now allowing a screen to be its own neighbor to allow wrapping.

also no longer warping mouse to 0,0 when setting server screen
info.  that was causing the mouse to jump if the server screen
had itself as its left or top neighbor (directly or indirectly)
once a screen could be its own neighbor.
This commit is contained in:
crs 2002-06-10 10:08:36 +00:00
parent 2ea3d66112
commit 172fc7e5b3
3 changed files with 23 additions and 5 deletions

View File

@ -111,7 +111,9 @@ void CMSWindowsPrimaryScreen::open(CServer* server)
// send screen info
SInt32 w, h;
getScreenSize(&w, &h);
m_server->setInfo(w, h, getJumpZoneSize(), 0, 0);
POINT pos;
GetCursorPos(&pos);
m_server->setInfo(w, h, getJumpZoneSize(), pos.x, pos.y);
// compute center pixel of screen
m_xCenter = w >> 1;

View File

@ -894,9 +894,11 @@ CServer::CScreenInfo* CServer::getNeighbor(CScreenInfo* src,
}
assert(lastGoodScreen != NULL);
/* allow screen to be it's own neighbor to allow wrapping
// no neighbor if best neighbor is the source itself
if (lastGoodScreen == src)
return NULL;
*/
// if entering primary screen then be sure to move in far enough
// to avoid the jump zone. if entering a side that doesn't have

View File

@ -202,16 +202,30 @@ void CXWindowsPrimaryScreen::open(CServer* server)
// m_numLockHalfDuplex = true;
// m_capsLockHalfDuplex = true;
// update key state
// get screen size
SInt32 w, h;
getScreenSize(&w, &h);
int x, y;
{
CDisplayLock display(this);
// update key state
updateModifierMap(display);
// get mouse position
Window root, window;
int xWindow, yWindow;
unsigned int mask;
if (!XQueryPointer(display, m_window, &root, &window,
&x, &y, &xWindow, &yWindow, &mask)) {
x = w >> 1;
y = h >> 1;
}
}
// send screen info
SInt32 w, h;
getScreenSize(&w, &h);
m_server->setInfo(w, h, getJumpZoneSize(), 0, 0);
m_server->setInfo(w, h, getJumpZoneSize(), x, y);
}
void CXWindowsPrimaryScreen::close()