2012-06-10 16:50:54 +00:00
|
|
|
/*
|
|
|
|
* synergy -- mouse and keyboard sharing utility
|
2012-09-04 02:09:56 +00:00
|
|
|
* Copyright (C) 2012 Bolton Software Ltd.
|
|
|
|
* Copyright (C) 2002 Chris Schoeneman
|
2012-06-10 16:50:54 +00:00
|
|
|
*
|
|
|
|
* This package is free software; you can redistribute it and/or
|
|
|
|
* modify it under the terms of the GNU General Public License
|
|
|
|
* found in the file COPYING that should have accompanied this file.
|
|
|
|
*
|
|
|
|
* This package is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
* GNU General Public License for more details.
|
|
|
|
*
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
*/
|
|
|
|
|
|
|
|
#ifndef CSERVER_H
|
|
|
|
#define CSERVER_H
|
|
|
|
|
|
|
|
#include "CConfig.h"
|
|
|
|
#include "CClipboard.h"
|
|
|
|
#include "ClipboardTypes.h"
|
|
|
|
#include "KeyTypes.h"
|
|
|
|
#include "MouseTypes.h"
|
|
|
|
#include "CEvent.h"
|
|
|
|
#include "CStopwatch.h"
|
|
|
|
#include "stdmap.h"
|
|
|
|
#include "stdset.h"
|
|
|
|
#include "stdvector.h"
|
|
|
|
#include "INode.h"
|
2013-06-29 14:17:49 +00:00
|
|
|
#include "CEventTypes.h"
|
2012-06-10 16:50:54 +00:00
|
|
|
|
|
|
|
class CBaseClientProxy;
|
|
|
|
class CEventQueueTimer;
|
|
|
|
class CPrimaryClient;
|
|
|
|
class CInputFilter;
|
|
|
|
class CScreen;
|
2013-06-29 14:17:49 +00:00
|
|
|
class IEventQueue;
|
2012-06-10 16:50:54 +00:00
|
|
|
|
|
|
|
//! Synergy server
|
|
|
|
/*!
|
|
|
|
This class implements the top-level server algorithms for synergy.
|
|
|
|
*/
|
2013-07-16 19:02:30 +00:00
|
|
|
class CServer : public INode {
|
2012-06-10 16:50:54 +00:00
|
|
|
public:
|
|
|
|
//! Lock cursor to screen data
|
|
|
|
class CLockCursorToScreenInfo {
|
|
|
|
public:
|
|
|
|
enum State { kOff, kOn, kToggle };
|
|
|
|
|
|
|
|
static CLockCursorToScreenInfo* alloc(State state = kToggle);
|
|
|
|
|
|
|
|
public:
|
|
|
|
State m_state;
|
|
|
|
};
|
|
|
|
|
|
|
|
//! Switch to screen data
|
|
|
|
class CSwitchToScreenInfo {
|
|
|
|
public:
|
|
|
|
static CSwitchToScreenInfo* alloc(const CString& screen);
|
|
|
|
|
|
|
|
public:
|
|
|
|
// this is a C-string; this type is a variable size structure
|
|
|
|
char m_screen[1];
|
|
|
|
};
|
|
|
|
|
|
|
|
//! Switch in direction data
|
|
|
|
class CSwitchInDirectionInfo {
|
|
|
|
public:
|
|
|
|
static CSwitchInDirectionInfo* alloc(EDirection direction);
|
|
|
|
|
|
|
|
public:
|
|
|
|
EDirection m_direction;
|
|
|
|
};
|
|
|
|
|
|
|
|
//! Screen connected data
|
|
|
|
class CScreenConnectedInfo {
|
|
|
|
public:
|
|
|
|
CScreenConnectedInfo(CString screen) : m_screen(screen) { }
|
|
|
|
|
|
|
|
public:
|
|
|
|
CString m_screen; // was char[1]
|
|
|
|
};
|
|
|
|
|
|
|
|
//! Keyboard broadcast data
|
|
|
|
class CKeyboardBroadcastInfo {
|
|
|
|
public:
|
|
|
|
enum State { kOff, kOn, kToggle };
|
|
|
|
|
|
|
|
static CKeyboardBroadcastInfo* alloc(State state = kToggle);
|
|
|
|
static CKeyboardBroadcastInfo* alloc(State state,
|
|
|
|
const CString& screens);
|
|
|
|
|
|
|
|
public:
|
|
|
|
State m_state;
|
|
|
|
char m_screens[1];
|
|
|
|
};
|
|
|
|
|
|
|
|
/*!
