barrier/lib/synergy/CKeyState.cpp

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/*
* synergy -- mouse and keyboard sharing utility
* Copyright (C) 2004 Chris Schoeneman
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* found in the file COPYING that should have accompanied this file.
*
* This package is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*/
#include "CKeyState.h"
#include "IEventQueue.h"
#include "CLog.h"
#include <string.h>
//
// CKeyState
//
CKeyState::CKeyState() :
m_halfDuplex(0),
m_mask(0)
{
memset(&m_keys, 0, sizeof(m_keys));
memset(&m_serverKeyMap, 0, sizeof(m_serverKeyMap));
memset(&m_keyToMask, 0, sizeof(m_keyToMask));
}
CKeyState::~CKeyState()
{
// do nothing
}
void
CKeyState::setKeyDown(KeyButton button, bool down)
{
button &= kButtonMask;
updateKeyState(button, button, down, false);
}
void
CKeyState::setToggled(KeyModifierMask modifier)
{
if (isToggle(modifier)) {
const KeyButtons& buttons = m_maskToKeys[getIndexForModifier(modifier)];
for (KeyButtons::const_iterator j = buttons.begin();
j != buttons.end(); ++j) {
m_keys[(*j) & kButtonMask] |= kToggled;
}
}
}
void
CKeyState::sendKeyEvent(
void* target, bool press, bool isAutoRepeat,
KeyID key, KeyModifierMask mask,
SInt32 count, KeyButton button)
{
if (isHalfDuplex(m_keyToMask[button])) {
if (isAutoRepeat) {
// ignore auto-repeat on half-duplex keys
}
else {
EVENTQUEUE->addEvent(CEvent(getKeyDownEvent(), target,
CKeyInfo::alloc(key, mask, button, 1)));
EVENTQUEUE->addEvent(CEvent(getKeyUpEvent(), target,
CKeyInfo::alloc(key, mask, button, 1)));
}
}
else {
if (isAutoRepeat) {
EVENTQUEUE->addEvent(CEvent(getKeyRepeatEvent(), target,
CKeyInfo::alloc(key, mask, button, count)));
}
else if (press) {
EVENTQUEUE->addEvent(CEvent(getKeyDownEvent(), target,
CKeyInfo::alloc(key, mask, button, 1)));
}
else {
EVENTQUEUE->addEvent(CEvent(getKeyUpEvent(), target,
CKeyInfo::alloc(key, mask, button, 1)));
}
}
}
void
CKeyState::updateKeys()
{
static const KeyModifierMask s_masks[] = {
KeyModifierShift,
KeyModifierControl,
KeyModifierAlt,
KeyModifierMeta,
KeyModifierSuper,
KeyModifierModeSwitch,
KeyModifierCapsLock,
KeyModifierNumLock,
KeyModifierScrollLock
};
// reset our state
memset(&m_keys, 0, sizeof(m_keys));
memset(&m_serverKeyMap, 0, sizeof(m_serverKeyMap));
memset(&m_keyToMask, 0, sizeof(m_keyToMask));
for (UInt32 i = 0; i < sizeof(m_maskToKeys)/sizeof(m_maskToKeys[0]); ++i) {
m_maskToKeys[i].clear();
}
// let subclass set the state
doUpdateKeys();
// figure out the active modifiers
m_mask = 0;
for (UInt32 i = 0; i < sizeof(s_masks) / sizeof(s_masks[0]); ++i) {
if (isModifierActive(s_masks[i])) {
m_mask |= s_masks[i];
}
}
LOG((CLOG_DEBUG2 "modifiers on update: 0x%04x", m_mask));
}
void
CKeyState::setHalfDuplexMask(KeyModifierMask mask)
{
m_halfDuplex = mask & (KeyModifierCapsLock |
KeyModifierNumLock |
KeyModifierScrollLock);
}
void
CKeyState::fakeKeyDown(KeyID id, KeyModifierMask mask, KeyButton button)
{
// get the sequence of keys to simulate key press and the final
// modifier state.
Keystrokes keys;
KeyButton localID =
(KeyButton)(mapKey(keys, id, mask, false) & kButtonMask);
if (keys.empty()) {
// do nothing if there are no associated keys
LOG((CLOG_DEBUG2 "cannot map key 0x%08x", id));
return;
}
// generate key events
fakeKeyEvents(keys, 1);
// note that key is down
updateKeyState((KeyButton)(button & kButtonMask), localID, true, true);
}
void
CKeyState::fakeKeyRepeat(
KeyID id, KeyModifierMask mask,
SInt32 count, KeyButton button)
{
button &= kButtonMask;
// if we haven't seen this button go down then ignore it
KeyButton oldLocalID = m_serverKeyMap[button];
if (oldLocalID == 0) {
return;
}
// get the sequence of keys to simulate key repeat and the final
// modifier state.
