barrier/server/CMSWindowsPrimaryScreen.h

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#ifndef CMSWINDOWSPRIMARYSCREEN_H
#define CMSWINDOWSPRIMARYSCREEN_H
#include "CPrimaryScreen.h"
#include "IMSWindowsScreenEventHandler.h"
#include "CSynergyHook.h"
#include "MouseTypes.h"
#include "CString.h"
class CMSWindowsScreen;
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class IScreenReceiver;
class IPrimaryScreenReceiver;
class CMSWindowsPrimaryScreen :
public CPrimaryScreen, public IMSWindowsScreenEventHandler {
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public:
typedef bool (CMSWindowsPrimaryScreen::*HookMethod)(int, WPARAM, LPARAM);
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CMSWindowsPrimaryScreen(IScreenReceiver*, IPrimaryScreenReceiver*);
virtual ~CMSWindowsPrimaryScreen();
// CPrimaryScreen overrides
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virtual void reconfigure(UInt32 activeSides);
virtual void warpCursor(SInt32 x, SInt32 y);
virtual KeyModifierMask getToggleMask() const;
virtual bool isLockedToScreen() const;
virtual IScreen* getScreen() const;
// IMSWindowsScreenEventHandler overrides
virtual void onScreensaver(bool activated);
virtual bool onPreDispatch(const CEvent* event);
virtual bool onEvent(CEvent* event);
virtual SInt32 getJumpZoneSize() const;
virtual void postCreateWindow(HWND);
virtual void preDestroyWindow(HWND);
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protected:
// CPrimaryScreen overrides
virtual void onPreRun();
virtual void onPreOpen();
virtual void onPostOpen();
virtual void onPostClose();
virtual void onPreEnter();
virtual void onPostEnter();
virtual void onPreLeave();
virtual void onPostLeave(bool);
virtual void createWindow();
virtual void destroyWindow();
virtual bool showWindow();
virtual void hideWindow();
virtual void warpCursorToCenter();
virtual void updateKeys();
private:
void enterNoWarp();
// warp cursor without discarding queued events
void warpCursorNoFlush(SInt32 x, SInt32 y);
// discard posted messages
void nextMark();
// test if event should be ignored
bool ignore() const;
// key and button queries
KeyID mapKey(WPARAM keycode, LPARAM info,
KeyModifierMask* maskOut);
ButtonID mapButton(WPARAM button) const;
void updateKey(UINT vkCode, bool press);
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private:
IPrimaryScreenReceiver* m_receiver;
CMSWindowsScreen* m_screen;
// true if windows 95/98/me
bool m_is95Family;
// the main loop's thread id
DWORD m_threadID;
// our window
HWND m_window;
// used to discard queued messages that are no longer needed
UInt32 m_mark;
UInt32 m_markReceived;
// map of key state
BYTE m_keys[256];
// last mouse position
SInt32 m_x, m_y;
// position of center pixel of screen
SInt32 m_xCenter, m_yCenter;
// hook library stuff
HINSTANCE m_hookLibrary;
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InitFunc m_init;
CleanupFunc m_cleanup;
InstallFunc m_install;
UninstallFunc m_uninstall;
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SetSidesFunc m_setSides;
SetZoneFunc m_setZone;
SetRelayFunc m_setRelay;
// stuff for restoring active window
HWND m_lastForegroundWindow;
HWND m_lastActiveWindow;
DWORD m_lastActiveThread;
};
#endif