barrier/src/lib/synergy/IPrimaryScreen.h

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/*
* synergy -- mouse and keyboard sharing utility
* Copyright (C) 2012 Bolton Software Ltd.
* Copyright (C) 2003 Chris Schoeneman
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*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* found in the file COPYING that should have accompanied this file.
*
* This package is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef IPRIMARYSCREEN_H
#define IPRIMARYSCREEN_H
#include "IInterface.h"
#include "KeyTypes.h"
#include "MouseTypes.h"
#include "CEvent.h"
#include "CEventTypes.h"
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//! Primary screen interface
/*!
This interface defines the methods common to all platform dependent
primary screen implementations.
*/
class IPrimaryScreen : public IInterface {
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public:
//! Button event data
class CButtonInfo {
public:
static CButtonInfo* alloc(ButtonID, KeyModifierMask);
static CButtonInfo* alloc(const CButtonInfo&);
static bool equal(const CButtonInfo*, const CButtonInfo*);
public:
ButtonID m_button;
KeyModifierMask m_mask;
};
//! Motion event data
class CMotionInfo {
public:
static CMotionInfo* alloc(SInt32 x, SInt32 y);
public:
SInt32 m_x;
SInt32 m_y;
};
//! Wheel motion event data
class CWheelInfo {
public:
static CWheelInfo* alloc(SInt32 xDelta, SInt32 yDelta);
public:
SInt32 m_xDelta;
SInt32 m_yDelta;
};
//! Hot key event data
class CHotKeyInfo {
public:
static CHotKeyInfo* alloc(UInt32 id);
public:
UInt32 m_id;
};
//! @name manipulators
//@{
//! Update configuration
/*!
This is called when the configuration has changed. \c activeSides
is a bitmask of EDirectionMask indicating which sides of the
primary screen are linked to clients. Override to handle the
possible change in jump zones.
*/
virtual void reconfigure(UInt32 activeSides) = 0;
//! Warp cursor
/*!
Warp the cursor to the absolute coordinates \c x,y. Also
discard input events up to and including the warp before
returning.
*/
virtual void warpCursor(SInt32 x, SInt32 y) = 0;
//! Register a system hotkey
/*!
Registers a system-wide hotkey. The screen should arrange for an event
to be delivered to itself when the hot key is pressed or released. When
that happens the screen should post a \c getHotKeyDownEvent() or
\c getHotKeyUpEvent(), respectively. The hot key is key \p key with
exactly the modifiers \p mask. Returns 0 on failure otherwise an id
that can be used to unregister the hotkey.
A hot key is a set of modifiers and a key, which may itself be a modifier.
The hot key is pressed when the hot key's modifiers and only those
modifiers are logically down (active) and the key is pressed. The hot
key is released when the key is released, regardless of the modifiers.
The hot key event should be generated no matter what window or application
has the focus. No other window or application should receive the key
press or release events (they can and should see the modifier key events).
When the key is a modifier, it's acceptable to allow the user to press
the modifiers in any order or to require the user to press the given key
last.
*/
virtual UInt32 registerHotKey(KeyID key, KeyModifierMask mask) = 0;
//! Unregister a system hotkey
/*!
Unregisters a previously registered hot key.
*/
virtual void unregisterHotKey(UInt32 id) = 0;
//! Prepare to synthesize input on primary screen
/*!
Prepares the primary screen to receive synthesized input. We do not
want to receive this synthesized input as user input so this method
ensures that we ignore it. Calls to \c fakeInputBegin() may not be
nested.
*/
virtual void fakeInputBegin() = 0;
//! Done synthesizing input on primary screen
/*!
Undoes whatever \c fakeInputBegin() did.
*/
virtual void fakeInputEnd() = 0;
//@}
//! @name accessors
//@{
//! Get jump zone size
/*!
Return the jump zone size, the size of the regions on the edges of
the screen that cause the cursor to jump to another screen.
*/
virtual SInt32 getJumpZoneSize() const = 0;
//! Test if mouse is pressed
/*!
Return true if any mouse button is currently pressed. Ideally,
"current" means up to the last processed event but it can mean
the current physical mouse button state.
*/
virtual bool isAnyMouseButtonDown(UInt32& buttonID) const = 0;
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//! Get cursor center position
/*!
Return the cursor center position which is where we park the
cursor to compute cursor motion deltas and should be far from
the edges of the screen, typically the center.
*/
virtual void getCursorCenter(SInt32& x, SInt32& y) const = 0;
//@}
};
#endif