barrier/synergy/CXWindowsScreen.cpp

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#include "CXWindowsScreen.h"
#include "CThread.h"
#include "CLock.h"
#include "TMethodJob.h"
#include "CLog.h"
#include <string.h>
#include <assert.h>
#include <X11/X.h>
//
// CXWindowsScreen
//
CXWindowsScreen::CXWindowsScreen() :
m_display(NULL),
m_root(None),
m_w(0), m_h(0)
{
// do nothing
}
CXWindowsScreen::~CXWindowsScreen()
{
assert(m_display == NULL);
}
void CXWindowsScreen::openDisplay()
{
assert(m_display == NULL);
// open the display
log((CLOG_DEBUG "XOpenDisplay(%s)", "NULL"));
m_display = XOpenDisplay(NULL); // FIXME -- allow non-default
if (m_display == NULL)
throw int(5); // FIXME -- make exception for this
// get default screen
m_screen = DefaultScreen(m_display);
Screen* screen = ScreenOfDisplay(m_display, m_screen);
// get screen size
m_w = WidthOfScreen(screen);
m_h = HeightOfScreen(screen);
log((CLOG_INFO "display size: %dx%d", m_w, m_h));
// get the root window
m_root = RootWindow(m_display, m_screen);
// let subclass prep display
onOpenDisplay();
// start processing events
m_eventThread = new CThread(new TMethodJob<CXWindowsScreen>(
this, &CXWindowsScreen::eventThread));
}
void CXWindowsScreen::closeDisplay()
{
assert(m_display != NULL);
assert(m_eventThread != NULL);
// stop event thread
log((CLOG_DEBUG "stopping event thread"));
m_eventThread->cancel();
m_eventThread->wait();
delete m_eventThread;
m_eventThread = NULL;
log((CLOG_DEBUG "stopped event thread"));
// let subclass close down display
onCloseDisplay();
// close the display
XCloseDisplay(m_display);
m_display = NULL;
log((CLOG_DEBUG "closed display"));
}
int CXWindowsScreen::getScreen() const
{
assert(m_display != NULL);
return m_screen;
}
Window CXWindowsScreen::getRoot() const
{
assert(m_display != NULL);
return m_root;
}
void CXWindowsScreen::getScreenSize(
SInt32* w, SInt32* h) const
{
assert(m_display != NULL);
assert(w != NULL && h != NULL);
*w = m_w;
*h = m_h;
}
Cursor CXWindowsScreen::createBlankCursor() const
{
// this seems just a bit more complicated than really necessary
// get the closet cursor size to 1x1
unsigned int w, h;
XQueryBestCursor(m_display, m_root, 1, 1, &w, &h);
// make bitmap data for cursor of closet size. since the cursor
// is blank we can use the same bitmap for shape and mask: all
// zeros.
const int size = ((w + 7) >> 3) * h;
char* data = new char[size];
memset(data, 0, size);
// make bitmap
Pixmap bitmap = XCreateBitmapFromData(m_display, m_root, data, w, h);
// need an arbitrary color for the cursor
XColor color;
color.pixel = 0;
color.red = color.green = color.blue = 0;
color.flags = DoRed | DoGreen | DoBlue;
// make cursor from bitmap
Cursor cursor = XCreatePixmapCursor(m_display, bitmap, bitmap,
&color, &color, 0, 0);
// don't need bitmap or the data anymore
delete[] data;
XFreePixmap(m_display, bitmap);
return cursor;
}
void CXWindowsScreen::getEvent(XEvent* xevent) const
{
// wait for an event in a cancellable way and don't lock the
// display while we're waiting.
m_mutex.lock();
while (XPending(m_display) == 0) {
m_mutex.unlock();
CThread::sleep(0.05);
m_mutex.lock();
}
XNextEvent(m_display, xevent);
m_mutex.unlock();
}
//
// CXWindowsScreen::CDisplayLock
//
CXWindowsScreen::CDisplayLock::CDisplayLock(const CXWindowsScreen* screen) :
m_mutex(&screen->m_mutex),
m_display(screen->m_display)
{
assert(m_display != NULL);
m_mutex->lock();
}
CXWindowsScreen::CDisplayLock::~CDisplayLock()
{
m_mutex->unlock();
}
CXWindowsScreen::CDisplayLock::operator Display*() const
{
return m_display;
}