fix(macos-build): use standard methods for detecting default XCode installation and default macOS platform SDK
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@ -14,7 +14,7 @@ if [ "$(uname)" = "Darwin" ]; then
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# OSX needs a lot of extra help, poor thing
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# run the osx_environment.sh script to fix paths
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. ./osx_environment.sh
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B_CMAKE_FLAGS="-DCMAKE_OSX_SYSROOT=/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.13.sdk -DCMAKE_OSX_DEPLOYMENT_TARGET=10.9 $B_CMAKE_FLAGS"
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B_CMAKE_FLAGS="-DCMAKE_OSX_SYSROOT=$(xcode-select --print-path)/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk -DCMAKE_OSX_DEPLOYMENT_TARGET=10.9 $B_CMAKE_FLAGS"
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fi
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# allow local customizations to build environment
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[ -r ./build_env.sh ] && . ./build_env.sh
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