Keystrokes keys;
KeyButton localID = (KeyButton)(mapKey(keys, id, mask, true) & kButtonMask);
if (localID == 0) {
LOG((CLOG_DEBUG2 "cannot map key 0x%08x", id));
return;
}
if (keys.empty()) {
// do nothing if there are no associated keys
return;
}
// if the keycode for the auto-repeat is not the same as for the
// initial press then mark the initial key as released and the new
// key as pressed. this can happen when we auto-repeat after a
// dead key. for example, a dead accent followed by 'a' will
// generate an 'a with accent' followed by a repeating 'a'. the
// keycodes for the two keysyms might be different.
if (localID != oldLocalID) {
// replace key up with previous key id but leave key down
// alone so it uses the new keycode.
for (Keystrokes::iterator index = keys.begin();
index != keys.end(); ++index) {
if (index->m_key == localID) {
index->m_key = oldLocalID;
break;
}
}
// note that old key is now up
m_keys[oldLocalID] &= ~kDown;
// map server key to new key
m_serverKeyMap[button] = localID;
// note that new key is now down
m_keys[localID] |= kDown;
}
// generate key events
fakeKeyEvents(keys, count);
}
void
CKeyState::fakeKeyUp(KeyButton button)
{
// if we haven't seen this button go down then ignore it
KeyButton localID = m_serverKeyMap[button & kButtonMask];
if (localID == 0) {
return;
}
// get the sequence of keys to simulate key release
Keystrokes keys;
Keystroke keystroke;
keystroke.m_key = localID;
keystroke.m_press = false;
keystroke.m_repeat = false;
keys.push_back(keystroke);
// generate key events
fakeKeyEvents(keys, 1);
// note that key is now up
updateKeyState(button, localID, false, true);
}
void
CKeyState::fakeToggle(KeyModifierMask modifier)
{
const KeyButtons& buttons = m_maskToKeys[getIndexForModifier(modifier)];
if (buttons.empty() || !isToggle(modifier)) {
return;
}
KeyButton button = buttons[0];
// get the sequence of keys to simulate key toggle
Keystrokes keys;
Keystroke keystroke;
keystroke.m_key = button;
keystroke.m_press = true;
keystroke.m_repeat = false;
keys.push_back(keystroke);
keystroke.m_press = false;
keys.push_back(keystroke);
// generate key events
fakeKeyEvents(keys, 1);
// note the toggle
m_keys[button] ^= kToggled;
m_mask ^= modifier;
}
bool
CKeyState::isKeyDown(KeyButton button) const
{
return ((m_keys[button & kButtonMask] & kDown) != 0);
}
KeyModifierMask
CKeyState::getActiveModifiers() const
{
return m_mask;
}
void
CKeyState::addModifier(KeyModifierMask modifier, const KeyButtons& buttons)
{
// the mask must not be zero
assert(modifier != 0);
// the mask must have exactly one high bit
assert((modifier & (modifier - 1)) == 0);
for (KeyButtons::const_iterator j = buttons.begin();
j != buttons.end(); ++j) {
KeyButton button = static_cast<KeyButton>(((*j) & kButtonMask));
if (button != 0) {
m_keyToMask[button] = modifier;
}
}
// index keys by mask
m_maskToKeys[getIndexForModifier(modifier)] = buttons;
}
bool
CKeyState::mapModifier(Keystrokes& keys, Keystrokes& undo,
KeyModifierMask mask, bool desireActive, bool force) const
{
// look up modifier
const KeyButtons& buttons = m_maskToKeys[getIndexForModifier(mask)];
if (buttons.empty()) {
return false;
}
// ignore if already in desired state
if (!force && isModifierActive(mask) == desireActive) {
return true;
}
// initialize keystroke
Keystroke keystroke;
keystroke.m_repeat = false;
// handle toggles
if (isToggle(mask)) {
keystroke.m_key = buttons[0];
keystroke.m_press = true;
keys.push_back(keystroke);
keystroke.m_press = false;
keys.push_back(keystroke);
keystroke.m_press = false;
undo.push_back(keystroke);
keystroke.m_press = true;
undo.push_back(keystroke);
}
else if (desireActive) {
// press
keystroke.m_key = buttons[0];
keystroke.m_press = true;
keys.push_back(keystroke);
keystroke.m_press = false;
undo.push_back(keystroke);
}
else {
// releasing a modifier is quite different from pressing one.
