barrier/IServer.h

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#ifndef ISERVER_H
#define ISERVER_H
class IScreen;
class IServer {
public:
IServer() { }
virtual ~IServer() { }
// manipulators
// run the server until terminated
virtual void run() = 0;
// clipboard operations
virtual void onClipboardChanged(IScreen*) = 0;
// enter the given screen, leaving the previous screen. the cursor
// should be warped to the center of the screen.
virtual void setActiveScreen(IScreen*) = 0;
// accessors
// get the screen that was last entered
virtual IScreen* getActiveScreen() const = 0;
};
#endif