remove annoying LOG statement; add a small bit of debugging info
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07dad10251
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@ -18,6 +18,9 @@ set BONJOUR_SDK_HOME=%B_BONJOUR%
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REM full path to Qt stuff we need
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set B_QT_FULLPATH=%B_QT_ROOT%\%B_QT_VER%\%B_QT_MSVC%
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echo Bonjour: %BONJOUR_SDK_HOME%
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echo Qt: %B_QT_FULLPATH%
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rmdir /q /s build
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mkdir build
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if ERRORLEVEL 1 goto failed
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@ -232,6 +232,7 @@ ArchMultithreadWindows::waitCondVar(ArchCond cond,
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unlockMutex(mutex);
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// wait for a signal or broadcast
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// TODO: this doesn't always signal when kill signals are sent
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DWORD result = WaitForMultipleObjects(3, handles, FALSE, winTimeout);
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// cancel takes priority
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@ -126,7 +126,7 @@ MSWindowsDesks::MSWindowsDesks(
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m_events(events),
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m_stopOnDeskSwitch(stopOnDeskSwitch)
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{
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LOG((CLOG_DEBUG "Immune Keys Path: %s", ImmuneKeysPath));
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LOG((CLOG_DEBUG "Immune Keys Path: %s", ImmuneKeysPath.c_str()));
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if (hookLibrary != NULL)
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queryHookLibrary(hookLibrary);
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@ -717,6 +717,7 @@ MSWindowsDesks::deskThread(void* vdesk)
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// populate immune keys list in the DLL's shared memory
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// before the hooks are activated
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auto list = immune_keys_list();
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LOG((CLOG_DEBUG "Found %u immune keys", list.size()));
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m_setImmuneKeys(list.data(), list.size());
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switch (m_install()) {
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case kHOOK_FAILED:
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@ -422,7 +422,6 @@ Server::isLockedToScreen() const
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{
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// locked if we say we're locked
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if (isLockedToScreenServer()) {
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LOG((CLOG_NOTE "Cursor is locked to screen, check Scroll Lock key"));
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return true;
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}
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