barrier/src/lib/synergy/CScreen.h

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2012-06-10 16:50:54 +00:00
/*
* synergy -- mouse and keyboard sharing utility
* Copyright (C) 2002 Chris Schoeneman, Nick Bolton, Sorin Sbarnea
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* found in the file COPYING that should have accompanied this file.
*
* This package is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CSCREEN_H
#define CSCREEN_H
#include "IScreen.h"
#include "ClipboardTypes.h"
#include "KeyTypes.h"
#include "MouseTypes.h"
#include "OptionTypes.h"
#include "GameDeviceTypes.h"
class IClipboard;
class IPlatformScreen;
//! Platform independent screen
/*!
This is a platform independent screen. It can work as either a
primary or secondary screen.
*/
class CScreen : public IScreen {
public:
CScreen(IPlatformScreen* platformScreen);
virtual ~CScreen();
//! @name manipulators
//@{
//! Activate screen
/*!
Activate the screen, preparing it to report system and user events.
For a secondary screen it also means disabling the screen saver if
synchronizing it and preparing to synthesize events.
*/
void enable();
//! Deactivate screen
/*!
Undoes the operations in activate() and events are no longer
reported. It also releases keys that are logically pressed.
*/
void disable();
//! Enter screen
/*!
Called when the user navigates to this screen. \p toggleMask has the
toggle keys that should be turned on on the secondary screen.
*/
void enter(KeyModifierMask toggleMask);
//! Leave screen
/*!
Called when the user navigates off this screen.
*/
bool leave();
//! Update configuration
/*!
This is called when the configuration has changed. \c activeSides
is a bitmask of EDirectionMask indicating which sides of the
primary screen are linked to clients.
*/
void reconfigure(UInt32 activeSides);
//! Warp cursor
/*!
Warps the cursor to the absolute coordinates \c x,y. Also
discards input events up to and including the warp before
returning.
*/
void warpCursor(SInt32 x, SInt32 y);
//! Set clipboard
/*!
Sets the system's clipboard contents. This is usually called
soon after an enter().
*/
void setClipboard(ClipboardID, const IClipboard*);
//! Grab clipboard
/*!
Grabs (i.e. take ownership of) the system clipboard.
*/
void grabClipboard(ClipboardID);
//! Activate/deactivate screen saver
/*!
Forcibly activates the screen saver if \c activate is true otherwise
forcibly deactivates it.
*/
void screensaver(bool activate);
//! Notify of key press
/*!
Synthesize key events to generate a press of key \c id. If possible
match the given modifier mask. The KeyButton identifies the physical
key on the server that generated this key down. The client must
ensure that a key up or key repeat that uses the same KeyButton will
synthesize an up or repeat for the same client key synthesized by
keyDown().
*/
void keyDown(KeyID id, KeyModifierMask, KeyButton);
//! Notify of key repeat
/*!
Synthesize key events to generate a press and release of key \c id
\c count times. If possible match the given modifier mask.
*/
void keyRepeat(KeyID id, KeyModifierMask,
SInt32 count, KeyButton);
//! Notify of key release
/*!
Synthesize key events to generate a release of key \c id. If possible
match the given modifier mask.
*/
void keyUp(KeyID id, KeyModifierMask, KeyButton);
//! Notify of mouse press
/*!
Synthesize mouse events to generate a press of mouse button \c id.
*/
void mouseDown(ButtonID id);
//! Notify of mouse release
/*!
Synthesize mouse events to generate a release of mouse button \c id.
*/
void mouseUp(ButtonID id);
//! Notify of mouse motion
/*!
Synthesize mouse events to generate mouse motion to the absolute
screen position \c xAbs,yAbs.
*/
void mouseMove(SInt32 xAbs, SInt32 yAbs);
//! Notify of mouse motion
/*!
Synthesize mouse events to generate mouse motion by the relative
amount \c xRel,yRel.
*/
void mouseRelativeMove(SInt32 xRel, SInt32 yRel);
//! Notify of mouse wheel motion
/*!
Synthesize mouse events to generate mouse wheel motion of \c xDelta
and \c yDelta. Deltas are positive for motion away from the user or
to the right and negative for motion towards the user or to the left.
Each wheel click should generate a delta of +/-120.
*/
void mouseWheel(SInt32 xDelta, SInt32 yDelta);
//! Notify of game device buttons changed
/*!
Synthesize game device button states.
