barrier/lib/server/CInputFilter.cpp

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/*
* synergy -- mouse and keyboard sharing utility
* Copyright (C) 2005 Chris Schoeneman, Nick Bolton, Sorin Sbarnea
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* found in the file COPYING that should have accompanied this file.
*
* This package is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
2010-06-20 17:38:51 +00:00
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "CInputFilter.h"
#include "CServer.h"
#include "CPrimaryClient.h"
#include "CKeyMap.h"
#include "CEventQueue.h"
#include "CLog.h"
#include "TMethodEventJob.h"
#include <cstdlib>
#include <cstring>
// -----------------------------------------------------------------------------
// Input Filter Condition Classes
// -----------------------------------------------------------------------------
CInputFilter::CCondition::CCondition()
{
// do nothing
}
CInputFilter::CCondition::~CCondition()
{
// do nothing
}
void
CInputFilter::CCondition::enablePrimary(CPrimaryClient*)
{
// do nothing
}
void
CInputFilter::CCondition::disablePrimary(CPrimaryClient*)
{
// do nothing
}
CInputFilter::CKeystrokeCondition::CKeystrokeCondition(
IPlatformScreen::CKeyInfo* info) :
m_id(0),
m_key(info->m_key),
m_mask(info->m_mask)
{
free(info);
}
CInputFilter::CKeystrokeCondition::CKeystrokeCondition(
KeyID key, KeyModifierMask mask) :
m_id(0),
m_key(key),
m_mask(mask)
{
// do nothing
}
CInputFilter::CKeystrokeCondition::~CKeystrokeCondition()
{
// do nothing
}
KeyID
CInputFilter::CKeystrokeCondition::getKey() const
{
return m_key;
}
KeyModifierMask
CInputFilter::CKeystrokeCondition::getMask() const
{
return m_mask;
}
CInputFilter::CCondition*
CInputFilter::CKeystrokeCondition::clone() const
{
return new CKeystrokeCondition(m_key, m_mask);
}
CString
CInputFilter::CKeystrokeCondition::format() const
{
return CStringUtil::print("keystroke(%s)",
CKeyMap::formatKey(m_key, m_mask).c_str());
}
CInputFilter::EFilterStatus
CInputFilter::CKeystrokeCondition::match(const CEvent& event)
{
EFilterStatus status;
// check for hotkey events
CEvent::Type type = event.getType();
if (type == IPrimaryScreen::getHotKeyDownEvent()) {
status = kActivate;
}
else if (type == IPrimaryScreen::getHotKeyUpEvent()) {
status = kDeactivate;
}
else {
return kNoMatch;
}
// check if it's our hotkey
IPrimaryScreen::CHotKeyInfo* kinfo =
reinterpret_cast<IPlatformScreen::CHotKeyInfo*>(event.getData());
if (kinfo->m_id != m_id) {
return kNoMatch;
}
return status;
}
void
CInputFilter::CKeystrokeCondition::enablePrimary(CPrimaryClient* primary)
{
m_id = primary->registerHotKey(m_key, m_mask);
}
void
CInputFilter::CKeystrokeCondition::disablePrimary(CPrimaryClient* primary)
{
primary->unregisterHotKey(m_id);
m_id = 0;
}
CInputFilter::CMouseButtonCondition::CMouseButtonCondition(
IPlatformScreen::CButtonInfo* info) :
m_button(info->m_button),
m_mask(info->m_mask)
{
free(info);
}
CInputFilter::CMouseButtonCondition::CMouseButtonCondition(
ButtonID button, KeyModifierMask mask) :
m_button(button),
m_mask(mask)
{
// do nothing
}
CInputFilter::CMouseButtonCondition::~CMouseButtonCondition()
{
// do nothing
}
ButtonID
CInputFilter::CMouseButtonCondition::getButton() const
{
return m_button;
}
KeyModifierMask
CInputFilter::CMouseButtonCondition::getMask() const
{
return m_mask;
}
CInputFilter::CCondition*
CInputFilter::CMouseButtonCondition::clone() const
{
return new CMouseButtonCondition(m_button, m_mask);
}
CString
CInputFilter::CMouseButtonCondition::format() const
{
CString key = CKeyMap::formatKey(kKeyNone, m_mask);
if (!key.empty()) {
key += "+";
}
return CStringUtil::print("mousebutton(%s%d)", key.c_str(), m_button);
}
CInputFilter::EFilterStatus
CInputFilter::CMouseButtonCondition::match(const CEvent& event)
{
static const KeyModifierMask s_ignoreMask =
KeyModifierAltGr | KeyModifierCapsLock |
KeyModifierNumLock | KeyModifierScrollLock;
EFilterStatus status;
// check for hotkey events
CEvent::Type type = event.getType();
if (type == IPrimaryScreen::getButtonDownEvent()) {
status = kActivate;
}
else if (type == IPrimaryScreen::getButtonUpEvent()) {
status = kDeactivate;
}
else {
return kNoMatch;
}
// check if it's the right button and modifiers. ignore modifiers
// that cannot be combined with a mouse button.
