barrier/src/lib/synergy/KeyState.h

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/*
* synergy -- mouse and keyboard sharing utility
* Copyright (C) 2012 Bolton Software Ltd.
* Copyright (C) 2004 Chris Schoeneman
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*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* found in the file COPYING that should have accompanied this file.
*
* This package is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
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#include "synergy/IKeyState.h"
#include "synergy/KeyMap.h"
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//! Core key state
/*!
This class provides key state services. Subclasses must implement a few
platform specific methods.
*/
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class KeyState : public IKeyState {
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public:
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KeyState(IEventQueue* events);
KeyState(IEventQueue* events, synergy::KeyMap& keyMap);
virtual ~KeyState();
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//! @name manipulators
//@{
//! Handle key event
/*!
Sets the state of \p button to down or up and updates the current
modifier state to \p newState. This method should be called by
primary screens only in response to local events. For auto-repeat
set \p down to \c true. Overrides must forward to the superclass.
*/
virtual void onKey(KeyButton button, bool down,
KeyModifierMask newState);
//! Post a key event
/*!
Posts a key event. This may adjust the event or post additional
events in some circumstances. If this is overridden it must forward
to the superclass.
*/
virtual void sendKeyEvent(void* target,
bool press, bool isAutoRepeat,
KeyID key, KeyModifierMask mask,
SInt32 count, KeyButton button);
//@}
//! @name accessors
//@{
//@}
// IKeyState overrides
virtual void updateKeyMap();
virtual void updateKeyState();
virtual void setHalfDuplexMask(KeyModifierMask);
virtual void fakeKeyDown(KeyID id, KeyModifierMask mask,
KeyButton button);
virtual bool fakeKeyRepeat(KeyID id, KeyModifierMask mask,
SInt32 count, KeyButton button);
virtual bool fakeKeyUp(KeyButton button);
virtual void fakeAllKeysUp();
virtual bool fakeCtrlAltDel() = 0;
virtual bool isKeyDown(KeyButton) const;
virtual KeyModifierMask
getActiveModifiers() const;
virtual KeyModifierMask
pollActiveModifiers() const = 0;
virtual SInt32 pollActiveGroup() const = 0;
virtual void pollPressedKeys(KeyButtonSet& pressedKeys) const = 0;
SInt32 getKeyState(KeyButton keyButton) { return m_keys[keyButton]; }
protected:
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typedef synergy::KeyMap::Keystroke Keystroke;
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//! @name protected manipulators
//@{
//! Get the keyboard map
/*!
Fills \p keyMap with the current keyboard map.
*/
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virtual void getKeyMap(synergy::KeyMap& keyMap) = 0;
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//! Fake a key event
/*!
Synthesize an event for \p keystroke.
*/
virtual void fakeKey(const Keystroke& keystroke) = 0;
//! Get the active modifiers
/*!
Returns the modifiers that are currently active according to our
shadowed state. The state may be modified.
*/
virtual KeyModifierMask&
getActiveModifiersRValue();
//@}
//! @name protected accessors
//@{
//! Compute a group number
/*!
Returns the number of the group \p offset groups after group \p group.
*/
SInt32 getEffectiveGroup(SInt32 group, SInt32 offset) const;
//! Check if key is ignored
/*!
Returns \c true if and only if the key should always be ignored.
The default returns \c true only for the toggle keys.
*/
virtual bool isIgnoredKey(KeyID key, KeyModifierMask mask) const;
//! Get button for a KeyID
/*!
Return the button mapped to key \p id in group \p group if any,
otherwise returns 0.
*/
KeyButton getButton(KeyID id, SInt32 group) const;
//@}
private:
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typedef synergy::KeyMap::Keystrokes Keystrokes;
typedef synergy::KeyMap::ModifierToKeys ModifierToKeys;
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public:
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struct AddActiveModifierContext {
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public:
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AddActiveModifierContext(SInt32 group, KeyModifierMask mask,
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ModifierToKeys& activeModifiers);
public:
SInt32 m_activeGroup;
KeyModifierMask m_mask;
ModifierToKeys& m_activeModifiers;
private:
// not implemented
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AddActiveModifierContext(const AddActiveModifierContext&);
AddActiveModifierContext& operator=(const AddActiveModifierContext&);
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};
private:
class ButtonToKeyLess {
public:
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bool operator()(const synergy::KeyMap::ButtonToKeyMap::value_type& a,
const synergy::KeyMap::ButtonToKeyMap::value_type b) const
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{
return (a.first < b.first);
}
};
// not implemented
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KeyState(const KeyState&);
KeyState& operator=(const KeyState&);
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// called by all ctors.
void init();
// adds alias key sequences. these are sequences that are equivalent
// to other sequences.
void addAliasEntries();
// adds non-keypad key sequences for keypad KeyIDs
void addKeypadEntries();
// adds key sequences for combination KeyIDs (those built using
// dead keys)
void addCombinationEntries();
// synthesize key events. synthesize auto-repeat events count times.
void fakeKeys(const Keystrokes&, UInt32 count);
// update key state to match changes to modifiers
void updateModifierKeyState(KeyButton button,
const ModifierToKeys& oldModifiers,
const ModifierToKeys& newModifiers);
// active modifiers collection callback
static void addActiveModifierCB(KeyID id, SInt32 group,
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synergy::KeyMap::KeyItem& keyItem, void* vcontext);
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private:
// must be declared before m_keyMap. used when this class owns the key map.
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synergy::KeyMap* m_keyMapPtr;
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// the keyboard map
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synergy::KeyMap& m_keyMap;
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// current modifier state
KeyModifierMask m_mask;
// the active modifiers and the buttons activating them
ModifierToKeys m_activeModifiers;
// current keyboard state (> 0 if pressed, 0 otherwise). this is
// initialized to the keyboard state according to the system then
// it tracks synthesized events.
SInt32 m_keys[kNumButtons];
// synthetic keyboard state (> 0 if pressed, 0 otherwise). this
// tracks the synthesized keyboard state. if m_keys[n] > 0 but
// m_syntheticKeys[n] == 0 then the key was pressed locally and
// not synthesized yet.
SInt32 m_syntheticKeys[kNumButtons];
// client data for each pressed key
UInt32 m_keyClientData[kNumButtons];
// server keyboard state. an entry is 0 if not the key isn't pressed
// otherwise it's the local KeyButton synthesized for the server key.
KeyButton m_serverKeys[kNumButtons];
IEventQueue* m_events;
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};