barrier/lib/client/CClient.h

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/*
* synergy -- mouse and keyboard sharing utility
* Copyright (C) 2002 Chris Schoeneman
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* found in the file COPYING that should have accompanied this file.
*
* This package is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*/
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#ifndef CCLIENT_H
#define CCLIENT_H
#include "IClient.h"
#include "IClipboard.h"
#include "CNetworkAddress.h"
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class CEventQueueTimer;
class CScreen;
class CServerProxy;
class IDataSocket;
class ISocketFactory;
class IStream;
class IStreamFilterFactory;
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//! Synergy client
/*!
This class implements the top-level client algorithms for synergy.
*/
class CClient : public IClient {
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public:
class CFailInfo {
public:
bool m_retry;
char m_what[1];
};
/*!
This client will attempt to connect to the server using \p name
as its name and \p address as the server's address and \p factory
to create the socket. \p screen is the local screen.
*/
CClient(const CString& name, const CNetworkAddress& address,
ISocketFactory* socketFactory,
IStreamFilterFactory* streamFilterFactory,
CScreen* screen);
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~CClient();
//! @name manipulators
//@{
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//! Connect to server
/*!
Starts an attempt to connect to the server. This is ignored if
the client is trying to connect or is already connected.
*/
void connect();
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//! Disconnect
/*!
Disconnects from the server with an optional error message.
*/
void disconnect(const char* msg);
//! Notify of handshake complete
/*!
Notifies the client that the connection handshake has completed.
*/
void handshakeComplete();
//@}
//! @name accessors
//@{
//! Test if connected
/*!
Returns true iff the client is successfully connected to the server.
*/
bool isConnected() const;
//! Test if connecting
/*!
Returns true iff the client is currently attempting to connect to
the server.
*/
bool isConnecting() const;
//! Get connected event type
/*!
Returns the connected event type. This is sent when the client has
successfully connected to the server.
*/
static CEvent::Type getConnectedEvent();
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//! Get connection failed event type
/*!
Returns the connection failed event type. This is sent when the
server fails for some reason. The event data is a CFailInfo*.
*/
static CEvent::Type getConnectionFailedEvent();
//! Get disconnected event type
/*!
Returns the disconnected event type. This is sent when the client
has disconnected from the server (and only after having successfully
connected).
*/
static CEvent::Type getDisconnectedEvent();
//@}
// IScreen overrides
virtual void* getEventTarget() const;
virtual bool getClipboard(ClipboardID id, IClipboard*) const;
virtual void getShape(SInt32& x, SInt32& y,
SInt32& width, SInt32& height) const;
virtual void getCursorPos(SInt32& x, SInt32& y) const;
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// IClient overrides
virtual void enter(SInt32 xAbs, SInt32 yAbs,
UInt32 seqNum, KeyModifierMask mask,
bool forScreensaver);
virtual bool leave();
virtual void setClipboard(ClipboardID, const IClipboard*);
virtual void grabClipboard(ClipboardID);
virtual void setClipboardDirty(ClipboardID, bool);
virtual void keyDown(KeyID, KeyModifierMask, KeyButton);
virtual void keyRepeat(KeyID, KeyModifierMask,
SInt32 count, KeyButton);
virtual void keyUp(KeyID, KeyModifierMask, KeyButton);
virtual void mouseDown(ButtonID);
virtual void mouseUp(ButtonID);
virtual void mouseMove(SInt32 xAbs, SInt32 yAbs);
virtual void mouseRelativeMove(SInt32 xRel, SInt32 yRel);
virtual void mouseWheel(SInt32 delta);
virtual void screensaver(bool activate);
virtual void resetOptions();
virtual void setOptions(const COptionsList& options);
virtual CString getName() const;
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private:
void sendClipboard(ClipboardID);
void sendEvent(CEvent::Type, void*);
void sendConnectionFailedEvent(const char* msg);
void setupConnecting();
void setupConnection();
void setupScreen();
void setupTimer();
void cleanupConnecting();
void cleanupConnection();
void cleanupScreen();
void cleanupTimer();
void handleConnected(const CEvent&, void*);
void handleConnectionFailed(const CEvent&, void*);
void handleConnectTimeout(const CEvent&, void*);
void handleOutputError(const CEvent&, void*);
void handleDisconnected(const CEvent&, void*);
void handleShapeChanged(const CEvent&, void*);
void handleClipboardGrabbed(const CEvent&, void*);
void handleHello(const CEvent&, void*);
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private:
CString m_name;
CNetworkAddress m_serverAddress;
ISocketFactory* m_socketFactory;
IStreamFilterFactory* m_streamFilterFactory;
CScreen* m_screen;
IStream* m_stream;
CEventQueueTimer* m_timer;
CServerProxy* m_server;
bool m_ready;
bool m_active;
bool m_ownClipboard[kClipboardEnd];
IClipboard::Time m_timeClipboard[kClipboardEnd];
CString m_dataClipboard[kClipboardEnd];
static CEvent::Type s_connectedEvent;
static CEvent::Type s_connectionFailedEvent;
static CEvent::Type s_disconnectedEvent;
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};
#endif