barrier/src/lib/base/SimpleEventQueueBuffer.h

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/*
* synergy -- mouse and keyboard sharing utility
* Copyright (C) 2012 Bolton Software Ltd.
* Copyright (C) 2004 Chris Schoeneman
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*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* found in the file COPYING that should have accompanied this file.
*
* This package is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
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#include "base/IEventQueueBuffer.h"
#include "arch/IArchMultithread.h"
#include "common/stddeque.h"
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//! In-memory event queue buffer
/*!
An event queue buffer provides a queue of events for an IEventQueue.
*/
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class SimpleEventQueueBuffer : public IEventQueueBuffer {
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public:
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SimpleEventQueueBuffer();
~SimpleEventQueueBuffer();
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// IEventQueueBuffer overrides
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void init() { }
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virtual void waitForEvent(double timeout);
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virtual Type getEvent(Event& event, UInt32& dataID);
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virtual bool addEvent(UInt32 dataID);
virtual bool isEmpty() const;
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virtual EventQueueTimer*
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newTimer(double duration, bool oneShot) const;
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virtual void deleteTimer(EventQueueTimer*) const;
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private:
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typedef std::deque<UInt32> EventDeque;
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ArchMutex m_queueMutex;
ArchCond m_queueReadyCond;
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bool m_queueReady;
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EventDeque m_queue;
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};
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class EventQueueTimer
{
public:
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EventQueueTimer() { }
virtual ~EventQueueTimer() { }
};