IPlatformScreen::CButtonInfo* minfo =
reinterpret_cast<IPlatformScreen::CButtonInfo*>(event.getData());
if (minfo->m_button != m_button ||
(minfo->m_mask & ~s_ignoreMask) != m_mask) {
return kNoMatch;
}
return status;
}
CInputFilter::CScreenConnectedCondition::CScreenConnectedCondition(
const CString& screen) :
m_screen(screen)
{
// do nothing
}
CInputFilter::CScreenConnectedCondition::~CScreenConnectedCondition()
{
// do nothing
}
CInputFilter::CCondition*
CInputFilter::CScreenConnectedCondition::clone() const
{
return new CScreenConnectedCondition(m_screen);
}
CString
CInputFilter::CScreenConnectedCondition::format() const
{
return CStringUtil::print("connect(%s)", m_screen.c_str());
}
CInputFilter::EFilterStatus
CInputFilter::CScreenConnectedCondition::match(const CEvent& event)
{
if (event.getType() == CServer::getConnectedEvent()) {
CServer::CScreenConnectedInfo* info =
reinterpret_cast<CServer::CScreenConnectedInfo*>(event.getData());
if (m_screen == info->m_screen || m_screen.empty()) {
return kActivate;
}
}
return kNoMatch;
}
// -----------------------------------------------------------------------------
// Input Filter Action Classes
// -----------------------------------------------------------------------------
CInputFilter::CAction::CAction()
{
// do nothing
}
CInputFilter::CAction::~CAction()
{
// do nothing
}
CInputFilter::CLockCursorToScreenAction::CLockCursorToScreenAction(Mode mode) :
m_mode(mode)
{
// do nothing
}
CInputFilter::CLockCursorToScreenAction::Mode
CInputFilter::CLockCursorToScreenAction::getMode() const
{
return m_mode;
}
CInputFilter::CAction*
CInputFilter::CLockCursorToScreenAction::clone() const
{
return new CLockCursorToScreenAction(*this);
}
CString
CInputFilter::CLockCursorToScreenAction::format() const
{
static const char* s_mode[] = { "off", "on", "toggle" };
return CStringUtil::print("lockCursorToScreen(%s)", s_mode[m_mode]);
}
void
CInputFilter::CLockCursorToScreenAction::perform(const CEvent& event)
{
static const CServer::CLockCursorToScreenInfo::State s_state[] = {
CServer::CLockCursorToScreenInfo::kOff,
CServer::CLockCursorToScreenInfo::kOn,
CServer::CLockCursorToScreenInfo::kToggle
};
// send event
CServer::CLockCursorToScreenInfo* info =
CServer::CLockCursorToScreenInfo::alloc(s_state[m_mode]);
EVENTQUEUE->addEvent(CEvent(CServer::getLockCursorToScreenEvent(),
event.getTarget(), info,
CEvent::kDeliverImmediately));
}
CInputFilter::CSwitchToScreenAction::CSwitchToScreenAction(
const CString& screen) :
m_screen(screen)
{
// do nothing
}
CString
CInputFilter::CSwitchToScreenAction::getScreen() const
{
return m_screen;
}
CInputFilter::CAction*
CInputFilter::CSwitchToScreenAction::clone() const
{
return new CSwitchToScreenAction(*this);
}
CString
CInputFilter::CSwitchToScreenAction::format() const
{
return CStringUtil::print("switchToScreen(%s)", m_screen.c_str());
}
void
CInputFilter::CSwitchToScreenAction::perform(const CEvent& event)
{
// pick screen name. if m_screen is empty then use the screen from
// event if it has one.
