 0) {
inside = (x < g_zoneSize);
}
if (!inside && (g_zoneSides & CScreenMap::kRightMask) != 0) {
inside = (x >= g_wScreen - g_zoneSize);
}
if (!inside && (g_zoneSides & CScreenMap::kTopMask) != 0) {
inside = (y < g_zoneSize);
}
if (!inside && (g_zoneSides & CScreenMap::kBottomMask) != 0) {
inside = (y >= g_hScreen - g_zoneSize);
}
// if inside then eat event and notify our window
if (inside) {
restoreCursor();
PostMessage(g_hwnd, SYNERGY_MSG_MOUSE_MOVE, x, y);
return 1;
}
}
}
return CallNextHookEx(g_mouse, code, wParam, lParam);
}
static LRESULT CALLBACK cbtHook(int code, WPARAM wParam, LPARAM lParam)
{
if (code >= 0) {
if (g_relay) {
switch (code) {
case HCBT_ACTIVATE:
case HCBT_SETFOCUS:
// discard unless activating our window
if (reinterpret_cast<HWND>(wParam) != g_hwnd) {
return 1;
}
break;
}
}
}
return CallNextHookEx(g_cbt, code, wParam, lParam);
}
//
// external functions
//
BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID)
{
if (reason == DLL_PROCESS_ATTACH) {
if (g_hinstance == NULL) {
g_hinstance = instance;
g_process = GetCurrentProcessId();
}
}
else if (reason == DLL_PROCESS_DETACH) {
if (g_process == GetCurrentProcessId()) {
if (g_keyboard != NULL || g_mouse != NULL || g_cbt != NULL) {
uninstall();
}
g_process = NULL;
}
}
return TRUE;
}
extern "C" {
int install(HWND hwnd)
{
assert(g_hinstance != NULL);
assert(g_keyboard == NULL);
assert(g_mouse == NULL);
assert(g_cbt == NULL);
// save window
g_hwnd = hwnd;
// set defaults
g_relay = false;
g_zoneSize = 0;
g_zoneSides = 0;
g_wScreen = 0;
g_hScreen = 0;
g_cursor = NULL;
g_cursorThread = 0;
// install keyboard hook
g_keyboard = SetWindowsHookEx(WH_KEYBOARD,
&keyboardHook,
g_hinstance,
0);
if (g_keyboard == NULL) {
g_hwnd = NULL;
return 0;
}
// install mouse hook
g_mouse = SetWindowsHookEx(WH_MOUSE,
&mouseHook,
g_hinstance,
0);
if (g_mouse == NULL) {
// uninstall keyboard hook before failing
UnhookWindowsHookEx(g_keyboard);
g_keyboard = NULL;
g_hwnd = NULL;
return 0;
}
// install CBT hook
g_cbt = SetWindowsHookEx(WH_CBT,
&cbtHook,
g_hinstance,
0);
if (g_cbt == NULL) {
// uninstall keyboard and mouse hooks before failing
UnhookWindowsHookEx(g_keyboard);
UnhookWindowsHookEx(g_mouse);
g_keyboard = NULL;
g_mouse = NULL;
g_hwnd = NULL;
return 0;
}
return 1;
}
int uninstall(void)
{
assert(g_keyboard != NULL);
assert(g_mouse != NULL);
assert(g_cbt != NULL);
// uninstall hooks
UnhookWindowsHookEx(g_keyboard);
UnhookWindowsHookEx(g_mouse);
UnhookWindowsHookEx(g_cbt);
g_keyboard = NULL;
g_mouse = NULL;
g_cbt = NULL;
g_hwnd = NULL;
// show the cursor
restoreCursor();
return 1;
}
void setZone(UInt32 sides,
SInt32 w, SInt32 h, SInt32 jumpZoneSize)
{
g_zoneSize = jumpZoneSize;
g_zoneSides = sides;
g_wScreen = w;
g_hScreen = h;
g_relay = false;
restoreCursor();
}
void setRelay(void)
{
g_relay = true;
g_zoneSize = 0;
g_zoneSides = 0;
g_wScreen = 0;
g_hScreen = 0;
}
}