|
|
|
|
Start the server with the configuration \p config and the primary
|
|
|
|
client (local screen) \p primaryClient. The client retains
|
|
|
|
ownership of \p primaryClient.
|
|
|
|
*/
|
2013-07-16 19:02:30 +00:00
|
|
|
CServer(CConfig& config, CPrimaryClient* primaryClient, CScreen* screen, IEventQueue* events);
|
2012-06-10 16:50:54 +00:00
|
|
|
~CServer();
|
2013-07-16 19:02:30 +00:00
|
|
|
|
2013-04-09 18:56:19 +00:00
|
|
|
#ifdef TEST_ENV
|
2013-07-16 19:02:30 +00:00
|
|
|
CServer() : m_mock(true), m_config(NULL) { }
|
|
|
|
void setActive(CBaseClientProxy* active) { m_active = active; }
|
2013-04-09 18:56:19 +00:00
|
|
|
#endif
|
2012-06-10 16:50:54 +00:00
|
|
|
|
|
|
|
//! @name manipulators
|
|
|
|
//@{
|
|
|
|
|
|
|
|
//! Set configuration
|
|
|
|
/*!
|
|
|
|
Change the server's configuration. Returns true iff the new
|
|
|
|
configuration was accepted (it must include the server's name).
|
|
|
|
This will disconnect any clients no longer in the configuration.
|
|
|
|
*/
|
|
|
|
bool setConfig(const CConfig&);
|
|
|
|
|
|
|
|
//! Add a client
|
|
|
|
/*!
|
|
|
|
Adds \p client to the server. The client is adopted and will be
|
|
|
|
destroyed when the client disconnects or is disconnected.
|
|
|
|
*/
|
|
|
|
void adoptClient(CBaseClientProxy* client);
|
|
|
|
|
|
|
|
//! Disconnect clients
|
|
|
|
/*!
|
|
|
|
Disconnect clients. This tells them to disconnect but does not wait
|
|
|
|
for them to actually do so. The server sends the disconnected event
|
|
|
|
when they're all disconnected (or immediately if none are connected).
|
|
|
|
The caller can also just destroy this object to force the disconnection.
|
|
|
|
*/
|
|
|
|
void disconnect();
|
|
|
|
|
|
|
|
//! Notify of game device timing response
|
|
|
|
void gameDeviceTimingResp(UInt16 freq);
|
|
|
|
|
|
|
|
//! Notify of game device feedback
|
|
|
|
void gameDeviceFeedback(GameDeviceID id, UInt16 m1, UInt16 m2);
|
|
|
|
|
|
|
|
//@}
|
|
|
|
//! @name accessors
|
|
|
|
//@{
|
|
|
|
|
|
|
|
//! Get number of connected clients
|
|
|
|
/*!
|
|
|
|
Returns the number of connected clients, including the server itself.
|
|
|
|
*/
|
|
|
|
UInt32 getNumClients() const;
|
|
|
|
|
|
|
|
//! Get the list of connected clients
|
|
|
|
/*!
|
|
|
|
Set the \c list to the names of the currently connected clients.