CString screen = m_screen;
if (screen.empty() && event.getType() == CServer::getConnectedEvent()) {
CServer::CScreenConnectedInfo* info =
reinterpret_cast<CServer::CScreenConnectedInfo*>(event.getData());
screen = info->m_screen;
}
// send event
CServer::CSwitchToScreenInfo* info =
CServer::CSwitchToScreenInfo::alloc(screen);
EVENTQUEUE->addEvent(CEvent(CServer::getSwitchToScreenEvent(),
event.getTarget(), info,
CEvent::kDeliverImmediately));
}
CInputFilter::CSwitchInDirectionAction::CSwitchInDirectionAction(
EDirection direction) :
m_direction(direction)
{
// do nothing
}
EDirection
CInputFilter::CSwitchInDirectionAction::getDirection() const
{
return m_direction;
}
CInputFilter::CAction*
CInputFilter::CSwitchInDirectionAction::clone() const
{
return new CSwitchInDirectionAction(*this);
}
CString
CInputFilter::CSwitchInDirectionAction::format() const
{
static const char* s_names[] = {
"",
"left",
"right",
"up",
"down"
};
return CStringUtil::print("switchInDirection(%s)", s_names[m_direction]);
}
void
CInputFilter::CSwitchInDirectionAction::perform(const CEvent& event)
{
CServer::CSwitchInDirectionInfo* info =
CServer::CSwitchInDirectionInfo::alloc(m_direction);
EVENTQUEUE->addEvent(CEvent(CServer::getSwitchInDirectionEvent(),
event.getTarget(), info,
CEvent::kDeliverImmediately));
}
CInputFilter::CKeyboardBroadcastAction::CKeyboardBroadcastAction(Mode mode) :
m_mode(mode)
{
// do nothing
}
CInputFilter::CKeyboardBroadcastAction::CKeyboardBroadcastAction(
Mode mode,
const std::set<CString>& screens) :
m_mode(mode),
m_screens(IKeyState::CKeyInfo::join(screens))
{
// do nothing
}
CInputFilter::CKeyboardBroadcastAction::Mode
CInputFilter::CKeyboardBroadcastAction::getMode() const
{
return m_mode;
}
std::set<CString>
CInputFilter::CKeyboardBroadcastAction::getScreens() const
{
std::set<CString> screens;
IKeyState::CKeyInfo::split(m_screens.c_str(), screens);
return screens;
}
CInputFilter::CAction*
CInputFilter::CKeyboardBroadcastAction::clone() const
{
return new CKeyboardBroadcastAction(*this);
}
CString
CInputFilter::CKeyboardBroadcastAction::format() const
{
static const char* s_mode[] = { "off", "on", "toggle" };
static const char* s_name = "keyboardBroadcast";
if (m_screens.empty() || m_screens[0] == '*') {
return CStringUtil::print("%s(%s)", s_name, s_mode[m_mode]);
}
else {
return CStringUtil::print("%s(%s,%.*s)", s_name, s_mode[m_mode],
m_screens.size() - 2,
m_screens.c_str() + 1);
}
}
void
CInputFilter::CKeyboardBroadcastAction::perform(const CEvent& event)
{
static const CServer::CKeyboardBroadcastInfo::State s_state[] = {
CServer::CKeyboardBroadcastInfo::kOff,
CServer::CKeyboardBroadcastInfo::kOn,
CServer::CKeyboardBroadcastInfo::kToggle
};
// send event
CServer::CKeyboardBroadcastInfo* info =
CServer::CKeyboardBroadcastInfo::alloc(s_state[m_mode], m_screens);
EVENTQUEUE->addEvent(CEvent(CServer::getKeyboardBroadcastEvent(),
event.getTarget(), info,
CEvent::kDeliverImmediately));
}
CInputFilter::CKeystrokeAction::CKeystrokeAction(
IPlatformScreen::CKeyInfo* info, bool press) :
m_keyInfo(info),
m_press(press)
{
// do nothing
}
CInputFilter::CKeystrokeAction::~CKeystrokeAction()
{
free(m_keyInfo);
}
void
CInputFilter::CKeystrokeAction::adoptInfo(IPlatformScreen::CKeyInfo* info)
