2012-06-10 16:50:54 +00:00
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/*
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* synergy -- mouse and keyboard sharing utility
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2012-09-04 02:09:56 +00:00
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* Copyright (C) 2012 Bolton Software Ltd.
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* Copyright (C) 2002 Chris Schoeneman
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2012-06-10 16:50:54 +00:00
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*
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* This package is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* found in the file COPYING that should have accompanied this file.
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*
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* This package is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef IARCHCONSOLE_H
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#define IARCHCONSOLE_H
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#include "IInterface.h"
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#include "ELevel.h"
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//! Interface for architecture dependent console output
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/*!
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This interface defines the console operations required by
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synergy. Each architecture must implement this interface.
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*/
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class IArchConsole : public IInterface {
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public:
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//! @name manipulators
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//@{
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//! Open the console
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/*!
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Opens the console for writing. The console is opened automatically
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on the first write so calling this method is optional. Uses \c title
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for the console's title if appropriate for the architecture. Calling
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this method on an already open console must have no effect.
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*/
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virtual void openConsole(const char* title) = 0;
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//! Close the console
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/*!
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Close the console. Calling this method on an already closed console
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must have no effect.
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*/
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virtual void closeConsole() = 0;
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//! Show the console
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/*!
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Causes the console to become visible. This generally only makes sense
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for a console in a graphical user interface. Other implementations
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will do nothing. Iff \p showIfEmpty is \c false then the implementation
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may optionally only show the console if it's not empty.
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*/
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virtual void showConsole(bool showIfEmpty) = 0;
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//! Write to the console
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/*!
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Writes the given string to the console, opening it if necessary.
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*/
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virtual void writeConsole(ELevel, const char*) = 0;
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//@}
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};
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#endif
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