barrier/client/CXWindowsSecondaryScreen.h

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#ifndef CXWINDOWSSECONDARYSCREEN_H
#define CXWINDOWSSECONDARYSCREEN_H
#include "CXWindowsScreen.h"
#include "ISecondaryScreen.h"
#include <vector>
class CXWindowsSecondaryScreen : public CXWindowsScreen, public ISecondaryScreen {
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public:
CXWindowsSecondaryScreen();
virtual ~CXWindowsSecondaryScreen();
// ISecondaryScreen overrides
virtual void run();
virtual void stop();
virtual void open(CClient*);
virtual void close();
virtual void enter(SInt32 xAbsolute, SInt32 yAbsolute,
KeyModifierMask mask);
virtual void leave();
virtual void keyDown(KeyID, KeyModifierMask);
virtual void keyRepeat(KeyID, KeyModifierMask, SInt32 count);
virtual void keyUp(KeyID, KeyModifierMask);
virtual void mouseDown(ButtonID);
virtual void mouseUp(ButtonID);
virtual void mouseMove(SInt32 xAbsolute, SInt32 yAbsolute);
virtual void mouseWheel(SInt32 delta);
virtual void setClipboard(ClipboardID, const IClipboard*);
virtual void grabClipboard(ClipboardID);
virtual void getSize(SInt32* width, SInt32* height) const;
virtual SInt32 getJumpZoneSize() const;
virtual void getClipboard(ClipboardID, IClipboard*) const;
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protected:
// CXWindowsScreen overrides
virtual void onOpenDisplay();
virtual void onCloseDisplay();
virtual long getEventMask(Window) const;
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private:
struct KeyCodeMask {
public:
KeyCode keycode;
unsigned int keyMask;
unsigned int keyMaskMask;
};
typedef std::pair<KeyCode, Bool> Keystroke;
typedef std::vector<Keystroke> Keystrokes;
typedef std::vector<KeyCode> KeyCodes;
typedef std::map<KeyID, KeyCodeMask> KeyCodeMap;
typedef std::map<KeyCode, unsigned int> ModifierMap;
void leaveNoLock(Display*);
unsigned int mapButton(ButtonID button) const;
unsigned int mapKey(Keystrokes&, KeyCode&, KeyID,
KeyModifierMask, Bool press) const;
bool findKeyCode(KeyCode&, unsigned int&,
KeyID id, unsigned int) const;
unsigned int maskToX(KeyModifierMask) const;
void updateKeys(Display* display);
void updateKeycodeMap(Display* display);
void updateModifiers(Display* display);
void updateModifierMap(Display* display);
void toggleKey(Display*, KeySym, unsigned int mask);
static bool isToggleKeysym(KeySym);
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private:
CClient* m_client;
Window m_window;
// note if caps lock key toggles on up/down (false) or on
// transition (true)
bool m_capsLockHalfDuplex;
// set entries indicate keys that are pressed. indexed by keycode.
bool m_keys[256];
// current active modifiers (X key masks)
unsigned int m_mask;
// maps key IDs to X keycodes and the X modifier key mask needed
// to generate the right keysym
KeyCodeMap m_keycodeMap;
// the modifiers that have keys bound to them
unsigned int m_modifierMask;
// set bits indicate modifiers that toggle (e.g. caps-lock)
unsigned int m_toggleModifierMask;
// masks that indicate which modifier bits are for toggle keys
unsigned int m_numLockMask;
unsigned int m_capsLockMask;
unsigned int m_scrollLockMask;
// map X modifier key indices to the key codes bound to them
unsigned int m_keysPerModifier;
KeyCodes m_modifierToKeycode;
// maps keycodes to modifier indices
ModifierMap m_keycodeToModifier;
};
#endif