{
free(m_keyInfo);
m_keyInfo = info;
}
const IPlatformScreen::CKeyInfo*
CInputFilter::CKeystrokeAction::getInfo() const
{
return m_keyInfo;
}
bool
CInputFilter::CKeystrokeAction::isOnPress() const
{
return m_press;
}
CInputFilter::CAction*
CInputFilter::CKeystrokeAction::clone() const
{
IKeyState::CKeyInfo* info = IKeyState::CKeyInfo::alloc(*m_keyInfo);
return new CKeystrokeAction(info, m_press);
}
CString
CInputFilter::CKeystrokeAction::format() const
{
const char* type = formatName();
if (m_keyInfo->m_screens[0] == '\0') {
return CStringUtil::print("%s(%s)", type,
CKeyMap::formatKey(m_keyInfo->m_key,
m_keyInfo->m_mask).c_str());
}
else if (m_keyInfo->m_screens[0] == '*') {
return CStringUtil::print("%s(%s,*)", type,
CKeyMap::formatKey(m_keyInfo->m_key,
m_keyInfo->m_mask).c_str());
}
else {
return CStringUtil::print("%s(%s,%.*s)", type,
CKeyMap::formatKey(m_keyInfo->m_key,
m_keyInfo->m_mask).c_str(),
strlen(m_keyInfo->m_screens + 1) - 1,
m_keyInfo->m_screens + 1);
}
}
void
CInputFilter::CKeystrokeAction::perform(const CEvent& event)
{
CEvent::Type type = m_press ? IPlatformScreen::getKeyDownEvent() :
IPlatformScreen::getKeyUpEvent();
EVENTQUEUE->addEvent(CEvent(IPlatformScreen::getFakeInputBeginEvent(),
event.getTarget(), NULL,
CEvent::kDeliverImmediately));
EVENTQUEUE->addEvent(CEvent(type, event.getTarget(), m_keyInfo,
CEvent::kDeliverImmediately |
CEvent::kDontFreeData));
EVENTQUEUE->addEvent(CEvent(IPlatformScreen::getFakeInputEndEvent(),
event.getTarget(), NULL,
CEvent::kDeliverImmediately));
}
const char*
CInputFilter::CKeystrokeAction::formatName() const
{
return (m_press ? "keyDown" : "keyUp");
}
CInputFilter::CMouseButtonAction::CMouseButtonAction(
IPlatformScreen::CButtonInfo* info, bool press) :
m_buttonInfo(info),
m_press(press)
{
// do nothing
}
CInputFilter::CMouseButtonAction::~CMouseButtonAction()
{
free(m_buttonInfo);
}
const IPlatformScreen::CButtonInfo*
CInputFilter::CMouseButtonAction::getInfo() const
{
return m_buttonInfo;
}
bool
CInputFilter::CMouseButtonAction::isOnPress() const
{
return m_press;
}
CInputFilter::CAction*
CInputFilter::CMouseButtonAction::clone() const
{
IPlatformScreen::CButtonInfo* info =
IPrimaryScreen::CButtonInfo::alloc(*m_buttonInfo);
return new CMouseButtonAction(info, m_press);
}
CString
CInputFilter::CMouseButtonAction::format() const
{
const char* type = formatName();
CString key = CKeyMap::formatKey(kKeyNone, m_buttonInfo->m_mask);
return CStringUtil::print("%s(%s%s%d)", type,
key.c_str(), key.empty() ? "" : "+",
m_buttonInfo->m_button);
}
void
CInputFilter::CMouseButtonAction::perform(const CEvent& event)
{
// send modifiers
IPlatformScreen::CKeyInfo* modifierInfo = NULL;
if (m_buttonInfo->m_mask != 0) {
KeyID key = m_press ? kKeySetModifiers : kKeyClearModifiers;
modifierInfo =
IKeyState::CKeyInfo::alloc(key, m_buttonInfo->m_mask, 0, 1);
EVENTQUEUE->addEvent(CEvent(IPlatformScreen::getKeyDownEvent(),
event.getTarget(), modifierInfo,
CEvent::kDeliverImmediately));
}
// send button
CEvent::Type type = m_press ? IPlatformScreen::getButtonDownEvent() :
IPlatformScreen::getButtonUpEvent();
EVENTQUEUE->addEvent(CEvent(type, event.getTarget(), m_buttonInfo,
CEvent::kDeliverImmediately |
