build checks unixbuild_env.sh for environmental overrides
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916b085474
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@ -1,4 +1,5 @@
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winbuild_env.bat
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unixbuild_env.sh
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config.h
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.DS_Store
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*.pyc
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@ -1,8 +1,5 @@
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#!/bin/sh
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cd "$(dirname $0)" || exit 1
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rm -rf build
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mkdir build || exit 1
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cd build || exit 1
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# some environments have cmake v2 as 'cmake' and v3 as 'cmake3'
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# check for cmake3 first then fallback to just cmake
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B_CMAKE=`type cmake3 2>/dev/null`
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@ -16,10 +13,15 @@ B_BUILD_TYPE=${B_BUILD_TYPE:-Debug}
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if [ "$(uname)" = "Darwin" ]; then
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# OSX needs a lot of extra help, poor thing
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# run the osx_environment.sh script to fix paths
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[ -r ../osx_environment.sh ] && source ../osx_environment.sh
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source ./osx_environment.sh
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B_CMAKE_FLAGS="-DCMAKE_OSX_SYSROOT=/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.13.sdk -DCMAKE_OSX_DEPLOYMENT_TARGET=10.9 $B_CMAKE_FLAGS"
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fi
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B_CMAKE_FLAGS="-DCMAKE_BUILD_TYPE=$B_BUILD_TYPE $B_CMAKE_FLAGS"
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# allow local customizations to build environment
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[ -r ./unixbuild_env.sh ] && source ./unixbuild_env.sh
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rm -rf build
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mkdir build || exit 1
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cd build || exit 1
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echo Starting Barrier $B_BUILD_TYPE build...
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$B_CMAKE $B_CMAKE_FLAGS .. || exit 1
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make || exit 1
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