barrier/mt/CThread.cpp

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#include "CThread.h"
#include "CThreadRep.h"
#include "XThread.h"
#include "CLock.h"
#include "CStopwatch.h"
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#include "CLog.h"
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//
// CThread
//
CThread::CThread(IJob* job, void* userData)
{
m_rep = new CThreadRep(job, userData);
}
CThread::CThread(const CThread& thread) : m_rep(thread.m_rep)
{
m_rep->ref();
}
CThread::CThread(CThreadRep* rep) : m_rep(rep)
{
// do nothing. rep should have already been Ref()'d.
}
CThread::~CThread()
{
m_rep->unref();
}
CThread& CThread::operator=(const CThread& thread)
{
if (thread.m_rep != m_rep) {
m_rep->unref();
m_rep = thread.m_rep;
m_rep->ref();
}
return *this;
}
void CThread::init()
{
CThreadRep::initThreads();
}
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void CThread::sleep(double timeout)
{
CThreadPtr currentRep(CThreadRep::getCurrentThreadRep());
if (timeout >= 0.0) {
currentRep->testCancel();
currentRep->sleep(timeout);
}
currentRep->testCancel();
}
void CThread::exit(void* result)
{
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CThreadPtr currentRep(CThreadRep::getCurrentThreadRep());
log((CLOG_DEBUG "throw exit on thread %p", currentRep.operator->()));
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throw XThreadExit(result);
}
bool CThread::enableCancel(bool enable)
{
CThreadPtr currentRep(CThreadRep::getCurrentThreadRep());
return currentRep->enableCancel(enable);
}
void CThread::cancel()
{
m_rep->cancel();
}
void CThread::setPriority(int n)
{
m_rep->setPriority(n);
}
CThread CThread::getCurrentThread()
{
return CThread(CThreadRep::getCurrentThreadRep());
}
bool CThread::wait(double timeout) const
{
CThreadPtr currentRep(CThreadRep::getCurrentThreadRep());
return currentRep->wait(m_rep, timeout);
}
void CThread::testCancel()
{
CThreadPtr currentRep(CThreadRep::getCurrentThreadRep());
currentRep->testCancel();
}
void* CThread::getResult() const
{
if (wait())
return m_rep->getResult();
else
return NULL;
}
void* CThread::getUserData()
{
CThreadPtr currentRep(CThreadRep::getCurrentThreadRep());
return currentRep->getUserData();
}
bool CThread::operator==(const CThread& thread) const
{
return (m_rep == thread.m_rep);
}
bool CThread::operator!=(const CThread& thread) const
{
return (m_rep != thread.m_rep);
}