|
|
|
|
*/
|
|
|
|
void getClients(std::vector<CString>& list) const;
|
|
|
|
|
|
|
|
//@}
|
|
|
|
|
|
|
|
private:
|
|
|
|
// get canonical name of client
|
|
|
|
CString getName(const CBaseClientProxy*) const;
|
|
|
|
|
|
|
|
// get the sides of the primary screen that have neighbors
|
|
|
|
UInt32 getActivePrimarySides() const;
|
|
|
|
|
|
|
|
// returns true iff mouse should be locked to the current screen
|
|
|
|
// according to this object only, ignoring what the primary client
|
|
|
|
// says.
|
|
|
|
bool isLockedToScreenServer() const;
|
|
|
|
|
|
|
|
// returns true iff mouse should be locked to the current screen
|
|
|
|
// according to this object or the primary client.
|
|
|
|
bool isLockedToScreen() const;
|
|
|
|
|
|
|
|
// returns the jump zone of the client
|
|
|
|
SInt32 getJumpZoneSize(CBaseClientProxy*) const;
|
|
|
|
|
|
|
|
// change the active screen
|
|
|
|
void switchScreen(CBaseClientProxy*,
|
|
|
|
SInt32 x, SInt32 y, bool forScreenSaver);
|
|
|
|
|
|
|
|
// jump to screen
|
|
|
|
void jumpToScreen(CBaseClientProxy*);
|
|
|
|
|
|
|
|
// convert pixel position to fraction, using x or y depending on the
|
|
|
|
// direction.
|
|
|
|
float mapToFraction(CBaseClientProxy*, EDirection,
|
|
|
|
SInt32 x, SInt32 y) const;
|
|
|
|
|
|
|
|
// convert fraction to pixel position, writing only x or y depending
|
|
|
|
// on the direction.
|
|
|
|
void mapToPixel(CBaseClientProxy*, EDirection, float f,
|
|
|
|
SInt32& x, SInt32& y) const;
|
|
|
|
|
|
|
|
// returns true if the client has a neighbor anywhere along the edge
|
|
|
|
// indicated by the direction.
|
|
|
|
bool hasAnyNeighbor(CBaseClientProxy*, EDirection) const;
|
|
|
|
|
|
|
|
// lookup neighboring screen, mapping the coordinate independent of
|
|
|
|
// the direction to the neighbor's coordinate space.
|
|
|
|
CBaseClientProxy* getNeighbor(CBaseClientProxy*, EDirection,
|
|
|
|
SInt32& x, SInt32& y) const;
|
|
|
|
|
|
|
|
// lookup neighboring screen. given a position relative to the
|
|
|
|
// source screen, find the screen we should move onto and where.
|
|
|
|
// if the position is sufficiently far from the source then we
|
|
|
|
// cross multiple screens. if there is no suitable screen then
|
|
|
|
// return NULL and x,y are not modified.
|
|
|
|
CBaseClientProxy* mapToNeighbor(CBaseClientProxy*, EDirection,
|
|
|
|
SInt32& x, SInt32& y) const;
|
|
|
|
|
|
|
|
// adjusts x and y or neither to avoid ending up in a jump zone
|
|
|
|
// after entering the client in the given direction.
|
|
|
|
void avoidJumpZone(CBaseClientProxy*, EDirection,
|
|
|
|
SInt32& x, SInt32& y) const;
|
|
|
|
|
|
|
|
// test if a switch is permitted. this includes testing user
|
|
|
|
// options like switch delay and tracking any state required to
|
|
|
|
// implement them. returns true iff a switch is permitted.
|
|
|
|
bool isSwitchOkay(CBaseClientProxy* dst, EDirection,
|
|
|
|
SInt32 x, SInt32 y, SInt32 xActive, SInt32 yActive);
|
|
|
|
|
|
|
|
// update switch state due to a mouse move at \p x, \p y that
|
|
|
|
// doesn't switch screens.
