94 lines
2.3 KiB
C++
94 lines
2.3 KiB
C++
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/*
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* synergy -- mouse and keyboard sharing utility
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* Copyright (C) 2002 Chris Schoeneman, Nick Bolton, Sorin Sbarnea
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*
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* This package is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* found in the file COPYING that should have accompanied this file.
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*
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* This package is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "CClientProxy.h"
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#include "CProtocolUtil.h"
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#include "IStream.h"
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#include "CLog.h"
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#include "CEventQueue.h"
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//
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// CClientProxy
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//
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CEvent::Type CClientProxy::s_readyEvent = CEvent::kUnknown;
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CEvent::Type CClientProxy::s_disconnectedEvent = CEvent::kUnknown;
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CEvent::Type CClientProxy::s_clipboardChangedEvent= CEvent::kUnknown;
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CEvent::Type CClientProxy::s_gameDeviceTimingRecvEvent= CEvent::kUnknown;
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CClientProxy::CClientProxy(const CString& name, IStream* stream) :
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CBaseClientProxy(name),
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m_stream(stream)
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{
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// do nothing
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}
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CClientProxy::~CClientProxy()
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{
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delete m_stream;
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}
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void
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CClientProxy::close(const char* msg)
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{
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LOG((CLOG_DEBUG1 "send close \"%s\" to \"%s\"", msg, getName().c_str()));
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CProtocolUtil::writef(getStream(), msg);
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// force the close to be sent before we return
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getStream()->flush();
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}
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IStream*
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CClientProxy::getStream() const
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{
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return m_stream;
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}
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CEvent::Type
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CClientProxy::getReadyEvent()
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{
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return EVENTQUEUE->registerTypeOnce(s_readyEvent,
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"CClientProxy::ready");
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}
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CEvent::Type
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CClientProxy::getDisconnectedEvent()
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{
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return EVENTQUEUE->registerTypeOnce(s_disconnectedEvent,
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"CClientProxy::disconnected");
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}
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CEvent::Type
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CClientProxy::getClipboardChangedEvent()
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{
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return EVENTQUEUE->registerTypeOnce(s_clipboardChangedEvent,
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"CClientProxy::clipboardChanged");
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}
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CEvent::Type
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CClientProxy::getGameDeviceTimingRespEvent()
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{
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return EVENTQUEUE->registerTypeOnce(s_gameDeviceTimingRecvEvent,
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"CClientProxy::gameDeviceTimingRecv");
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}
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void*
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CClientProxy::getEventTarget() const
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{
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return static_cast<IScreen*>(const_cast<CClientProxy*>(this));
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}
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