#6161 Detect local input before connected on Mac
This commit is contained in:
parent
856e93df0c
commit
0625daacde
|
@ -183,6 +183,33 @@ OSXScreen::OSXScreen(IEventQueue* events, bool isPrimary, bool autoShowHideCurso
|
|||
|
||||
// install the platform event queue
|
||||
m_events->adoptBuffer(new OSXEventQueueBuffer(m_events));
|
||||
|
||||
if (m_isPrimary) {
|
||||
m_eventTapPort = CGEventTapCreate(kCGHIDEventTap, kCGHeadInsertEventTap, kCGEventTapOptionDefault,
|
||||
kCGEventMaskForAllEvents,
|
||||
handleCGInputEvent,
|
||||
this);
|
||||
}
|
||||
else {
|
||||
// there may be a better way to do this, but we register an event handler even if we're
|
||||
// not on the primary display (acting as a client). This way, if a local event comes in
|
||||
// (either keyboard or mouse), we can make sure to show the cursor if we've hidden it.
|
||||
m_eventTapPort = CGEventTapCreate(kCGHIDEventTap, kCGHeadInsertEventTap, kCGEventTapOptionDefault,
|
||||
kCGEventMaskForAllEvents,
|
||||
handleCGInputEventSecondary,
|
||||
this);
|
||||
}
|
||||
|
||||
if (!m_eventTapPort) {
|
||||
LOG((CLOG_ERR "failed to create quartz event tap"));
|
||||
}
|
||||
|
||||
m_eventTapRLSR = CFMachPortCreateRunLoopSource(kCFAllocatorDefault, m_eventTapPort, 0);
|
||||
if (!m_eventTapRLSR) {
|
||||
LOG((CLOG_ERR "failed to create a CFRunLoopSourceRef for the quartz event tap"));
|
||||
}
|
||||
|
||||
CFRunLoopAddSource(CFRunLoopGetCurrent(), m_eventTapRLSR, kCFRunLoopDefaultMode);
|
||||
}
|
||||
|
||||
OSXScreen::~OSXScreen()
|
||||
|
@ -220,6 +247,12 @@ OSXScreen::~OSXScreen()
|
|||
delete m_keyState;
|
||||
delete m_screensaver;
|
||||
|
||||
if (m_eventTapPort) {
|
||||
CGEventTapEnable(m_eventTapPort, false);
|
||||
CFRelease(m_eventTapPort);
|
||||
m_eventTapPort = nullptr;
|
||||
}
|
||||
|
||||
#if defined(MAC_OS_X_VERSION_10_7)
|
||||
delete m_carbonLoopMutex;
|
||||
delete m_carbonLoopReady;
|
||||
|
@ -701,44 +734,14 @@ OSXScreen::enable()
|
|||
new TMethodEventJob<OSXScreen>(this,
|
||||
&OSXScreen::handleClipboardCheck));
|
||||
|
||||
if (m_isPrimary) {
|
||||
// FIXME -- start watching jump zones
|
||||
|
||||
// kCGEventTapOptionDefault = 0x00000000 (Missing in 10.4, so specified literally)
|
||||
m_eventTapPort = CGEventTapCreate(kCGHIDEventTap, kCGHeadInsertEventTap, kCGEventTapOptionDefault,
|
||||
kCGEventMaskForAllEvents,
|
||||
handleCGInputEvent,
|
||||
this);
|
||||
}
|
||||
else {
|
||||
// FIXME -- prevent system from entering power save mode
|
||||
|
||||
if (!m_isPrimary) {
|
||||
if (m_autoShowHideCursor) {
|
||||
hideCursor();
|
||||
}
|
||||
|
||||
// warp the mouse to the cursor center
|
||||
fakeMouseMove(m_xCenter, m_yCenter);
|
||||
|
||||
// there may be a better way to do this, but we register an event handler even if we're
|
||||
// not on the primary display (acting as a client). This way, if a local event comes in
|
||||
// (either keyboard or mouse), we can make sure to show the cursor if we've hidden it.
|
||||
m_eventTapPort = CGEventTapCreate(kCGHIDEventTap, kCGHeadInsertEventTap, kCGEventTapOptionDefault,
|
||||
kCGEventMaskForAllEvents,
|
||||
handleCGInputEventSecondary,
|
||||
this);
|
||||
}
|
||||
|
||||
if (!m_eventTapPort) {
|
||||
LOG((CLOG_ERR "failed to create quartz event tap"));
|
||||
}
|
||||
|
||||
m_eventTapRLSR = CFMachPortCreateRunLoopSource(kCFAllocatorDefault, m_eventTapPort, 0);
|
||||
if (!m_eventTapRLSR) {
|
||||
LOG((CLOG_ERR "failed to create a CFRunLoopSourceRef for the quartz event tap"));
|
||||
}
|
||||
|
||||
CFRunLoopAddSource(CFRunLoopGetCurrent(), m_eventTapRLSR, kCFRunLoopDefaultMode);
|
||||
}
|
||||
|
||||
void
|
||||
|
|
Loading…
Reference in New Issue