barrier/lib/platform/CMSWindowsDesks.h

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/*
* synergy -- mouse and keyboard sharing utility
* Copyright (C) 2004 Chris Schoeneman
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* found in the file COPYING that should have accompanied this file.
*
* This package is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*/
#ifndef CMSWINDOWSDESKS_H
#define CMSWINDOWSDESKS_H
#include "CSynergyHook.h"
#include "KeyTypes.h"
#include "MouseTypes.h"
#include "CCondVar.h"
#include "CMutex.h"
#include "CString.h"
#include "stdmap.h"
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
class CEvent;
class CEventQueueTimer;
class CThread;
class IJob;
class IScreenSaver;
//! Microsoft Windows desk handling
/*!
Desks in Microsoft Windows are only remotely like desktops on X11
systems. A desk is another virtual surface for windows but desks
impose serious restrictions: a thread can interact with only one
desk at a time, you can't switch desks if the thread has any hooks
installed or owns any windows, windows cannot exist on multiple
desks at once, etc. Basically, they're useless except for running
the login window or the screensaver, which is what they're used
for. Synergy must deal with them mainly because of the login
window and screensaver but users can create their own desks and
synergy should work on those too.
This class encapsulates all the desk nastiness. Clients of this
object don't have to know anything about desks.
*/
class CMSWindowsDesks {
public:
//! Constructor
/*!
\p isPrimary is true iff the desk is for a primary screen.
\p screensaver points to a screensaver object and it's used
only to check if the screensaver is active. The \p updateKeys
job is adopted and is called when the key state should be
updated in a thread attached to the current desk.
\p hookLibrary must be a handle to the hook library.
*/
CMSWindowsDesks(bool isPrimary, HINSTANCE hookLibrary,
const IScreenSaver* screensaver, IJob* updateKeys);
~CMSWindowsDesks();
//! @name manipulators
//@{
//! Enable desk tracking
/*!
Enables desk tracking. While enabled, this object checks to see
if the desk has changed and ensures that the hooks are installed
on the new desk. \c setShape should be called at least once
before calling \c enable.
*/
void enable();
//! Disable desk tracking
/*!
Disables desk tracking. \sa enable.
*/
void disable();
//! Notify of entering a desk
/*!
Prepares a desk for when the cursor enters it.
*/
void enter();
//! Notify of leaving a desk
/*!
Prepares a desk for when the cursor leaves it.
*/
void leave(HKL keyLayout);
//! Update the key state
/*!
Causes the key state to get updated to reflect the physical keyboard
state and current keyboard mapping.
*/
void updateKeys();
//! Tell desk about new size
/*!
This tells the desks that the display size has changed.
*/
void setShape(SInt32 x, SInt32 y,
SInt32 width, SInt32 height,
SInt32 xCenter, SInt32 yCenter, bool isMultimon);
//! Install/uninstall screensaver hooks
/*!
If \p install is true then the screensaver hooks are installed and,
if desk tracking is enabled, updated whenever the desk changes. If
\p install is false then the screensaver hooks are uninstalled.
*/
void installScreensaverHooks(bool install);
//@}
//! @name accessors
//@{
//! Get cursor position
/*!
Return the current position of the cursor in \c x and \c y.
*/
void getCursorPos(SInt32& x, SInt32& y) const;
//! Fake key press/release
/*!
Synthesize a press or release of key \c button.
*/
void fakeKeyEvent(KeyButton button, UINT virtualKey,
bool press, bool isAutoRepeat) const;
//! Fake mouse press/release
/*!
Synthesize a press or release of mouse button \c id.
*/
void fakeMouseButton(ButtonID id, bool press) const;
//! Fake mouse move
/*!
Synthesize a mouse move to the absolute coordinates \c x,y.
*/
void fakeMouseMove(SInt32 x, SInt32 y) const;
//! Fake mouse move
/*!
Synthesize a mouse move to the relative coordinates \c dx,dy.
*/
void fakeMouseRelativeMove(SInt32 dx, SInt32 dy) const;
//! Fake mouse wheel
/*!
Synthesize a mouse wheel event of amount \c delta.
*/
void fakeMouseWheel(SInt32 delta) const;
//@}
private:
class CDesk {
public:
CString m_name;
CThread* m_thread;
DWORD m_threadID;
DWORD m_targetID;
HDESK m_desk;
HWND m_window;
bool m_lowLevel;
};
typedef std::map<CString, CDesk*> CDesks;
// initialization and shutdown operations
void queryHookLibrary(HINSTANCE hookLibrary);
HCURSOR createBlankCursor() const;
void destroyCursor(HCURSOR cursor) const;
ATOM createDeskWindowClass(bool isPrimary) const;
void destroyClass(ATOM windowClass) const;
HWND createWindow(ATOM windowClass, const char* name) const;
void destroyWindow(HWND) const;
// message handlers
void deskMouseMove(SInt32 x, SInt32 y) const;
void deskMouseRelativeMove(SInt32 dx, SInt32 dy) const;
void deskEnter(CDesk* desk);
void deskLeave(CDesk* desk, HKL keyLayout);
void deskThread(void* vdesk);
// desk switch checking and handling
CDesk* addDesk(const CString& name, HDESK hdesk);
void removeDesks();
void checkDesk();
bool isDeskAccessible(const CDesk* desk) const;
void handleCheckDesk(const CEvent& event, void*);
// communication with desk threads
void waitForDesk() const;
void sendMessage(UINT, WPARAM, LPARAM) const;
// desk API wrappers
HDESK openInputDesktop();
void closeDesktop(HDESK);
CString getDesktopName(HDESK);
// our desk window procs
static LRESULT CALLBACK primaryDeskProc(HWND, UINT, WPARAM, LPARAM);
static LRESULT CALLBACK secondaryDeskProc(HWND, UINT, WPARAM, LPARAM);
private:
// true if screen is being used as a primary screen, false otherwise
bool m_isPrimary;
// true if windows 95/98/me
bool m_is95Family;
// true if mouse has entered the screen
bool m_isOnScreen;
// our resources
ATOM m_deskClass;
HCURSOR m_cursor;
// screen shape stuff
SInt32 m_x, m_y;
SInt32 m_w, m_h;
SInt32 m_xCenter, m_yCenter;
// true if system appears to have multiple monitors
bool m_multimon;
// the timer used to check for desktop switching
CEventQueueTimer* m_timer;
// screen saver stuff
const IScreenSaver* m_screensaver;
bool m_screensaverNotify;
// the current desk and it's name
CDesk* m_activeDesk;
CString m_activeDeskName;
// one desk per desktop and a cond var to communicate with it
CMutex m_mutex;
CCondVar<bool> m_deskReady;
CDesks m_desks;
// hook library stuff
InstallFunc m_install;
UninstallFunc m_uninstall;
InstallScreenSaverFunc m_installScreensaver;
UninstallScreenSaverFunc m_uninstallScreensaver;
// keyboard stuff
IJob* m_updateKeys;
HKL m_keyLayout;
};
#endif