|
|
|
|
void noSwitch(SInt32 x, SInt32 y);
|
|
|
|
|
|
|
|
// stop switch timers
|
|
|
|
void stopSwitch();
|
|
|
|
|
|
|
|
// start two tap switch timer
|
|
|
|
void startSwitchTwoTap();
|
|
|
|
|
|
|
|
// arm the two tap switch timer if \p x, \p y is outside the tap zone
|
|
|
|
void armSwitchTwoTap(SInt32 x, SInt32 y);
|
|
|
|
|
|
|
|
// stop the two tap switch timer
|
|
|
|
void stopSwitchTwoTap();
|
|
|
|
|
|
|
|
// returns true iff the two tap switch timer is started
|
|
|
|
bool isSwitchTwoTapStarted() const;
|
|
|
|
|
|
|
|
// returns true iff should switch because of two tap
|
|
|
|
bool shouldSwitchTwoTap() const;
|
|
|
|
|
|
|
|
// start delay switch timer
|
|
|
|
void startSwitchWait(SInt32 x, SInt32 y);
|
|
|
|
|
|
|
|
// stop delay switch timer
|
|
|
|
void stopSwitchWait();
|
|
|
|
|
|
|
|
// returns true iff the delay switch timer is started
|
|
|
|
bool isSwitchWaitStarted() const;
|
|
|
|
|
|
|
|
// returns the corner (EScreenSwitchCornerMasks) where x,y is on the
|
|
|
|
// given client. corners have the given size.
|
|
|
|
UInt32 getCorner(CBaseClientProxy*,
|
|
|
|
SInt32 x, SInt32 y, SInt32 size) const;
|
|
|
|
|
|
|
|
// stop relative mouse moves
|
|
|
|
void stopRelativeMoves();
|
|
|
|
|
|
|
|
// send screen options to \c client
|
|
|
|
void sendOptions(CBaseClientProxy* client) const;
|
|
|
|
|
|
|
|
// process options from configuration
|
|
|
|
void processOptions();
|
|
|
|
|
|
|
|
// event handlers
|
|
|
|
void handleShapeChanged(const CEvent&, void*);
|
|
|
|
void handleClipboardGrabbed(const CEvent&, void*);
|
|
|
|
void handleClipboardChanged(const CEvent&, void*);
|
|
|
|
void handleKeyDownEvent(const CEvent&, void*);
|
|
|
|
void handleKeyUpEvent(const CEvent&, void*);
|
|
|
|
void handleKeyRepeatEvent(const CEvent&, void*);
|
|
|
|
void handleButtonDownEvent(const CEvent&, void*);
|
|
|
|
void handleButtonUpEvent(const CEvent&, void*);
|
|
|
|
void handleMotionPrimaryEvent(const CEvent&, void*);
|
|
|
|
void handleMotionSecondaryEvent(const CEvent&, void*);
|
|
|
|
void handleWheelEvent(const CEvent&, void*);
|
|
|
|
void handleGameDeviceButtons(const CEvent&, void*);
|
|
|
|
void handleGameDeviceSticks(const CEvent&, void*);
|
|
|
|
void handleGameDeviceTriggers(const CEvent&, void*);
|
|
|
|
void handleGameDeviceTimingReq(const CEvent&, void*);
|
|
|
|
void handleScreensaverActivatedEvent(const CEvent&, void*);
|
|
|
|
void handleScreensaverDeactivatedEvent(const CEvent&, void*);
|
|
|
|
void handleSwitchWaitTimeout(const CEvent&, void*);
|
|
|
|
void handleClientDisconnected(const CEvent&, void*);
|
|
|
|
void handleClientCloseTimeout(const CEvent&, void*);
|
|
|
|
void handleSwitchToScreenEvent(const CEvent&, void*);
|
|
|
|
void handleSwitchInDirectionEvent(const CEvent&, void*);
|
|
|
|
void handleKeyboardBroadcastEvent(const CEvent&,void*);
|
|
|
|
void handleLockCursorToScreenEvent(const CEvent&, void*);
|
|
|
|
void handleFakeInputBeginEvent(const CEvent&, void*);
|
|
|
|
void handleFakeInputEndEvent(const CEvent&, void*);
|
2013-07-16 19:02:30 +00:00
|
|
|
void handleFileChunkSendingEvent(const CEvent&, void*);
|
2012-06-10 16:50:54 +00:00
|
|
|
|
|
|
|
// event processing
|
|
|
|
void onClipboardChanged(CBaseClientProxy* sender,
|
|
|
|
