barrier/lib/base/IEventQueueBuffer.h

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/*
* synergy -- mouse and keyboard sharing utility
* Copyright (C) 2004 Chris Schoeneman
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* found in the file COPYING that should have accompanied this file.
*
* This package is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*/
#ifndef IEVENTQUEUEBUFFER_H
#define IEVENTQUEUEBUFFER_H
#include "IInterface.h"
#include "BasicTypes.h"
class CEvent;
class CEventQueueTimer;
//! Event queue buffer interface
/*!
An event queue buffer provides a queue of events for an IEventQueue.
*/
class IEventQueueBuffer : public IInterface {
public:
enum Type {
kNone, //!< No event is available
kSystem, //!< Event is a system event
kUser //!< Event is a user event
};
//! @name manipulators
//@{
//! Block waiting for an event
/*!
Wait for an event in the event queue buffer for up to \p timeout
seconds.
*/
virtual void waitForEvent(double timeout) = 0;
//! Get the next event
/*!
Get the next event from the buffer. Return kNone if no event is
available. If a system event is next, return kSystem and fill in
event. The event data in a system event can point to a static
buffer (because CEvent::deleteData() will not attempt to delete
data in a kSystem event). Otherwise, return kUser and fill in
\p dataID with the value passed to \c addEvent().
*/
virtual Type getEvent(CEvent& event, UInt32& dataID) = 0;
//! Post an event
/*!
Add the given event to the end of the queue buffer. This is a user
event and \c getEvent() must be able to identify it as such and
return \p dataID. This method must cause \c waitForEvent() to
return at some future time if it's blocked waiting on an event.
*/
virtual bool addEvent(UInt32 dataID) = 0;
//@}
//! @name accessors
//@{
//! Check if event queue buffer is empty
/*!
Return true iff the event queue buffer is empty.
*/
virtual bool isEmpty() const = 0;
//! Create a timer object
/*!
Create and return a timer object. The object is opaque and is
used only by the buffer but it must be a valid object (i.e.
not NULL).
*/
virtual CEventQueueTimer*
newTimer(double duration, bool oneShot) const = 0;
//! Destroy a timer object
/*!
Destroy a timer object previously returned by \c newTimer().
*/
virtual void deleteTimer(CEventQueueTimer*) const = 0;
//@}
};
#endif