CEvent::kDontFreeData));
}
const char*
CInputFilter::CMouseButtonAction::formatName() const
{
return (m_press ? "mouseDown" : "mouseUp");
}
//
// CInputFilter::CRule
//
CInputFilter::CRule::CRule() :
m_condition(NULL)
{
// do nothing
}
CInputFilter::CRule::CRule(CCondition* adoptedCondition) :
m_condition(adoptedCondition)
{
// do nothing
}
CInputFilter::CRule::CRule(const CRule& rule) :
m_condition(NULL)
{
copy(rule);
}
CInputFilter::CRule::~CRule()
{
clear();
}
CInputFilter::CRule&
CInputFilter::CRule::operator=(const CRule& rule)
{
if (&rule != this) {
copy(rule);
}
return *this;
}
void
CInputFilter::CRule::clear()
{
delete m_condition;
for (CActionList::iterator i = m_activateActions.begin();
i != m_activateActions.end(); ++i) {
delete *i;
}
for (CActionList::iterator i = m_deactivateActions.begin();
i != m_deactivateActions.end(); ++i) {
delete *i;
}
m_condition = NULL;
m_activateActions.clear();
m_deactivateActions.clear();
}
void
CInputFilter::CRule::copy(const CRule& rule)
{
clear();
if (rule.m_condition != NULL) {
m_condition = rule.m_condition->clone();
}
for (CActionList::const_iterator i = rule.m_activateActions.begin();
i != rule.m_activateActions.end(); ++i) {
m_activateActions.push_back((*i)->clone());
}
for (CActionList::const_iterator i = rule.m_deactivateActions.begin();
i != rule.m_deactivateActions.end(); ++i) {
m_deactivateActions.push_back((*i)->clone());
}
}
void
CInputFilter::CRule::setCondition(CCondition* adopted)
{
delete m_condition;
m_condition = adopted;
}
void
CInputFilter::CRule::adoptAction(CAction* action, bool onActivation)
{
if (action != NULL) {
if (onActivation) {
m_activateActions.push_back(action);
}
else {
m_deactivateActions.push_back(action);
}
}
}
void
CInputFilter::CRule::removeAction(bool onActivation, UInt32 index)
{
if (onActivation) {
delete m_activateActions[index];
m_activateActions.erase(m_activateActions.begin() + index);
}
else {
delete m_deactivateActions[index];
m_deactivateActions.erase(m_deactivateActions.begin() + index);
}
}
void
CInputFilter::CRule::replaceAction(CAction* adopted,
bool onActivation, UInt32 index)
{
if (adopted == NULL) {
removeAction(onActivation, index);
}
else if (onActivation) {
delete m_activateActions[index];
m_activateActions[index] = adopted;
}
else {
delete m_deactivateActions[index];
m_deactivateActions[index] = adopted;
}
}
void
CInputFilter::CRule::enable(CPrimaryClient* primaryClient)
{
if (m_condition != NULL) {
m_condition->enablePrimary(primaryClient);
}
}
void
CInputFilter::CRule::disable(CPrimaryClient* primaryClient)
{
if (m_condition != NULL) {
m_condition->disablePrimary(primaryClient);
}
}
bool
CInputFilter::CRule::handleEvent(const CEvent& event)
{
// NULL condition never matches
if (m_condition == NULL) {
return false;
}
// match
const CActionList* actions;
switch (m_condition->match(event)) {
default:
// not handled
return false;
case kActivate:
actions = &m_activateActions;
LOG((CLOG_DEBUG1 "activate actions"));
break;
case kDeactivate:
actions = &m_deactivateActions;
LOG((CLOG_DEBUG1 "deactivate actions"));
break;
}
// perform actions
for (CActionList::const_iterator i = actions->begin();
i != actions->end(); ++i) {
LOG((CLOG_DEBUG1 "hotkey: %s", (*i)->format().c_str()));
