fixed: real server dtor being called (we forgot to set m_mock - FUUUUUUUU). also added quick and dirty backtrace for osx, since we keep accidentally calling that singleton in unit tests... could be handy, we should consider refactoring into a func maybe.
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@ -19,6 +19,12 @@
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#include "IEventQueue.h"
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#include "CLog.h"
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#if WINAPI_CARBON
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#include <execinfo.h>
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#include <stdio.h>
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#endif
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//
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// IEventQueue
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//
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@ -36,7 +42,18 @@ IEventQueue::getSystemTarget()
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IEventQueue*
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IEventQueue::getInstance()
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{
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LOG((CLOG_DEBUG4 "assert event queue instance"));
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if (s_instance == NULL) {
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LOG((CLOG_ERR "null event queue"));
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#if WINAPI_CARBON
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void* callstack[128];
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int i, frames = backtrace(callstack, 128);
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char** strs = backtrace_symbols(callstack, frames);
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for (i = 0; i < frames; ++i) {
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printf("%s\n", strs[i]);
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}
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free(strs);
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#endif
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}
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assert(s_instance != NULL);
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return s_instance;
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}
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@ -27,5 +27,5 @@ class IEventQueue;
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class CMockServer : public CServer
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{
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public:
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CMockServer() : CServer() { }
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CMockServer() : CServer() { m_mock = true; }
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};
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