2012-06-10 16:50:54 +00:00
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/*
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* synergy -- mouse and keyboard sharing utility
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2012-09-04 02:09:56 +00:00
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* Copyright (C) 2012 Bolton Software Ltd.
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* Copyright (C) 2011 Chris Schoeneman
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2012-06-10 16:50:54 +00:00
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*
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* This package is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* found in the file COPYING that should have accompanied this file.
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*
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* This package is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "CClientProxy1_4.h"
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#include "CProtocolUtil.h"
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#include "CLog.h"
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#include "IEventQueue.h"
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#include "TMethodEventJob.h"
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#include <cstring>
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#include <memory>
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#include "CServer.h"
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2013-04-09 18:56:19 +00:00
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#include "CCryptoStream.h"
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2012-06-10 16:50:54 +00:00
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//
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// CClientProxy1_4
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//
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2013-04-09 18:56:19 +00:00
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CClientProxy1_4::CClientProxy1_4(const CString& name, synergy::IStream* stream, CServer* server, IEventQueue* eventQueue) :
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CClientProxy1_3(name, stream, eventQueue), m_server(server)
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2012-06-10 16:50:54 +00:00
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{
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assert(m_server != NULL);
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}
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CClientProxy1_4::~CClientProxy1_4()
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{
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}
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void
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CClientProxy1_4::gameDeviceButtons(GameDeviceID id, GameDeviceButton buttons)
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{
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LOG((CLOG_DEBUG2 "send game device buttons to \"%s\" id=%d buttons=%d", getName().c_str(), id, buttons));
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CProtocolUtil::writef(getStream(), kMsgDGameButtons, id, buttons);
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}
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void
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CClientProxy1_4::gameDeviceSticks(GameDeviceID id, SInt16 x1, SInt16 y1, SInt16 x2, SInt16 y2)
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{
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LOG((CLOG_DEBUG2 "send game device sticks to \"%s\" id=%d s1=%+d,%+d s2=%+d,%+d", getName().c_str(), id, x1, y1, x2, y2));
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CProtocolUtil::writef(getStream(), kMsgDGameSticks, id, x1, y1, x2, y2);
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}
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void
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CClientProxy1_4::gameDeviceTriggers(GameDeviceID id, UInt8 t1, UInt8 t2)
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{
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LOG((CLOG_DEBUG2 "send game device triggers to \"%s\" id=%d t1=%d t2=%d", getName().c_str(), id, t1, t2));
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CProtocolUtil::writef(getStream(), kMsgDGameTriggers, id, t1, t2);
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}
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void
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CClientProxy1_4::gameDeviceTimingReq()
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{
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LOG((CLOG_DEBUG2 "send game device timing request to \"%s\"", getName().c_str()));
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CProtocolUtil::writef(getStream(), kMsgCGameTimingReq);
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}
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2013-04-09 18:56:19 +00:00
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void
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CClientProxy1_4::keyDown(KeyID key, KeyModifierMask mask, KeyButton button)
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{
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cryptoIv();
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CClientProxy1_3::keyDown(key, mask, button);
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}
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void
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CClientProxy1_4::keyRepeat(KeyID key, KeyModifierMask mask, SInt32 count, KeyButton button)
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{
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cryptoIv();
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CClientProxy1_3::keyRepeat(key, mask, count, button);
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}
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void
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CClientProxy1_4::keyUp(KeyID key, KeyModifierMask mask, KeyButton button)
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{
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cryptoIv();
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CClientProxy1_3::keyUp(key, mask, button);
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}
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void
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CClientProxy1_4::cryptoIv()
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{
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CCryptoStream* cryptoStream = dynamic_cast<CCryptoStream*>(getStream());
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if (cryptoStream == NULL) {
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return;
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}
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byte iv[CRYPTO_IV_SIZE];
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cryptoStream->newIv(iv);
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CString data(reinterpret_cast<const char*>(iv), CRYPTO_IV_SIZE);
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LOG((CLOG_DEBUG2 "send crypto iv change to \"%s\"", getName().c_str()));
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CProtocolUtil::writef(getStream(), kMsgDCryptoIv, &data);
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}
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2012-06-10 16:50:54 +00:00
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bool
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CClientProxy1_4::parseMessage(const UInt8* code)
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{
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// process message
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if (memcmp(code, kMsgCGameTimingResp, 4) == 0) {
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gameDeviceTimingResp();
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}
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else if (memcmp(code, kMsgDGameFeedback, 4) == 0) {
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gameDeviceFeedback();
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}
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else {
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return CClientProxy1_3::parseMessage(code);
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}
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return true;
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}
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void
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CClientProxy1_4::gameDeviceFeedback()
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{
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// parse
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GameDeviceID id;
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UInt16 m1, m2;
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CProtocolUtil::readf(getStream(), kMsgDGameFeedback + 4, &id, &m1, &m2);
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LOG((CLOG_DEBUG2 "recv game device feedback id=%d m1=%d m2=%d", id, m1, m2));
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// forward
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m_server->gameDeviceFeedback(id, m1, m2);
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}
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void
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CClientProxy1_4::gameDeviceTimingResp()
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{
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// parse
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UInt16 freq;
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CProtocolUtil::readf(getStream(), kMsgCGameTimingResp + 4, &freq);
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LOG((CLOG_DEBUG2 "recv game device timing response freq=%dms", freq));
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// forward
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m_server->gameDeviceTimingResp(freq);
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}
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