barrier/client/CMSWindowsSecondaryScreen.h

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#ifndef CMSWINDOWSSECONDARYSCREEN_H
#define CMSWINDOWSSECONDARYSCREEN_H
// ensure that we get SendInput()
#if _WIN32_WINNT <= 0x400
#undef _WIN32_WINNT
#define _WIN32_WINNT 0x401
#endif
#include "CMSWindowsScreen.h"
#include "ISecondaryScreen.h"
#include "CMutex.h"
#include "CString.h"
#include "stdvector.h"
class CMSWindowsSecondaryScreen : public CMSWindowsScreen,
public ISecondaryScreen {
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public:
CMSWindowsSecondaryScreen();
virtual ~CMSWindowsSecondaryScreen();
// ISecondaryScreen overrides
virtual void run();
virtual void stop();
virtual void open(CClient*);
virtual void close();
virtual void enter(SInt32 xAbsolute, SInt32 yAbsolute,
KeyModifierMask mask);
virtual void leave();
virtual void keyDown(KeyID, KeyModifierMask);
virtual void keyRepeat(KeyID, KeyModifierMask, SInt32 count);
virtual void keyUp(KeyID, KeyModifierMask);
virtual void mouseDown(ButtonID);
virtual void mouseUp(ButtonID);
virtual void mouseMove(SInt32 xAbsolute, SInt32 yAbsolute);
virtual void mouseWheel(SInt32 delta);
virtual void setClipboard(ClipboardID, const IClipboard*);
virtual void grabClipboard(ClipboardID);
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virtual void screenSaver(bool activate);
virtual void getMousePos(SInt32& x, SInt32& y) const;
virtual void getShape(SInt32&, SInt32&, SInt32&, SInt32&) const;
virtual SInt32 getJumpZoneSize() const;
virtual void getClipboard(ClipboardID, IClipboard*) const;
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protected:
// CMSWindowsScreen overrides
virtual bool onPreTranslate(MSG*);
virtual LRESULT onEvent(HWND, UINT, WPARAM, LPARAM);
virtual void onOpenDisplay();
virtual void onCloseDisplay();
virtual CString getCurrentDesktopName() const;
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private:
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enum EKeyAction { kPress, kRelease, kRepeat };
class Keystroke {
public:
UINT m_virtualKey;
bool m_press;
bool m_repeat;
};
typedef std::vector<Keystroke> Keystrokes;
void onEnter(SInt32 x, SInt32 y);
void onLeave();
// open/close desktop (for windows 95/98/me)
bool openDesktop();
void closeDesktop();
// make desk the thread desktop (for windows NT/2000/XP)
bool switchDesktop(HDESK desk);
// get calling thread to use the input desktop
void syncDesktop() const;
// warp the mouse to the specified position
void warpCursor(SInt32 x, SInt32 y);
// returns true iff there appear to be multiple monitors
bool isMultimon() const;
// key and button queries and operations
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DWORD mapButton(ButtonID button, bool press) const;
KeyModifierMask mapKey(Keystrokes&, UINT& virtualKey, KeyID,
KeyModifierMask, EKeyAction) const;
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void doKeystrokes(const Keystrokes&, SInt32 count);
void updateKeys();
void updateModifiers();
void toggleKey(UINT virtualKey, KeyModifierMask mask);
UINT virtualKeyToScanCode(UINT& virtualKey);
bool isExtendedKey(UINT virtualKey);
void sendKeyEvent(UINT virtualKey, bool press);
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private:
CMutex m_mutex;
CClient* m_client;
// true if windows 95/98/me
bool m_is95Family;
// true if system appears to have multiple monitors
bool m_multimon;
// the main loop's thread id
DWORD m_threadID;
// the thread id of the last attached thread
mutable DWORD m_lastThreadID;
// the current desk and it's name
HDESK m_desk;
CString m_deskName;
// our window (for getting clipboard changes)
HWND m_window;
// m_active is true if this screen has been entered
bool m_active;
// clipboard stuff
HWND m_nextClipboardWindow;
HWND m_clipboardOwner;
// virtual key states
BYTE m_keys[256];
// current active modifiers
KeyModifierMask m_mask;
};
#endif