*/
virtual void gameDeviceButtons(GameDeviceID id, GameDeviceButton buttons);
//! Notify of game device sticks changed
/*!
Synthesize game device stick states.
*/
virtual void gameDeviceSticks(GameDeviceID id, SInt16 x1, SInt16 y1, SInt16 x2, SInt16 y2);
//! Notify of game device trigger changes
/*!
Synthesize game device trigger states.
*/
virtual void gameDeviceTriggers(GameDeviceID id, UInt8 t1, UInt8 t2);
//! Notify of game device timing request
/*!
Causes a game device timing response when state is next faked.
*/
virtual void gameDeviceTimingReq();
//! Notify of game device timing response
/*!
Handles a game device timing response coming back from the client.
*/
virtual void gameDeviceTimingResp(UInt16 freq);
//! Notify of game device feedback changes
/*!
Sets the game device state with new feedback values.
*/
virtual void gameDeviceFeedback(GameDeviceID id, UInt16 m1, UInt16 m2);
//! Notify of options changes
/*!
Resets all options to their default values.
*/
void resetOptions();
//! Notify of options changes
/*!
Set options to given values. Ignores unknown options and doesn't
modify options that aren't given in \c options.
*/
void setOptions(const COptionsList& options);
//! Set clipboard sequence number
/*!
Sets the sequence number to use in subsequent clipboard events.
*/
void setSequenceNumber(UInt32);
//! Register a system hotkey
/*!
Registers a system-wide hotkey for key \p key with modifiers \p mask.
Returns an id used to unregister the hotkey.
*/
UInt32 registerHotKey(KeyID key, KeyModifierMask mask);
//! Unregister a system hotkey
/*!
Unregisters a previously registered hot key.
*/
void unregisterHotKey(UInt32 id);
//! Prepare to synthesize input on primary screen
/*!
Prepares the primary screen to receive synthesized input. We do not
want to receive this synthesized input as user input so this method
ensures that we ignore it. Calls to \c fakeInputBegin() may not be
nested.
*/
void fakeInputBegin();
//! Done synthesizing input on primary screen
/*!
Undoes whatever \c fakeInputBegin() did.
*/
void fakeInputEnd();
//@}
//! @name accessors
//@{
//! Test if cursor on screen
/*!
Returns true iff the cursor is on the screen.
*/
bool isOnScreen() const;
//! Get screen lock state
/*!
Returns true if there's any reason that the user should not be
allowed to leave the screen (usually because a button or key is
pressed). If this method returns true it logs a message as to
why at the CLOG_DEBUG level.
*/
bool isLockedToScreen() const;
//! Get jump zone size
/*!
Return the jump zone size, the size of the regions on the edges of
the screen that cause the cursor to jump to another screen.
*/
SInt32 getJumpZoneSize() const;
//! Get cursor center position
/*!
Return the cursor center position which is where we park the
cursor to compute cursor motion deltas and should be far from
the edges of the screen, typically the center.
*/
void getCursorCenter(SInt32& x, SInt32& y) const;
//! Get the active modifiers
/*!
Returns the modifiers that are currently active according to our
shadowed state.
*/
KeyModifierMask getActiveModifiers() const;
//! Get the active modifiers from OS
/*!
Returns the modifiers that are currently active according to the
operating system.
*/
KeyModifierMask pollActiveModifiers() const;
//@}
// IScreen overrides
virtual void* getEventTarget() const;
virtual bool getClipboard(ClipboardID id, IClipboard*) const;
virtual void getShape(SInt32& x, SInt32& y,
SInt32& width, SInt32& height) const;
virtual void getCursorPos(SInt32& x, SInt32& y) const;
protected:
void enablePrimary();
void enableSecondary();
void disablePrimary();
void disableSecondary();
void enterPrimary();
void enterSecondary(KeyModifierMask toggleMask);
void leavePrimary();
void leaveSecondary();
private:
// our platform dependent screen
IPlatformScreen* m_screen;
// true if screen is being used as a primary screen, false otherwise
bool m_isPrimary;
// true if screen is enabled
bool m_enabled;
// true if the cursor is on this screen
bool m_entered;
// true if screen saver should be synchronized to server
bool m_screenSaverSync;
// note toggle keys that toggles on up/down (false) or on
// transition (true)
KeyModifierMask m_halfDuplex;
// true if we're faking input on a primary screen
bool m_fakeInput;
};
#endif