ClipboardID id, UInt32 seqNum);
|
|
|
|
void onScreensaver(bool activated);
|
|
|
|
void onKeyDown(KeyID, KeyModifierMask, KeyButton,
|
|
|
|
const char* screens);
|
|
|
|
void onKeyUp(KeyID, KeyModifierMask, KeyButton,
|
|
|
|
const char* screens);
|
|
|
|
void onKeyRepeat(KeyID, KeyModifierMask, SInt32, KeyButton);
|
|
|
|
void onMouseDown(ButtonID);
|
|
|
|
void onMouseUp(ButtonID);
|
|
|
|
bool onMouseMovePrimary(SInt32 x, SInt32 y);
|
|
|
|
void onMouseMoveSecondary(SInt32 dx, SInt32 dy);
|
|
|
|
void onMouseWheel(SInt32 xDelta, SInt32 yDelta);
|
|
|
|
void onGameDeviceButtons(GameDeviceID id, GameDeviceButton buttons);
|
|
|
|
void onGameDeviceSticks(GameDeviceID id, SInt16 x1, SInt16 y1, SInt16 x2, SInt16 y2);
|
|
|
|
void onGameDeviceTriggers(GameDeviceID id, UInt8 t1, UInt8 t2);
|
|
|
|
void onGameDeviceTimingReq();
|
2013-07-16 19:02:30 +00:00
|
|
|
void onFileChunkSending(const UInt8* data);
|
2012-06-10 16:50:54 +00:00
|
|
|
|
|
|
|
// add client to list and attach event handlers for client
|
|
|
|
bool addClient(CBaseClientProxy*);
|
|
|
|
|
|
|
|
// remove client from list and detach event handlers for client
|
|
|
|
bool removeClient(CBaseClientProxy*);
|
|
|
|
|
|
|
|
// close a client
|
|
|
|
void closeClient(CBaseClientProxy*, const char* msg);
|
|
|
|
|
|
|
|
// close clients not in \p config
|
|
|
|
void closeClients(const CConfig& config);
|
|
|
|
|
|
|
|
// close all clients whether they've completed the handshake or not,
|
|
|
|
// except the primary client
|
|
|
|
void closeAllClients();
|
|
|
|
|
|
|
|
// remove clients from internal state
|
|
|
|
void removeActiveClient(CBaseClientProxy*);
|
|
|
|
void removeOldClient(CBaseClientProxy*);
|
|
|
|
|
|
|
|
// force the cursor off of \p client
|
|
|
|
void forceLeaveClient(CBaseClientProxy* client);
|
2013-04-09 18:56:19 +00:00
|
|
|
|
|
|
|
public:
|
|
|
|
bool m_mock;
|
2012-06-10 16:50:54 +00:00
|
|
|
|
|
|
|
private:
|
|
|
|
class CClipboardInfo {
|
|
|
|
public:
|
|
|
|
CClipboardInfo();
|
|
|
|
|
|
|
|
public:
|
|
|
|
CClipboard m_clipboard;
|
|
|
|
CString m_clipboardData;
|
|
|
|
CString m_clipboardOwner;
|
|
|
|
UInt32 m_clipboardSeqNum;
|
|
|
|
};
|
|
|
|
|
|
|
|
// the primary screen client
|
|
|
|
CPrimaryClient* m_primaryClient;
|
|
|
|
|
|
|
|
// all clients (including the primary client) indexed by name
|
|
|
|
typedef std::map<CString, CBaseClientProxy*> CClientList;
|
|
|
|
typedef std::set<CBaseClientProxy*> CClientSet;
|
|
|
|
CClientList m_clients;
|
|
|
|
CClientSet m_clientSet;
|
|
|
|
|
|
|
|
// all old connections that we're waiting to hangup
|
|
|
|
typedef std::map<CBaseClientProxy*, CEventQueueTimer*> COldClients;
|
|
|
|
COldClients m_oldClients;
|
|
|
|
|
|
|
|
// the client with focus
|
|
|
|
CBaseClientProxy* m_active;
|
|
|
|
|
|
|
|
// the sequence number of enter messages
|
|
|
|
UInt32 m_seqNum;
|
|
|
|
|
|
|
|
// current mouse position (in absolute screen coordinates) on
|
|
|
|
// whichever screen is active
|
|
|
|
SInt32 m_x, m_y;
|
|
|
|
|
|
|
|
// last mouse deltas. this is needed to smooth out double tap
|
|
|
|
// on win32 which reports bogus mouse motion at the edge of
|
|
|
|
// the screen when using low level hooks, synthesizing motion
|
|
|
|
// in the opposite direction the mouse actually moved.