// when we release a modifier we have to release every keycode that
// is assigned to the modifier since the modifier is active if any
// one of them is down. when we press a modifier we just have to
// press one of those keycodes.
for (KeyButtons::const_iterator j = buttons.begin();
j != buttons.end(); ++j) {
if (isKeyDown(*j)) {
keystroke.m_key = *j;
keystroke.m_press = false;
keys.push_back(keystroke);
keystroke.m_press = true;
undo.push_back(keystroke);
}
}
}
return true;
}
bool
CKeyState::isToggle(KeyModifierMask mask) const
{
return (mask == KeyModifierCapsLock ||
mask == KeyModifierNumLock ||
mask == KeyModifierScrollLock);
}
bool
CKeyState::isHalfDuplex(KeyModifierMask mask) const
{
return ((mask & m_halfDuplex) != 0);
}
bool
CKeyState::isModifierActive(KeyModifierMask mask) const
{
const KeyButtons& buttons = m_maskToKeys[getIndexForModifier(mask)];
KeyButtons::const_iterator j = buttons.begin();
if (j != buttons.end()) {
if (isToggle(mask)) {
// modifier is a toggle
if ((m_keys[*j] & kToggled) != 0) {
return true;
}
}
else {
// modifier is not a toggle
for (; j != buttons.end(); ++j) {
if ((m_keys[*j] & kDown) != 0) {
return true;
}
}
}
}
return false;
}
UInt32
CKeyState::getIndexForModifier(KeyModifierMask mask) const
{
switch (mask) {
case KeyModifierShift:
return 0;
case KeyModifierControl:
return 1;
case KeyModifierAlt:
return 2;
case KeyModifierMeta:
return 3;
case KeyModifierSuper:
return 4;
case KeyModifierModeSwitch:
return 5;
case KeyModifierCapsLock:
return 6;
case KeyModifierNumLock:
return 7;
case KeyModifierScrollLock:
return 8;
default:
assert(0 && "invalid modifier mask");
return 0;
}
}
void
CKeyState::fakeKeyEvents(const Keystrokes& keys, UInt32 count)
{
// do nothing if no keys or no repeats
if (count == 0 || keys.empty()) {
return;
}
// generate key events
LOG((CLOG_DEBUG2 "keystrokes:"));
for (Keystrokes::const_iterator k = keys.begin(); k != keys.end(); ) {
if (k->m_repeat) {
// repeat from here up to but not including the next key
// with m_repeat == false count times.
Keystrokes::const_iterator start = k;
while (count-- > 0) {
// send repeating events
for (k = start; k != keys.end() && k->m_repeat; ++k) {
fakeKeyEvent(k->m_key, k->m_press, true);
}
}
// note -- k is now on the first non-repeat key after the
// repeat keys, exactly where we'd like to continue from.
}
else {
// send event
fakeKeyEvent(k->m_key, k->m_press, false);
// next key
++k;
}
}
}
void
CKeyState::fakeKeyEvent(KeyButton button, bool press, bool isAutoRepeat)
{
// half-duplex keys are special. we ignore releases and convert
// a press when the toggle is active to a release.
KeyModifierMask mask = m_keyToMask[button];
if (isHalfDuplex(mask)) {
if (isAutoRepeat || !press) {
return;
}
if (isModifierActive(mask)) {
press = false;
}
}
// send key event
LOG((CLOG_DEBUG2 " %d %s%s", button, press ? "down" : "up", isAutoRepeat ? " repeat" : ""));
doFakeKeyEvent(button, press, isAutoRepeat);
}
void
CKeyState::updateKeyState(KeyButton serverID, KeyButton localID,
bool press, bool fake)
{
// ignore bogus keys
if (serverID == 0 || localID == 0) {
return;
}
// update key state. state doesn't change when auto-repeating.
if (press) {
m_serverKeyMap[serverID] = localID;
m_keys[localID] |= kDown;
}
else {
m_serverKeyMap[serverID] = 0;
m_keys[localID] &= ~kDown;
}
// update modifier state
KeyModifierMask mask = m_keyToMask[localID];
if (mask != 0) {
if (isToggle(mask)) {
// never report half-duplex keys as down
if (isHalfDuplex(mask)) {
m_keys[localID] &= ~kDown;
// half-duplex keys on the primary screen don't send the
// usual press/release pairs but instead send the press
// when toggling on and the release when toggleing off.
// since we normally toggle our shadow state on the press
// we need to treat the release as a press on the primary
// screen. we know we're on the primary screen if fake is
// false. secondary screens always get press/release pairs.
if (!fake) {
press = true;
}
}
// toggle on the press
if (press) {
m_keys[localID] ^= kToggled;
m_mask ^= mask;
}
}
else {
if (press) {
m_mask |= mask;
}
else if (!isModifierActive(mask)) {
m_mask &= ~mask;
}
}
LOG((CLOG_DEBUG2 "new mask: 0x%04x", m_mask));
}
}