(*i)->perform(event);
}
return true;
}
CString
CInputFilter::CRule::format() const
{
CString s;
if (m_condition != NULL) {
// condition
s += m_condition->format();
s += " = ";
// activate actions
CActionList::const_iterator i = m_activateActions.begin();
if (i != m_activateActions.end()) {
s += (*i)->format();
while (++i != m_activateActions.end()) {
s += ", ";
s += (*i)->format();
}
}
// deactivate actions
if (!m_deactivateActions.empty()) {
s += "; ";
i = m_deactivateActions.begin();
if (i != m_deactivateActions.end()) {
s += (*i)->format();
while (++i != m_deactivateActions.end()) {
s += ", ";
s += (*i)->format();
}
}
}
}
return s;
}
const CInputFilter::CCondition*
CInputFilter::CRule::getCondition() const
{
return m_condition;
}
UInt32
CInputFilter::CRule::getNumActions(bool onActivation) const
{
if (onActivation) {
return static_cast<UInt32>(m_activateActions.size());
}
else {
return static_cast<UInt32>(m_deactivateActions.size());
}
}
const CInputFilter::CAction&
CInputFilter::CRule::getAction(bool onActivation, UInt32 index) const
{
if (onActivation) {
return *m_activateActions[index];
}
else {
return *m_deactivateActions[index];
}
}
// -----------------------------------------------------------------------------
// Input Filter Class
// -----------------------------------------------------------------------------
CInputFilter::CInputFilter() :
m_primaryClient(NULL)
{
// do nothing
}
CInputFilter::CInputFilter(const CInputFilter& x) :
m_ruleList(x.m_ruleList),
m_primaryClient(NULL)
{
setPrimaryClient(x.m_primaryClient);
}
CInputFilter::~CInputFilter()
{
setPrimaryClient(NULL);
}
CInputFilter&
CInputFilter::operator=(const CInputFilter& x)
{
if (&x != this) {
CPrimaryClient* oldClient = m_primaryClient;
setPrimaryClient(NULL);
m_ruleList = x.m_ruleList;
setPrimaryClient(oldClient);
}
return *this;
}
void
CInputFilter::addFilterRule(const CRule& rule)
{
m_ruleList.push_back(rule);
if (m_primaryClient != NULL) {
m_ruleList.back().enable(m_primaryClient);
}
}
void
CInputFilter::removeFilterRule(UInt32 index)
{
if (m_primaryClient != NULL) {
m_ruleList[index].disable(m_primaryClient);
}
m_ruleList.erase(m_ruleList.begin() + index);
}
CInputFilter::CRule&
CInputFilter::getRule(UInt32 index)
{
return m_ruleList[index];
}
void
CInputFilter::setPrimaryClient(CPrimaryClient* client)
{
if (m_primaryClient == client) {
return;
}
if (m_primaryClient != NULL) {
for (CRuleList::iterator rule = m_ruleList.begin();
rule != m_ruleList.end(); ++rule) {
rule->disable(m_primaryClient);
}
EVENTQUEUE->removeHandler(IPlatformScreen::getKeyDownEvent(),
m_primaryClient->getEventTarget());
EVENTQUEUE->removeHandler(IPlatformScreen::getKeyUpEvent(),
m_primaryClient->getEventTarget());
EVENTQUEUE->removeHandler(IPlatformScreen::getKeyRepeatEvent(),
m_primaryClient->getEventTarget());
EVENTQUEUE->removeHandler(IPlatformScreen::getButtonDownEvent(),
m_primaryClient->getEventTarget());
EVENTQUEUE->removeHandler(IPlatformScreen::getButtonUpEvent(),
m_primaryClient->getEventTarget());
EVENTQUEUE->removeHandler(IPlatformScreen::getHotKeyDownEvent(),
m_primaryClient->getEventTarget());
EVENTQUEUE->removeHandler(IPlatformScreen::getHotKeyUpEvent(),
m_primaryClient->getEventTarget());