|
|
|
|
SInt32 m_xDelta, m_yDelta;
|
|
|
|
SInt32 m_xDelta2, m_yDelta2;
|
|
|
|
|
|
|
|
// current configuration
|
2013-07-16 19:02:30 +00:00
|
|
|
CConfig* m_config;
|
2012-06-10 16:50:54 +00:00
|
|
|
|
|
|
|
// input filter (from m_config);
|
|
|
|
CInputFilter* m_inputFilter;
|
|
|
|
|
|
|
|
// clipboard cache
|
|
|
|
CClipboardInfo m_clipboards[kClipboardEnd];
|
|
|
|
|
|
|
|
// state saved when screen saver activates
|
|
|
|
CBaseClientProxy* m_activeSaver;
|
|
|
|
SInt32 m_xSaver, m_ySaver;
|
|
|
|
|
|
|
|
// common state for screen switch tests. all tests are always
|
|
|
|
// trying to reach the same screen in the same direction.
|
|
|
|
EDirection m_switchDir;
|
|
|
|
CBaseClientProxy* m_switchScreen;
|
|
|
|
|
|
|
|
// state for delayed screen switching
|
|
|
|
double m_switchWaitDelay;
|
|
|
|
CEventQueueTimer* m_switchWaitTimer;
|
|
|
|
SInt32 m_switchWaitX, m_switchWaitY;
|
|
|
|
|
|
|
|
// state for double-tap screen switching
|
|
|
|
double m_switchTwoTapDelay;
|
|
|
|
CStopwatch m_switchTwoTapTimer;
|
|
|
|
bool m_switchTwoTapEngaged;
|
|
|
|
bool m_switchTwoTapArmed;
|
|
|
|
SInt32 m_switchTwoTapZone;
|
|
|
|
|
|
|
|
// modifiers needed before switching
|
|
|
|
bool m_switchNeedsShift;
|
|
|
|
bool m_switchNeedsControl;
|
|
|
|
bool m_switchNeedsAlt;
|
|
|
|
|
|
|
|
// relative mouse move option
|
|
|
|
bool m_relativeMoves;
|
|
|
|
|
|
|
|
// flag whether or not we have broadcasting enabled and the screens to
|
|
|
|
// which we should send broadcasted keys.
|
|
|
|
bool m_keyboardBroadcasting;
|
|
|
|
CString m_keyboardBroadcastingScreens;
|
|
|
|
|
|
|
|
// screen locking (former scroll lock)
|
|
|
|
bool m_lockedToScreen;
|
|
|
|
|
|
|
|
// server screen
|
|
|
|
CScreen* m_screen;
|
|
|
|
|
2013-06-29 14:17:49 +00:00
|
|
|
IEventQueue* m_events;
|
2012-06-10 16:50:54 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
#endif
|