Changed log level of two messages. Now won't spew about reading
window properties and will report connection failure at DEBUG instead of DEBUG1.
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@ -546,7 +546,7 @@ CClient::runServer()
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break;
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}
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catch (XSocketConnect& e) {
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LOG((CLOG_DEBUG1 "failed to connect to server: %s", e.what()));
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LOG((CLOG_DEBUG "failed to connect to server: %s", e.what()));
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// failed to connect. if not camping then rethrow.
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if (!m_camp) {
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@ -99,7 +99,7 @@ CXWindowsUtil::getWindowProperty(Display* display, Window window,
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}
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if (result == Success) {
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LOG((CLOG_DEBUG1 "read property %d on window 0x%08x: bytes=%d", property, window, (data == NULL) ? 0 : data->size()));
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LOG((CLOG_DEBUG2 "read property %d on window 0x%08x: bytes=%d", property, window, (data == NULL) ? 0 : data->size()));
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return true;
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}
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else {
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