EVENTQUEUE->removeHandler(CServer::getConnectedEvent(),
m_primaryClient->getEventTarget());
}
m_primaryClient = client;
if (m_primaryClient != NULL) {
EVENTQUEUE->adoptHandler(IPlatformScreen::getKeyDownEvent(),
m_primaryClient->getEventTarget(),
new TMethodEventJob<CInputFilter>(this,
&CInputFilter::handleEvent));
EVENTQUEUE->adoptHandler(IPlatformScreen::getKeyUpEvent(),
m_primaryClient->getEventTarget(),
new TMethodEventJob<CInputFilter>(this,
&CInputFilter::handleEvent));
EVENTQUEUE->adoptHandler(IPlatformScreen::getKeyRepeatEvent(),
m_primaryClient->getEventTarget(),
new TMethodEventJob<CInputFilter>(this,
&CInputFilter::handleEvent));
EVENTQUEUE->adoptHandler(IPlatformScreen::getButtonDownEvent(),
m_primaryClient->getEventTarget(),
new TMethodEventJob<CInputFilter>(this,
&CInputFilter::handleEvent));
EVENTQUEUE->adoptHandler(IPlatformScreen::getButtonUpEvent(),
m_primaryClient->getEventTarget(),
new TMethodEventJob<CInputFilter>(this,
&CInputFilter::handleEvent));
EVENTQUEUE->adoptHandler(IPlatformScreen::getHotKeyDownEvent(),
m_primaryClient->getEventTarget(),
new TMethodEventJob<CInputFilter>(this,
&CInputFilter::handleEvent));
EVENTQUEUE->adoptHandler(IPlatformScreen::getHotKeyUpEvent(),
m_primaryClient->getEventTarget(),
new TMethodEventJob<CInputFilter>(this,
&CInputFilter::handleEvent));
EVENTQUEUE->adoptHandler(CServer::getConnectedEvent(),
m_primaryClient->getEventTarget(),
new TMethodEventJob<CInputFilter>(this,
&CInputFilter::handleEvent));
for (CRuleList::iterator rule = m_ruleList.begin();
rule != m_ruleList.end(); ++rule) {
rule->enable(m_primaryClient);
}
}
}
CString
CInputFilter::format(const CString& linePrefix) const
{
CString s;
for (CRuleList::const_iterator i = m_ruleList.begin();
i != m_ruleList.end(); ++i) {
s += linePrefix;
s += i->format();
s += "\n";
}
return s;
}
UInt32
CInputFilter::getNumRules() const
{
return static_cast<UInt32>(m_ruleList.size());
}
bool
CInputFilter::operator==(const CInputFilter& x) const
{
// if there are different numbers of rules then we can't be equal
if (m_ruleList.size() != x.m_ruleList.size()) {
return false;
}
// compare rule lists. the easiest way to do that is to format each
// rule into a string, sort the strings, then compare the results.
std::vector<CString> aList, bList;
for (CRuleList::const_iterator i = m_ruleList.begin();
i != m_ruleList.end(); ++i) {
aList.push_back(i->format());
}
for (CRuleList::const_iterator i = x.m_ruleList.begin();
i != x.m_ruleList.end(); ++i) {
bList.push_back(i->format());
}
std::partial_sort(aList.begin(), aList.end(), aList.end());
std::partial_sort(bList.begin(), bList.end(), bList.end());
return (aList == bList);
}
bool
CInputFilter::operator!=(const CInputFilter& x) const
{
return !operator==(x);
}
void
CInputFilter::handleEvent(const CEvent& event, void*)
{
// copy event and adjust target
CEvent myEvent(event.getType(), this, event.getData(),
event.getFlags() | CEvent::kDontFreeData |
CEvent::kDeliverImmediately);
// let each rule try to match the event until one does
for (CRuleList::iterator rule = m_ruleList.begin();
rule != m_ruleList.end(); ++rule) {
if (rule->handleEvent(myEvent)) {
// handled
return;
}
}
// not handled so pass through
EVENTQUEUE->addEvent(myEvent);
}